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My Wolf Lord and others.


King_Wulfen

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These are my wold lord ,thunderwolf cav and my lone wolf i just want to know what you all think of the set up.

 

Wolf Lord

runic armour

frost axe

storm shield

thunderwolf

2 fen wolves

wolftooth necklace

wolftail tailsman

belt of russ

saga of the wolfkin

 

Lone Wolf

terminator armour

frost axe

thunderhammer

melta-bomb

2 fen wolves

mark of the wulfen

 

Thunderwolf Cav

frost axe, storm shield, melta-bomb, and mark of the wulfen

plasma pistol, ccw, melta-bomb

storm shield, ccw, melta-bomb

storm shield, ccw, melta-bomb

plasma pistol, ccw, melta-bomb

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wolf lord: as brother caleb said

 

lone wolf: you do as you wish but i think it is not a great idea to have two special weapons (frost axe,thunderhammer) and mark of the wulfen will make you lose the effects of the specials...

 

lose the axe and the mark of the wulfen..

 

 

Thunderwolf Cav: same here with the special weapon and MotW...

and to save some points, lose at least one SS, 2-3 meltabombs and personaly i hate plasma weapons so i would lose those to...

These are my wold lord ,thunderwolf cav and my lone wolf i just want to know what you all think of the set up.

 

Wolf Lord

runic armour

frost axe

storm shield

thunderwolf

2 fen wolves

wolftooth necklace

wolftail tailsman

belt of russ

saga of the wolfkin

 

Lone Wolf

terminator armour

frost axe

thunderhammer

melta-bomb

2 fen wolves

mark of the wulfen

 

Thunderwolf Cav

frost axe, storm shield, melta-bomb, and mark of the wulfen

plasma pistol, ccw, melta-bomb

storm shield, ccw, melta-bomb

storm shield, ccw, melta-bomb

plasma pistol, ccw, melta-bomb

 

 

Good start, but you've got some redundancies that are unneccessary.

 

Wolf Lord: Belt of Russ and a Storm Shield both offer an Invuln save. THe SS ofers a better save, but you lose the bonus attack for having 2 CCWs. I'd drop the Belt and stick with the SS, as you've got plenty of attacks as is. Also, I I assume you're using Fen Wolves as troops? Otherwise there are better Sagas to give your Thunderlord (Beastslayer if you want him to go after Dreads and MCs, Warrior Born if you want him to eat through troops and Elites)

 

Lone Wolf: He seems a bit confused as to what he wants to do. A TH is nice if you want to send him against MCs and dreads. If this is the case, then drop the Frost Axe and give him a SS instead. Also, MotW is wasted, as special CCW attacks don't benefit from the mark. In fact, having a TH and FA doesn't grant a bonus attack for having 2 SCCWs. TH require that you have 2 equipped to gain the bonus attack, whereas FA can gain a bonus attack for having a pistol, CCW, or another FA. But the two of those together doesn't grant a bonus attack, nor does it give you a S9 TH attack. Personally I like using Lone Wolves for what they're designed for: heroic and epic fights with MC's. As such, I'd drop the FA and MotW and get a SS. Otherwise he looks good.

 

TWC: Drop MotW from the one guy as it's redundant and can't be combined with the FA. Otherwise, decent set up, though expensive points wise.

 

 

That's about it.

These are my wold lord ,thunderwolf cav and my lone wolf i just want to know what you all think of the set up.

 

First of all, do you have a plan with the different builds? Saga of the wolfkin is useless unless you have a big pack of wolves. My guess is that you will throw your TW-Wolf Lord into a such pack but I do not know for sure.

 

Wolf Lord

runic armour

frost axe

storm shield

thunderwolf

2 fen wolves

wolftooth necklace

wolftail tailsman

belt of russ

saga of the wolfkin

 

The Belt of Russ is redundant. There is no use what so ever for it as you already have a better Inv save (3+ from the SS)

 

 

Lone Wolf

terminator armour

frost axe

thunderhammer

melta-bomb

2 fen wolves

mark of the wulfen

Drop one Fenrisian Wolf as two wolves makes you take your saves against their worse armour save (5+) than the LW`s better terminator 2+ save.

Drop the melta bomb, thunder hammers is so much better. Or drop the thunder hammer and keep the frost blade and meltabombs.

Remove Mark of the Wulfen, as per previous advices.

 

Thunderwolf Cav

frost axe, storm shield, melta-bomb, and mark of the wulfen

plasma pistol, ccw, melta-bomb

storm shield, ccw, melta-bomb

storm shield, ccw, melta-bomb

plasma pistol, ccw, melta-bomb

 

For these guys I would recomend a thunder hammer every time! And other assorted special CC-weapons such as power weapons, frost axes and Wolf Claws.. They shouldnt be shooting (remove plasma pistols) as they then cannot use the run-move instead of shooting. Consider this: move 6" run (instead of shooting) 3" and assault 12". Thats a 21" distance of death.

Get rid of the meltabombs too, You can rend most things with TW cav.

Remove mark of the Wulfen from the TW. Its totally useless. You will generally get less attacks and you already got rending. You cannot use your special weapons either.

These are my wold lord ,thunderwolf cav and my lone wolf i just want to know what you all think of the set up.

 

First of all, do you have a plan with the different builds? Saga of the wolfkin is useless unless you have a big pack of wolves. My guess is that you will throw your TW-Wolf Lord into a such pack but I do not know for sure.

 

Wolf Lord

runic armour

frost axe

storm shield

thunderwolf

2 fen wolves

wolftooth necklace

wolftail tailsman

belt of russ

saga of the wolfkin

 

The Belt of Russ is redundant. There is no use what so ever for it as you already have a better Inv save (3+ from the SS)

 

 

Lone Wolf

terminator armour

frost axe

thunderhammer

melta-bomb

2 fen wolves

mark of the wulfen

Drop one Fenrisian Wolf as two wolves makes you take your saves against their worse armour save (5+) than the LW`s better terminator 2+ save.

Drop the melta bomb, thunder hammers is so much better. Or drop the thunder hammer and keep the frost blade and meltabombs.

Remove Mark of the Wulfen, as per previous advices.

 

Thunderwolf Cav

frost axe, storm shield, melta-bomb, and mark of the wulfen

plasma pistol, ccw, melta-bomb

storm shield, ccw, melta-bomb

storm shield, ccw, melta-bomb

plasma pistol, ccw, melta-bomb

 

For these guys I would recomend a thunder hammer every time! And other assorted special CC-weapons such as power weapons, frost axes and Wolf Claws.. They shouldnt be shooting (remove plasma pistols) as they then cannot use the run-move instead of shooting. Consider this: move 6" run (instead of shooting) 3" and assault 12". Thats a 21" distance of death.

Get rid of the meltabombs too, You can rend most things with TW cav.

Remove mark of the Wulfen from the TW. Its totally useless. You will generally get less attacks and you already got rending. You cannot use your special weapons either.

 

There is no majority save bs that people keep bringing up. Two wolves on the Lone Wolf is just fine, you will not have to take their worse save.

Yup you're correct. Every squad of TWC can ONLY have 1 SCCW. But, everyone can swap their CCW and/or pistol for a SS. Personally this gets fairly pricey. Only if I have points to spare will I give 2 guys in a TWC pack SS's (I usually run groups of 3 - 1 with TH, 1 with SS, and 1 with MBs. Points permitting he also gets the SS).

max wound allocation for the TWC would look like:

1 SS

2 Fist or Hammer

3 melta bombs

4 neked

5 something like a bolter or MotW, or even giving him a SS and melta bombs

 

personally Id just run 4 with a Thunder Lord (Frost/SS and Saga:Warrior, else Bear if vs. MCs)

but thats because Im buying the 5 TWC from the Filipino sculptor on eBay

Yup you're correct. Every squad of TWC can ONLY have 1 SCCW. But, everyone can swap their CCW and/or pistol for a SS. Personally this gets fairly pricey.

 

Actually anyone can switch their Pistol for a SS

only one can can swap the CCW for either a Hammer or SS

all that means is a full unit with shields will only have one marine who can shoot anything

i was reading threw my codex and i have desided that ill run a wolf guard battleleader instead of a wolf lord and still be able to get my thunderwolf. why is a thunder hammer better then a frost axe/blade?

Because getting S10 on something that can potentially move 24" a turn is self-explanatory.

 

The only thing to factor in is that if you are willing to trade the Initative loss for the S boost then you might seriously consider the Saga of the Bear simply because he'll be attracting a lot of heat. As soon as someone gets wind of what he's capable of he attracts attention. Its not the enemy having S10 that will get him as its actually pretty rare - I've found that its Force Weapons (especially S5 charging BA and Meph) that will scare you as they need a solitary wound and you're gone and when you've spent that many points on a model you don't want to risk it going so easily even if you have a Storm Shield.

 

The WGBL is not comparable to a tooled-up Lord as they do different things - where a Lord can go toe-to-toe with almost anything else in the game the Battle Leader is best used at killing light tanks and infantry so keeping him cheap and cheerful is the order of the day. I'd recommend that you keep him with a Claw or Frost Blade and use his high I value. I prefer the Claw for the re-rolls options to be honest.

true on the wgbl but if want him in a great company when said wolf lord is still the lord.that s why i changed him from a wl to a wgbl. and wc are sweet and all but not a practical weapon on the back of a raging wolf in the heat of battle but i get what u are saying in that point. but i still like the frost axe for my leader.

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