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Assaulting through cover


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Actually, as long as a mondel has to take a difficult terrain test at all during it's assault move, it's considered an assault through cover. Which is why Plaguebearers and Thousand Sons will always be at I1 when they assault anything: They're Slow and Purposeful without assault grenades.

 

I don't have my Rulebook to check this myself. Does Slow and Purposeful actually count an assault movement as moving through difficult terrain, or is it just that they roll 2d6 and move the highest number? If it is the latter, then it uses the same mechanic, but they aren't actually making a Difficult Terrain Test.

 

V

 

Slow and Purposeful Rule (Page 76 BRB): "Models with this special rule are relentless (see above). However, they always count as moving through difficult terrain (including in assaults). ..."

You know what I must confess I only read a few posts and commented based on the title of the thread and the 0 movement. But there is no 0 movement as for assaulting :devil: Just letting you know PKAwolf, which means this effect will always trigger if cast and you are attempting to make an assault.

 

Tau Battle Suits and such can make a jetpack move in the assault phase in any direction but are not required to reach base to base with any enemy unit

 

rapid redeployment still falls under guidlines of movement where units cannot end their movement less than 1" away from an enemy model unless they have engaged in combat. I understand you were talkig theoretically but you really shouldn't as that rule does not exist(0 movement to assault).

Well I would say that it doesnt effect, why? Well my reasoning is this. it says any unit that ends its move, more implys movement )" ich move is not moving, what most people are saying is ends its 'movement phase' which is entirely different. Also If you count 0" as a move then you cant shoot heavy weapons or rapid fire weapons at range based on that logic so from that alone we know that a 0"inch move isnt a move at all. So it comes down to somantics. Ending a move, requires actually moving ending its movement phase does not, it's actually pretty clear cut.
I defenately agree with that comment , there is no way arround that. However I am just stating that a 0" inch move does not in anyway constitute moving or 'finishing a move'. But yes If you then have to assault through DT, then for sure i1 if you don't have nades.
Well I would say that it doesnt effect, why? Well my reasoning is this. it says any unit that ends its move, more implys movement )" ich move is not moving, what most people are saying is ends its 'movement phase' which is entirely different. Also If you count 0" as a move then you cant shoot heavy weapons or rapid fire weapons at range based on that logic so from that alone we know that a 0"inch move isnt a move at all. So it comes down to somantics. Ending a move, requires actually moving ending its movement phase does not, it's actually pretty clear cut.

 

 

I like this argument!! If you use the word "move" to include 0" and read "rapid fire" and "heavy" it doesn't really make sense and appears to indicate a better definition of what "ends their move" actually means

 

You have me leaning towards requiring actual movement

 

*As a side discussion, the actual way the TW rule works it most likely won't matter if the unit moves or doesn't move. If the unit doesn't move the odds are it won't move to assault either. So if a funky RAW does put difficult and dangerous terrain on a stationary unit big deal. If they don't move at all they don't trigger any of the penalties that come as a result of difficult and dangerous (rolling for wounds and I1).

It kicks in if you move... if you dont move, you cant take a difficult terrain test or a dangerous terrain test....

 

You cant move 0". You can move a fraction of an inch... but if you dont move, you dont move.

 

*shrugs*

 

 

GM,

 

What about if a unit in TW range doesn't move during the movement phase. But during the assault phase it does move?

 

I don't think it would handicap them in combat. After their move (assault move in this case) they won't do any further moving through any difficult and dangerous terrain so treating terrain as difficult and dangerous doesn't actually do anything

It kicks in if you move... if you dont move, you cant take a difficult terrain test or a dangerous terrain test....

 

You cant move 0". You can move a fraction of an inch... but if you dont move, you dont move.

 

*shrugs*

 

 

GM,

 

What about if a unit in TW range doesn't move during the movement phase. But during the assault phase it does move?

 

I don't think it would handicap them in combat. After their move (assault move in this case) they won't do any further moving through any difficult and dangerous terrain so treating terrain as difficult and dangerous doesn't actually do anything

But it would affect them if they were to hit and run. It might also make them do dangerous terrain tests if they had to fall back for instance but I am not sure on that one.However,since the effect doesn't start till they finish their movement,then It wouldn't make them hit at I1 unfortunately.

So, an Assault Squad end their move within 12" of my RP and in my turn I cast TW. In his turn he elects to move his AS on foot as infantry. Does he still have to make diff/dang terrain tests?

 

I'm guessing yes as they are stiil classed as Jump Infantry but seems a bit harsh as Tac Squad wouldn't have to and they are both now moving in exactly the same way.

It kicks in if you move... if you dont move, you cant take a difficult terrain test or a dangerous terrain test....

 

You cant move 0". You can move a fraction of an inch... but if you dont move, you dont move.

 

*shrugs*

 

 

GM,

 

What about if a unit in TW range doesn't move during the movement phase. But during the assault phase it does move?

 

I don't think it would handicap them in combat. After their move (assault move in this case) they won't do any further moving through any difficult and dangerous terrain so treating terrain as difficult and dangerous doesn't actually do anything

If it moves... ie they move in to assault, theyd have to take the tests.

 

What is confusing?

 

Your opponent starts measuring his move, you speak up and say "hey, I bet thats within 24" of my RP" you measure... if it is, he takes the tests to see if everythings A OK.

 

So, an Assault Squad end their move within 12" of my RP and in my turn I cast TW. In his turn he elects to move his AS on foot as infantry. Does he still have to make diff/dang terrain tests?

 

I'm guessing yes as they are stiil classed as Jump Infantry but seems a bit harsh as Tac Squad wouldn't have to and they are both now moving in exactly the same way.

Yep, because its not based on how they move- its based on unit type.

 

Though Ill note, my group has house ruled it to be based on how they move, thats in NO WAY official.

If it moves... ie they move in to assault, theyd have to take the tests.

 

What is confusing?

 

Your opponent starts measuring his move, you speak up and say "hey, I bet thats within 24" of my RP" you measure... if it is, he takes the tests to see if everythings A OK.

This is what I am confused about. If TW only kicks in when they "end their move" I am reading that in my hypothetical as end their assault move (they didn't do any movement in regular movement phase...the "move 0 inches" scenario).

 

Once the assault move is ended it is impossible for them to actually move through any terrain. They are done moving until hit n run or fallback kick in right?

 

Dangerous and difficult terrain tests require some actual movement right?

If it moves... ie they move in to assault, theyd have to take the tests.

 

What is confusing?

 

Your opponent starts measuring his move, you speak up and say "hey, I bet thats within 24" of my RP" you measure... if it is, he takes the tests to see if everythings A OK.

This is what I am confused about. If TW only kicks in when they "end their move" I am reading that in my hypothetical as end their assault move (they didn't do any movement in regular movement phase...the "move 0 inches" scenario).

 

Once the assault move is ended it is impossible for them to actually move through any terrain. They are done moving until hit n run or fallback kick in right?

 

Dangerous and difficult terrain tests require some actual movement right?

Yes they require actual movement.

If it moves... ie they move in to assault, theyd have to take the tests.

 

What is confusing?

 

Your opponent starts measuring his move, you speak up and say "hey, I bet thats within 24" of my RP" you measure... if it is, he takes the tests to see if everythings A OK.

This is what I am confused about. If TW only kicks in when they "end their move" I am reading that in my hypothetical as end their assault move (they didn't do any movement in regular movement phase...the "move 0 inches" scenario).

 

Once the assault move is ended it is impossible for them to actually move through any terrain. They are done moving until hit n run or fallback kick in right?

 

Dangerous and difficult terrain tests require some actual movement right?

If they ended their assault move they obviously declared their assault yes? So you measure... if itll be within 24" they test.

 

You dont need to move after that. You just fullfilled the requirements by moving in the assault phase.

 

If you moved in the movement phase and again in the assault phase, youd test twice.

 

The only movement it wont effect is disembarking, as per the FAQ.

If it moves... ie they move in to assault, theyd have to take the tests.

 

What is confusing?

 

Your opponent starts measuring his move, you speak up and say "hey, I bet thats within 24" of my RP" you measure... if it is, he takes the tests to see if everythings A OK.

This is what I am confused about. If TW only kicks in when they "end their move" I am reading that in my hypothetical as end their assault move (they didn't do any movement in regular movement phase...the "move 0 inches" scenario).

 

Once the assault move is ended it is impossible for them to actually move through any terrain. They are done moving until hit n run or fallback kick in right?

 

Dangerous and difficult terrain tests require some actual movement right?

If they ended their assault move they obviously declared their assault yes? So you measure... if itll be within 24" they test.

 

You dont need to move after that. You just fullfilled the requirements by moving in the assault phase.

 

 

I think I see my problem. I'm interpreting "end their move" to mean the terrain doesn't become difficult and dangerous until AFTER their movement is over.

 

If it instantly changes the status of the terrain DURING movement it makes perfect sense

If it moves... ie they move in to assault, theyd have to take the tests.

 

What is confusing?

 

Your opponent starts measuring his move, you speak up and say "hey, I bet thats within 24" of my RP" you measure... if it is, he takes the tests to see if everythings A OK.

This is what I am confused about. If TW only kicks in when they "end their move" I am reading that in my hypothetical as end their assault move (they didn't do any movement in regular movement phase...the "move 0 inches" scenario).

 

Once the assault move is ended it is impossible for them to actually move through any terrain. They are done moving until hit n run or fallback kick in right?

 

Dangerous and difficult terrain tests require some actual movement right?

If they ended their assault move they obviously declared their assault yes? So you measure... if itll be within 24" they test.

 

You dont need to move after that. You just fullfilled the requirements by moving in the assault phase.

 

 

I think I see my problem. I'm interpreting "end their move" to mean the terrain doesn't become difficult and dangerous until AFTER their movement is over.

 

If it instantly changes the status of the terrain DURING movement it makes perfect sense

Thats how Ive always played it.... *blinks* If you intend to move within 24" of the RP, your going to have issues.

 

Itd be worthless otherwise- though I suppose it doesnt list a time limit on it... if your opponents enough of a jerk to try and pull the "well it doesnt affect me tell afterwords" just point out itll affect them the rest of the game if the unit moves before the beginning of your next turn then.

So how does it work if my opponent makes a difficult terrian test to assault me and finds he's out of range. Does he still have to make dangerous terrain tests?

 

Under the movement rules it says after rolling the dice you are not compelled to move the models but are still considered to have moved for the purposes of shooting.

 

Under the assault rules it says if you are out of range you do not move and the assault is ignored.

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