Jump to content

Space Wolves and Mephiston


yperihitikos

Recommended Posts

As a BA player I have to say that plasma fire is the way to go. Also if you want to minimize the damage he deals try fielding squads of 5 with plasma gun and pistol. Mephiston is only 1 model so he won't ever be double charging you and if he kills a squad you can just use the rest of your squads to kill him. Of course any form of Psychic defence lowers his power considerably.

I don't think the lone wolf will bother Mephiston, you can't expect more then 1 wound at best and will only ever get to fight mephiston if the BA players allows him to. If as mentioned above there's a convenient squad of thunderwolf cavalry (I assume that what the TWC stands for) then the BA player will just ignore the lonewolf and use his 19 to 24 inch threat range to attack the cavalry instead, most likely killing them before they ever stood a chance.

 

Still on principle I'm against trying to counter specific lists or models as this case happens to be. I suggest instead of trying to counter just mephiston to just play an army you would take to a tournament where you don't know what your opponents will field. As long everyone plays like that you'll have a lot more interesting games.

 

I don't try to make an anti-mephiston list. I just look for an anti-mephiston tool for any list. That's why I mentioned the point effectiveness in the first post.

 

I expect a thunder wolf lord would kill mephiston or they would die both in the same phase. They cost the same.

 

I like the idea of double lone wolves as the first one could charge/get charged inflict 1-2 wound in two phases, die, plasma him and then charge with the second lone wolf and finish him off now that they have the same initiative. They cost less, if he kill them they don't cost kill points and in other games they can scare walkers and monstrous creatures.

 

Plasma weapons are great but I think plasma pistols cost too much. If we say that he will never get cover saves then I would have to sacrifice 2-3 5-man "tactical" squads of 140 points each just for him. This means two kill points and 2 less scoring units in games with objectives.

 

Wolf guards with combi-plasma are the most flexible as they can also take "cheap" special weapons and against other players they can form squads with double special weapons. They cost far less, they are only kill point. The greatest disadvantage is their one-shot only gun. If you don't kill him then it would be difficult to stop him.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.