Iago Posted June 9, 2010 Share Posted June 9, 2010 I have recently been running my DP with wings + doombolt. Cheap and yet effective. I find that this often overlooked power is of great value, especially in the high MeQ environment that I play in. It also allows me to benefit from the DP's excellent Ballistic Skill and at 18" range it keeps the DP out of trouble until he needs to be. So, what are your thoughts? Cheers Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/ Share on other sites More sharing options...
Brother Nihm Posted June 9, 2010 Share Posted June 9, 2010 Personally I prefer him to get stuck in so it's Warp Time or WoC (scare factor) for me. I do however see the merit of Doombolt as that is what I'm using on my Sorceror. He has yet to let me down, in terms of making his points back. Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2429134 Share on other sites More sharing options...
nurglez Posted June 9, 2010 Share Posted June 9, 2010 I go with warptime as standard, lets you jus kill anything in close combat, which is what keeps a prince safe from harm (generally), and also helps to hit vs vehicles that have moved :D though, doombolt could have its uses aye :D Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2429135 Share on other sites More sharing options...
JamesI Posted June 9, 2010 Share Posted June 9, 2010 I generally want my prince running if he's not in charge range, so I go with Warptime or Winds of Chaos (or both since I play Tzeentch) Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2429148 Share on other sites More sharing options...
the jeske Posted June 9, 2010 Share Posted June 9, 2010 I would rather run a naked one with mon or mok then one with doombolt . Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2429292 Share on other sites More sharing options...
Mr. Sandbot Posted June 9, 2010 Share Posted June 9, 2010 I'm with everyone else in that I generally just use Warptime. Makes my life that much more convenient and has saved my prince from countless issues. Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2429574 Share on other sites More sharing options...
minigun762 Posted June 9, 2010 Share Posted June 9, 2010 I would rather run a naked one with mon or mok then one with doombolt . I think in the end, I gotta agree with Jeske. The logic of Doombolt benefiting from the BS5 makes alot of sense, but in if I was outside assaulting range, I believe that I'd rather be running to get into a better position. Plus you always run the risk of killing 1 too many models and not being in charge range. In the end, the strength of the DP is in close combat and its durability so enhancing those makes more sense. But as I mentioned in the Sorcerer thread, DB is great on a cheap Sorcerer. Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2429677 Share on other sites More sharing options...
IronWinds Posted June 9, 2010 Share Posted June 9, 2010 On a prince... warptime. He is a close combat monster, warptime makes him even better at that. Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2429736 Share on other sites More sharing options...
Iago Posted June 13, 2010 Author Share Posted June 13, 2010 Well, I was going for the all rounder approach with the DP. MoK is the next in line for the same point value. And at a small game limit 750 pts I find the versatility to be a great asset. In larger games I would run him with MoN for the extra toughness. Link to comment https://bolterandchainsword.com/topic/203753-dp-doombolt/#findComment-2433625 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.