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Mechanicus Codex (unoffical fandex)


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Firstly sorry this has taken SOOOO long to respond to, I've had some serious family health issues to deal with over the past year, and as such I've had neither the time nor inclination to do anything warhammer related, let alone look at my fan-dex.

However I'd like to thanks everyone who's given it a go and say I'm now back on track and will be revising the codex again soon to reflect your views and my own play testing, which I have started again now the thinks are good again with family.

 

Is there a reason the Archmagos has a 4 Str? It seems at odds a bit with the fluff and all since normally humans do not have a Str that high.

S4 is used for some high echelon AM/Skitari as they have ‘enhanced’ themselves beyond what is ‘normal’ human; the additional strength should be looked upon as a consequence of their many augmentations.

 

Luminen receives S4 not due to their physical strength, but to represent the strength of the electrical attack produced

Compromised by reducing basic strength to 3, but amended their static rule to include furious charge.

 

Increasing the WS and BS respectively on the combat and gun servitors seems at odds.

Looked over this and I tend to agree for the most part, when I revise the codex I’ll be use statline 3,3,3,3,1,3,1,7,4+

Targeting servitor will however remain at BS4, to represent their more specialised wet-work.

 

H-Class servitors BS should lower down to 3

BS4 will stand for the same reason as targeting servitors

Also what is the reasoning for the A 3 on the H-Class servitor?

Copied from the ogren staline as I envisioned them created from such, but I agree this should be reduced to a single attack for a lobotomised ogren on tracks.

 

On point cost, you need to up the point cost on your Valkyries and your base cost on Cataphract Armoured

Oversight on my part; both increased in cost by 10pts

I would remove the fist of the name as that was an imperial guard term

Agreed now called Heavy Cataphractii

 

Your sentinel also may need to go up in points, as well as having the front armor increased to 12 to bring it in line with the armored sentinel squads.

A11 on purpose to fit a single universal AM role, rather than the two IG versions; given the lighter armour value, I think the points are right. However I did change the upgrade for Autocannon/Heavy flamer from free to +5 points

 

As for the knights, had a good read of both your ideas and the fluff and have to agree on many points so these will be getting a major revision propably as follows:

Renamed Battle Knights, I’ve removed both the structure points and void shields and replaced with two ‘force shields’ which allow knight to count as obsured on a 4+, but which cannot be repaired once overloaded by a roll or 1,2 or 3. Chain reaction is totally removed, but swift-footed rule kept as I feel it suits better than agile. All else unchanged except cost, which decreases to 250pts, as it’s nowhere near as powerful now. Composition altered to 1-3 but retained the use of 1 FA + 1HS slot as three of these in a single force org slot would be way to powerful

 

 

A query on page 6, the Artisan - does "Character" refer to models with the "Independent Character" rule, or have you defined this elsewhere? also is it intended that each such character can upgrade one weapon per artisan or one character can upgrade one weapon?

Reworded: Artist and armourer they specialise in the construction of high-grade wargear, for each one in the retinue, one Independent character in the army may ‘master craft’ a ranged weapon at no extra cost.

 

And yes I did indeed mean Nimble :)

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