Marmande Posted June 10, 2010 Share Posted June 10, 2010 Yea a thunder hammer that can be used as a ranged weapon. Once it is used as a ranged weapon, you use the profile included, which does not include the special rules for thunder hammers. Seriously some people... ;) Back on topic, Rune Priest to shut him down and then Long Fangs to toast him. I will leave my Wolf Lord alive for killing MEQ. What's this? A ruling that Ramses and I agree with? ;) Beaten to the punch, but: Runic Weapons to make him footslog, plasma in most varieties, even a pack of Blood Claws could maybe drag him down over time. The trick is to not get overwhelmed by Mephiston himself, just give him roadbumps to tarpits and deal with the rest of the enemy army. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2429965 Share on other sites More sharing options...
Wildfire Posted June 10, 2010 Share Posted June 10, 2010 I'm not sure long fangs are a good solution, unless they have multi-meltas or lascannons. I think most people arm theirs with missile launchers, and Meph has a 2+. I do think shooting him is a great idea, if you can pull it off. Why use a hammer on another hammer? It's too big a risk for me. And Mort, many Wolf Lords take Saga of the Bear to get Eternal Warrior. No instant death there. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2429978 Share on other sites More sharing options...
n00b in need Posted June 10, 2010 Share Posted June 10, 2010 i don't really know how mephy works cause i've never faced blood angels before but the other wolf player at my local gaming club has a unique solution to most problems: 4 Rune Priests all with Jaws of the World Wolf and some other power. and all i can say is WOW, i watched him wipe out an entire necron army first turn by useing two drop pods and droping them on both sides of his line (he had them all perfectly lined up for him) 2 rune priests got out of each pod and DESTROYED all but the Nightbringer. The Necron player learned quite a lesson about us wolves that day, but i was just wondering how Jaws of the World Wolf would work against mephiston? i gathered hes a librarian so he must have a psychic hood or something similar but spamming Jaws of the World Wolf at least one is gonna get through especially if he got hit by a Thunder Hammer the turn before and then his amazing 5 wounds means squat. just curious, especially since no ones brought it up yet, which could also mean its a dumb idea but an interesting one to me. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2429979 Share on other sites More sharing options...
Grey Mage Posted June 10, 2010 Share Posted June 10, 2010 Mephiston has I 7, so its sheer luck. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2429991 Share on other sites More sharing options...
yperihitikos Posted June 10, 2010 Author Share Posted June 10, 2010 I'm not sure long fangs are a good solution, unless they have multi-meltas or lascannons. I think most people arm theirs with missile launchers, and Meph has a 2+. I do think shooting him is a great idea, if you can pull it off. Why use a hammer on another hammer? It's too big a risk for me. And Mort, many Wolf Lords take Saga of the Bear to get Eternal Warrior. No instant death there. Against Long Fangs he could easily get a cover save or hide behind buildings until he is close enough to assault. Wolf Guard in drop pod is an effective suiside unit. Even if he get a cover save he will take 2-3 wouns. Thunderhammers are perfect for suicide units. 7 Wolf Guard with 2 thunderhammers and some combi-plasma/melta could be used either as one squad against mephiston or attach them against others. I like the idea with the razorbacks (I use five), but they should focus against other AV11 facing. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430139 Share on other sites More sharing options...
Simo429 Posted June 10, 2010 Share Posted June 10, 2010 I find it amazing that so many of us worry about him but not one BA player I know takes him because lack of invulnerable save Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430144 Share on other sites More sharing options...
yperihitikos Posted June 10, 2010 Author Share Posted June 10, 2010 He is one of the most dangerous models in the game for his points. One flank is meph and the other flank everything else. With so many placew to hide behind he'll propably walk around with a 4+ cover save. I know 4 players and one of them is pairing him with dante/sanguinor. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430154 Share on other sites More sharing options...
Night Runner Posted June 10, 2010 Share Posted June 10, 2010 I find it sad that most BA players, especially the new ones, actually need Mephy in order to win games. For that reason alone I'm glad our codex bases it's strength on troops and not or the demon-impostors/dopplegangers pretending to be famous BA characters. IMO, if a BA player cannot win a game without the need of such a ridiculously designed monster character, then they should play a different army, like Chaos or Tyranids. Yes. I know, I know - I shouldn't tell other's how to play or have fun playing their army, but I still insist it should be mandatory for 40K players to spend a year in obligatory historical wargaming before touching fantasy or sci-fi. "Covers his head with his storm shield as scores of tankards come flying his way". Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430291 Share on other sites More sharing options...
Simo429 Posted June 10, 2010 Share Posted June 10, 2010 Rune Priests really should wound on twos against the demon spawn Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430299 Share on other sites More sharing options...
Spacefrisian Posted June 10, 2010 Share Posted June 10, 2010 Vs Mephiston go with Saga of the bear, Thunder hammer, stormshield, wolftooth. on a Wolflord. At max he will only need 2 rounds of cc to dispatch that Mephiston baby (2nd round mephiston will hit at I1) Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430396 Share on other sites More sharing options...
Blarmb Posted June 10, 2010 Share Posted June 10, 2010 Mephiston is a shiny Cuisinart no more, no less. It's pointless to try and take him on his own terms, so I'd forget about trying to do anything in CC. I'd aim my Razorbacks with Lascannons & Twin-Linked Plasma guns at him. I bring plenty with me anyways, he might wind up eating a squad before I can get a good line of fire on him but I'm probably still going to trade favorably in points. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430415 Share on other sites More sharing options...
BertyBottyBiter Posted June 10, 2010 Share Posted June 10, 2010 My 85 point Lone Wolf with Thunder Hammer, Storm Shield and Terminator Armour killed Mephiston un-aided over 3 rounds of combat. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430424 Share on other sites More sharing options...
Hazard Posted June 10, 2010 Share Posted June 10, 2010 I know I'm not a Wolf, but my solution would be a brace of Vindicators. Of course, that's my solution to everything... Mephiston has the same threat range as a Vindicator's gun. Mephiston will not suffer ID from Vindicator wounds. Mephiston has 5 wounds. Mephiston kills AV13 almost effortlessly. In order to effectively fight Meph you need 3 Vindicators firing at him(going first!). You are also likely to lose atleast one after the first turn. So it's possible but unlikely. Meph dies to Arjac: Arjac is an upgrade character and always comes with a squad so he has enough ablative wounds to take the 5-6 attacks Mephiston will throw at him, Arjac has enough attacks to ensure Meph is taken down to very low W after the first assault phase and the second phase has Meph at I1. A kitted out Wolf Lord with Saga of the Bear may do well but will be too reliant on his I save and will always go second wich is a HUGE disadvantage when facing 5-6 S10 attacks with rerolls to hit and possibly to wound. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430530 Share on other sites More sharing options...
Spacefrisian Posted June 10, 2010 Share Posted June 10, 2010 So thunderhammers are the way to go. Eg: If yo wont somethin dead you smack em on tha 'ead. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2430537 Share on other sites More sharing options...
Simo429 Posted June 11, 2010 Share Posted June 11, 2010 Faced him for the first time yesterday and he ripped through me For some reason I didn't think he could go in a squad but there he was with a squad of Jump Marines and I could see nothing in the codex to say he shouldn't Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431113 Share on other sites More sharing options...
Sutr Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431138 Share on other sites More sharing options...
Simo429 Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Where abouts in the rule book does it say that, cheers! I had it in my head that he couldn't because it really did make him unbeatable Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431147 Share on other sites More sharing options...
Blarmb Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Where abouts in the rule book does it say that, cheers! I had it in my head that he couldn't because it really did make him unbeatable He doesn't really have to join him. They both move as jump infantry so deploy them near each other, move them together assault them together. Once you get into combat units separate out, so it doesn't really matter anyway. Certainly it possible to beat him in close combat, but that doesn't mean it's efficient. I suppose you could kill a bunch Crisis Suits by exchanging plasma gun fire with them, doesn't really make it a sensible approach. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431153 Share on other sites More sharing options...
Wildfire Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Meph has a slightly worse than 50% chance to kill a Lone Wolf in one round of combat (obviously before the Lone Wolf gets to attack). That doesn't strike me as a great idea. Edited to correct probabilities Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431159 Share on other sites More sharing options...
Requiem of the Wolf Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Calculating just off the top of my head, Meph has a slightly better than 50% chance to kill a Lone Wolf in one round of combat (obviously before the Lone Wolf gets to attack). Without using any psychic powers. That doesn't strike me as a great idea. Hit on 3+,Wound on 3+ to 2+,Have to do two wounds,which means your Lone wolf has to fail two 3+ invulnerables. So its possible. I would say the Wolf Lord would do better with Saga of the Bear,given higher base attacks. and it needing 3 wounds. But yes...Points wise its easier to throw a couple Lone Wolves at him. Then again a IC isn't a bad option if you can take him out before he gets the chance to enthrall him in the second round. Since he can't do the Enthrall when he charges. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431166 Share on other sites More sharing options...
Mantinel Posted June 11, 2010 Share Posted June 11, 2010 Usually I would rely on my Las/Plas Razorbacks to do the job, it's really not that hard to shoot him to bits. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431174 Share on other sites More sharing options...
Simo429 Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Where abouts in the rule book does it say that, cheers! I had it in my head that he couldn't because it really did make him unbeatable He doesn't really have to join him. They both move as jump infantry so deploy them near each other, move them together assault them together. Once you get into combat units separate out, so it doesn't really matter anyway. Certainly it possible to beat him in close combat, but that doesn't mean it's efficient. I suppose you could kill a bunch Crisis Suits by exchanging plasma gun fire with them, doesn't really make it a sensible approach. Well it does matter because when im blasting the ;) out of the squad with everything ive got and he/'s just taking the wounds on his jump marines Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431191 Share on other sites More sharing options...
Blarmb Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Where abouts in the rule book does it say that, cheers! I had it in my head that he couldn't because it really did make him unbeatable He doesn't really have to join him. They both move as jump infantry so deploy them near each other, move them together assault them together. Once you get into combat units separate out, so it doesn't really matter anyway. Certainly it possible to beat him in close combat, but that doesn't mean it's efficient. I suppose you could kill a bunch Crisis Suits by exchanging plasma gun fire with them, doesn't really make it a sensible approach. Well it does matter because when im blasting the ;) out of the squad with everything ive got and he/'s just taking the wounds on his jump marines Ah. I thought we talking about assaults, since that's what was being endorsed by the post before yours. My apologies. I would say the Wolf Lord would do better with Saga of the Bear,given higher base attacks. and it needing 3 wounds. But yes...Points wise its easier to throw a couple Lone Wolves at him. Points wise it's probably easier not to throw your units into a blender. Mephiston can't do anything against shooting besides try to get a cover save. Against CC solutions he's sure to do some nasty damage no matter what. There just isn't any reason to go out of your way to go toe to toe with somethings that's effectively WS7 S10 T6 A6 I7. Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431193 Share on other sites More sharing options...
Simo429 Posted June 11, 2010 Share Posted June 11, 2010 Ah. I thought we talking about assaults, since that's wha was being endorsed by the post before yours. My apologies. No he just started him out in a squad and when I questioned it he started talking about a librarian rule where it mentions their unit so he must have a unit Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431195 Share on other sites More sharing options...
eldaran Posted June 11, 2010 Share Posted June 11, 2010 he's not an independant character so he cannot join other units. it's that simple. @ other posters: stop saying we can't go hand to hand with him couse we can and if we do it correctly we will win 9/10 times. like someone said earlier even our 85 pts lone wolf has a chance to murder him Where abouts in the rule book does it say that, cheers! I had it in my head that he couldn't because it really did make him unbeatable He doesn't really have to join him. They both move as jump infantry so deploy them near each other, move them together assault them together. Once you get into combat units separate out, so it doesn't really matter anyway. Certainly it possible to beat him in close combat, but that doesn't mean it's efficient. I suppose you could kill a bunch Crisis Suits by exchanging plasma gun fire with them, doesn't really make it a sensible approach. Well it does matter because when im blasting the ;) out of the squad with everything ive got and he/'s just taking the wounds on his jump marines Sounds like bad etiquette on your opponents part, if not outright cheating - he should have made it clear that mephy is not an IC, and therefore not part of the unit, so that you can target him separately. in addition, if he was affected by a large blast (from a vindie), then he should have rolled to wound separately; in which case it's cheating (unlikely to be ignorance because it's a fundamental characters rule that pretty much everyone should know) Link to comment https://bolterandchainsword.com/topic/203750-space-wolves-and-mephiston/page/2/#findComment-2431206 Share on other sites More sharing options...
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