Jarakin Posted June 7, 2010 Share Posted June 7, 2010 Hi guys, sorry for the noobish question, but I'm getting myself a little confused! I'm trying to work out how many attacks an HG unit and a DC unit would have to be able to compare them like for like for my army lists. I'll take the HG as my first example; HG with 3x PW/BPs, 1x BC, 1x Sang Nov and a Company Banner (210pts), so that's 4 marines with PW/BP attacks and 1 with a CCW/BP, the HG's statline lists A as 2, so am I right in thinking that on the charge the following is correct?: 2x PW/CCW Attacks 1x Bonus Attack from Pistol 1x Bonus Attack from Charge 1x Bonus Attack from Company Banner Giving a total of 5x WS5/S5/I5 PW attacks, 15x WS4/S5/I5 PW attacks and 5x WS4/S5/I5 CCW attacks on the charge. Comparing this to 5x DC w/ PW/BP (175 pts): 2x PW Attacks 1x Bonus Attack from Pistol 1x Bonus Attack from Charge Giving a total of 20x WS5/S5/I5 PW attacks. So, DC are 35 pts cheaper, with 20x PW attacks hitting on 3's (presuming WS4 opponents) vs. 5x PW attacks hitting on 3's, 15x PW attacks hitting on 4's and 5x CCW attacks hitting on 4's. Is all of the above correct, or am I missing something? I'd be using Razorbacks as transport for either squad (which curtails the Black Rage issue to a degree...). Throwing HQ choice into the mix, a Chappy/Reclusiarch would open up a bigger can of worms as the DC would gain rerolls to hits and wounds, whereas HG would just get rerolls to hit. Is there an outright winner here? Or is the difference purely situational? Anyone good at math hammer, as my head hurts!? ;) Link to comment Share on other sites More sharing options...
Leonaides Posted June 7, 2010 Share Posted June 7, 2010 hg are probably a more reliable unit, tho dc have a harder hit potential. 3's to kill in either case, so you're maybe doing 4 extra wounds from the dc vs meq's... On top of your 12 wounds to start with. So vs a 10 man marine squad, your reroll to wound is worthless. The reroll to hit on an hg would shift it from about 7 pw wounds to 10... Meaning that annoying pf guy is probably dead instead of able to squash yr sang priest. Please note these rough workings dont include any attacks from the chaplain. So a dc doesnt need the extra rerolls to cut down a squad, but with them an hg ought to now cut down a squad. Or something like that. Link to comment Share on other sites More sharing options...
rodgambit Posted June 7, 2010 Share Posted June 7, 2010 Assuming you deliver both to their target against ws 4 toughness 4 marines the dc would average about 8-9 wounds and the hg 6-7. Adding a chaplain's ability for just the unit your looking at dc 15 wounds and hg 10. So dc hits harder but once out of their transport you can not easily control them since they will consolidate and move towards the nearest enemy. Hg you can control and their priest grants the 6 inch inch bubble to surrounding units. I find hg more useful for the special weapons like 4 meltas or plasma rather than pws. Link to comment Share on other sites More sharing options...
wookielips Posted June 7, 2010 Share Posted June 7, 2010 I find hg more useful for the special weapons like 4 meltas or plasma rather than pws. this. 4x melta and putting a FnP/FC bubble in someone's backfield. i prefer my HG with JP over DP, since it gives them mobility and scatters 1d6 less, also allows the re-roll on the reserve roll to come in. honestly, i prefer the DC by far for a CC role, coming out of a razorback or LR, because by the time you drop them onto a unit, you should have a pretty good idea of where they are going next, so their rage becomes moot. Link to comment Share on other sites More sharing options...
Jarakin Posted June 8, 2010 Author Share Posted June 8, 2010 So, did I get the number of attacks for each unit right in my post above? Also, I guess it seems that the general consensus above is that the HG are point for point less killy in cc than the DC? Interesting, I may well have to repurpose my ideas for HG then, but do they not work out as a bit expensive as a shooty squad really? Surely some points will basically be wasted in the A:2 statline if you don't deck them out with cc gear, and also furious charge would really be wasted on them too? Link to comment Share on other sites More sharing options...
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