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SW v. 'Nids: 2000pts


Brother Caleb

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Brothers,

 

I beg you, instruct a bloodclaw in making war against the unholy leviathan.

 

I'm looking running Logan to get some relentless LFs, Njal to bring the rain, Arjac for monster hunting, and a LRC full of BCs and a WP, maybe Ulrik, to meet the foe close and support with GHs, TWs, and preds/vindicator.

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Brothers,

 

I beg you, instruct a bloodclaw in making war against the unholy leviathan.

 

I'm looking running Logan to get some relentless LFs, Njal to bring the rain, Arjac for monster hunting, and a LRC full of BCs and a WP, maybe Ulrik, to meet the foe close and support with GHs, TWs, and preds/vindicator.

Too many toys.

 

Get yourself a base of two Long fang squads. 3 Missile Launchers,2 Lascannons in one,3 missile launchers,2 heavy bolters in the other. Get a Vindicator or Hvy Bolter Predator if you want,otherwise go for a third long fang squad. Squads of Grey Hunters with Plasma guns in Rhinos as a defensive line. A sniper scout team with heavy bolter isnt a bad solution for the monstrous Creatures.

 

One or two Rune priests with Murderous Hurricane is a very good option. a Land Raider Redeemer would be a better option then a Crusader I think. For something Like that I would probably put a Iron Priest with Saga of the Iron Wolf and 3 servitors in it,and just run it around using the flamestorm cannons on squads of bugs. A squad of Wolf Guard in term armor perhaps..With Cyclones attached to your Long Fangs. Keeping every squad you can in cover to ensure that they bugs have to come to you. Maybe a Hvy Flamer/MM or Assault Cannon Landspeeder Squadron would also be a good investment. A lone Wolf or two with Powerfists to deal with the Monstrous Creatures would also work nicely.

Based on your counsel, I decided on this.

 

HQ

Njal (RTDA)

 

Elite

10 Wolf Guard (10 TDA, 2 CML, 10 Frost Weapons)

Iron Priest (3 TS)

5 Wolf Scouts ( 4 SR, 1 HB)

 

Troop

10 Grey Hunters (Flamer, Melta, WS, MotW)

10 Grey Hunters (Flamer, Melta, WS, MotW)

10 Grey Hunters (Flamer, Melta, WS, MotW)

 

Heavy Support

6 Long Fangs (3 Rocket Launchers, 2 HB)

6 Long Fangs (3 Rocket Launchers, 2 Lascannons)

LR Redeemer

 

2000pts

 

I figure I'll put a WG with each pack, excluding the scouts, and leave the rest as a hammer pack.

 

Edit: I just realized I'm footslogging. Any thoughts on what to trade for some rhinos?

Based on your counsel, I decided on this.

 

HQ

Njal (RTDA)

 

Elite

10 Wolf Guard (10 TDA, 2 CML, 10 Frost Weapons)

Iron Priest (3 TS)

5 Wolf Scouts ( 4 SR, 1 HB)

 

Troop

10 Grey Hunters (Flamer, Melta, WS, MotW)

10 Grey Hunters (Flamer, Melta, WS, MotW)

10 Grey Hunters (Flamer, Melta, WS, MotW)

 

Heavy Support

6 Long Fangs (3 Rocket Launchers, 2 HB)

6 Long Fangs (3 Rocket Launchers, 2 Lascannons)

LR Redeemer

 

2000pts

 

I figure I'll put a WG with each pack, excluding the scouts, and leave the rest as a hammer pack.

 

Edit: I just realized I'm footslogging. Any thoughts on what to trade for some rhinos?

Probably the frost weapons. you could downgrade them to Wolf claws and that would save some points,or use them with just powerswords. Remember to give the Ironpriest saga of the Iron wolf,along wiht the three servitors,so you repair one damage result ona roll of a 1+ every shooting phase. and you get +1-3 inches of movement from it. If you can manage it,keep Njal 16-18 inches from anything with Shadows of the Warp,and have him keep blasting them with murderous hurricane,and backing up with the 8 remaining wolfguard,blasting them with storm bolters the whole time.

 

Use the Missile launchers on his swarms only if they group up or you have no more MC's to kill,and allways use the heavy bolters on them.Honestly though I would make them come to you,using rapidfire whenever possible. Thats why I recommended the plasma. Plus it will help when dealing with any Warrior Squads...so you might consider switching out the melta guns for plasma guns. That way you can Rapidfire with the plasma and a bolt gun until they get very close,and use the plasma gun and flamer after that. Use the Land Raider Redeemer to run back and forth through his masses of troops and clump them up so you can flame them.

Well, scrapping the Frostblades for the TDA's standard power weapon will save you 100 points.

 

The problem at that point is you can buy 3 Rhinos, but the WG are not going to be doing anything spectacular as they are also stuck foot-slogging. TDA can't hop into Rhinos. Also you can't carry the grill, keg, deck chairs, tool kit, extra weapons, AND 11 guys in a Rhino... someone has to sit out.

 

 

Now the thing that sticks out at me is that you have an Iron Priest and 3 Thrall Servitors... but why? You had no vehicles and Rhinos aren't worth the 80 points you are spending on the unit. Without any listed upgrades to the Thralls, the unit will get killed long before it could be useful in CC with those S: 8 armor ignoring Servo arms.

 

 

I'm assuming most of your choices here are based on models you have... just want to be clear before I suggest things you may not be able to field.

HQ

Njal (RTDA)

 

Elite

10 Wolf Guard (10 TDA, 2 CML, 3 Combi-Plasma, 10 Frost Weapons)

Iron Priest (3 TS, Saga of the Iron Wolf)

5 Wolf Scouts ( 4 SR, 1 HB)

 

Troop

10 Grey Hunters (Flamer, Plasma Gun, WS, MotW, Rhino)

10 Grey Hunters (Flamer, Plasma Gun, WS, MotW, Rhino)

10 Grey Hunters (Flamer, Plasma Gun, WS, MotW)

 

Heavy Support

6 Long Fangs (3 Rocket Launchers, 2 HB)

6 Long Fangs (3 Rocket Launchers, 2 Lascannons)

LR Redeemer

 

2000pts

 

Try this one on for size. I figure I'll leave the rhino-less GHs back to protect the LFs. Also, I went plasma heavy.

Well, scrapping the Frostblades for the TDA's standard power weapon will save you 100 points.

 

The problem at that point is you can buy 3 Rhinos, but the WG are not going to be doing anything spectacular as they are also stuck foot-slogging. TDA can't hop into Rhinos. Also you can't carry the grill, keg, deck chairs, tool kit, extra weapons, AND 11 guys in a Rhino... someone has to sit out.

 

 

Now the thing that sticks out at me is that you have an Iron Priest and 3 Thrall Servitors... but why? You had no vehicles and Rhinos aren't worth the 80 points you are spending on the unit. Without any listed upgrades to the Thralls, the unit will get killed long before it could be useful in CC with those S: 8 armor ignoring Servo arms.

 

 

I'm assuming most of your choices here are based on models you have... just want to be clear before I suggest things you may not be able to field.

The Iron Priest and Servitors are for putting into the Redeemer for the purpose of running around and blasting 'nid hordes.

The Iron Priest and Servitors are for putting into the Redeemer for the purpose of running around and blasting 'nid hordes.

you can do the same with a 3ed LF squads , more effectivly and also counter warriors and MC for almost 200 points less.

 

Am totaly not getting the flamers , when your in cover [and you will always be in cover because nids will lose a shoting matcha against you ,so they have to be assault based ] they die to 10 man SW squads .

I do understand plasma [also melta is actualy better if you want to kill warriors , they are t4 what means they get ID from it a single plasma even on rapid fire will only do 2 wounds] , but I dont understand mixing it with assault weapons .

where is the rune priest with choser of slain to destroy the very idea of infiltration any genestealers against a SW army ?

 

the hth tailored WG ... a total waste of points . nids can mostly only hurt you in hth it is better to buy rhinos and tankshock/los-charge block them , to give your LF a turn more to shot , then try to be even better at killing nids. The small nids die to you with or without the WG with the frost weapon and if a real hth one gets in to hth with you [a tyrant or a hive ] the squad is plain dead and it means you didnt shot it hard enough.

My suggestion is to take as many template weapons and high-rate-of-fire weapons as you can. I especially like plasma cannons b/c they can be used against the big gribblies in the 'nid army and completely ignore their armor saves unless they've spent some serious points on them.

 

When fighting 'nids, I like to field two squads of LFs w/ 3x plasma cannon and 2x lascannon (for monster/warrior sniping) and their squad leader, and a squadron of LS Tornadoes w/ assault cannon and heavy bolters. For a handful more points, you can instead field a squadron of LS Typhoons w/ heavy bolters, which are great against the 'nids b/c of their missile launchers. If I'm feeling froggy, I can find points for a LRC or LRR in there somewhere.

 

Whirlwinds and vindicators also are very effective against the bugs. In a game against my bro-in-law I fielded two whirlwinds and it was glorious indeed!

 

Just remember when fighting the 'nids the old adage "shoot the killy and kill the shooty" applies more than ever.

 

Good luck, brother!

The Iron Priest and Servitors are for putting into the Redeemer for the purpose of running around and blasting 'nid hordes.

you can do the same with a 3ed LF squads , more effectivly and also counter warriors and MC for almost 200 points less.

 

Am totaly not getting the flamers , when your in cover [and you will always be in cover because nids will lose a shoting matcha against you ,so they have to be assault based ] they die to 10 man SW squads .

I do understand plasma [also melta is actualy better if you want to kill warriors , they are t4 what means they get ID from it a single plasma even on rapid fire will only do 2 wounds] , but I dont understand mixing it with assault weapons .

where is the rune priest with choser of slain to destroy the very idea of infiltration any genestealers against a SW army ?

 

the hth tailored WG ... a total waste of points . nids can mostly only hurt you in hth it is better to buy rhinos and tankshock/los-charge block them , to give your LF a turn more to shot , then try to be even better at killing nids. The small nids die to you with or without the WG with the frost weapon and if a real hth one gets in to hth with you [a tyrant or a hive ] the squad is plain dead and it means you didnt shot it hard enough.

Just to clarify, you would drop the flamers for more plasmas(or meltas) and you would drop the TDA WG.

 

I went with flamers because I figured templates were a good call and it allowed me to save a few points. I went with the full 10 WG so I could get the 2 CMLs. How would you suggest arming the remaining 8 WG?

I think my recommendation would be to put them in terminator armor and put them as a line to prevent your long fangs from being charged. or doing the kiting the groups with Njal added to them.

Wouldn't shooting through my termis give the enemy a cover save?

I think my recommendation would be to put them in terminator armor and put them as a line to prevent your long fangs from being charged. or doing the kiting the groups with Njal added to them.

Wouldn't shooting through my termis give the enemy a cover save?

 

Correct p.21 BRB

 

intervening models

I think my recommendation would be to put them in terminator armor and put them as a line to prevent your long fangs from being charged. or doing the kiting the groups with Njal added to them.

Wouldn't shooting through my termis give the enemy a cover save?

 

Correct p.21 BRB

 

intervening models

Does this also apply to the monstrous creatures?

I have plenty experience with Nids. Try to take out the Zoanthropes and Venomthropes first and foremost. Zoanthropes are giving every unit within 6" (possibly 12", though I don't think so) a 5+ cover save. Not a big deal, but it is allowing them to survive from your multi-missile launcher blasts when they normally wouldn't. The Venomthropes have a nasty psychic power called the Warp Lance. S10 AP1, I believe. Make sure you have a Rune Priest somewhere in the vicinity to nullify that. Both 'Thropes have a T4 which means that one turn of missile launchers will make short work of them, especially if your opponent has several in a unit. Take those things out, and the rest shoud take care of itself. Might get lucky and break their synapse as well.

 

And I agree with the Murderous Hurricane. I've only played vs Nids as Eldar, and have yet to play my first game as Space Wolves, but I can't wait to use that power on them to watch them kill themselves like pigs running off a cliff into an ocean.

 

 

Should've read all the posts instead of most of them besides the last 2. D'oh!

 

Yeah, a Chooser of the Slain Rune Priest easily stops the list by itself.

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