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The Unit of Awesome


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In general, one probably should resist the call of toys and run the cost-effective, "best bang for the buck" SW army.

 

However, it is damned hard to resist wanting to build the "unit of awesome power" that costs an arm, a leg and a firstborn and terrifies everyone who looks upon it.

 

The obvious choices are:

 

- TWC Lord with 2 pet wolves and 2-3 TWC with him.

- TDA Lord, Land Raider and TDA retinue.

- ...something else?

 

What's your take on the "super unit" of Space Wolves? Do you run one? Does it do anything other than attract a ton of fire?

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Wolf Lord, Termi armor, frost blade, storm shield, wolf necklace, talisman and sage of the bear, wolf priest with wolf tooth necklace/melta bombs saga of the warrior born, 10 wolf guard with termin armor and storm shield/frost blade for 5 and storm shield/thunder hammer for the other 5 all with melta bombs.

On occaision I bring out my mod squad.

 

10 WG, 2x PF+C-M, 8xPW *or frostblades if points permit*- 310pts.

Landraider- EA- 265pts.

 

32 PW attacks and 6 PF attacks on the assault, with a couple of melta shots to open up enemy transports if needs be. If it can get close enough it always hits like a ton of bricks.

 

I usually end up running BCs in an LRC instead though- the unit is 60pts cheaper, wich offsets the cost of my HQ- a Wolf Priest. When I run the above instead Ill usually bring Bjeorn.

On occaision I bring out my mod squad.

 

10 WG, 2x PF+C-M, 8xPW *or frostblades if points permit*- 310pts.

Landraider- EA- 265pts.

 

32 PW attacks and 6 PF attacks on the assault, with a couple of melta shots to open up enemy transports if needs be. If it can get close enough it always hits like a ton of bricks.

 

I usually end up running BCs in an LRC instead though- the unit is 60pts cheaper, wich offsets the cost of my HQ- a Wolf Priest. When I run the above instead Ill usually bring Bjeorn.

 

Something like this, but I would add Ragnar. Most of the time I just run my 5 TWC+Lord, tough, and kill some stuff =D

 

- Natanael

Already mentioned above, but I would suggest LRC (Ex AR MM) + wolf priest + pack leader (hammer) + 14 Blood Claws with a PF - the fact you have soooo many attacks and that you re-roll them all against a dedicated enemy unit type has to be seen to be believed... Its not that ridiculously expensive either.

 

The really pricey alternative is Grimnar in a LRC with alot of WC equipped wolfguard - I have literally ripped through an entire army with this pack as his 'prefered enemy' option allows you to re-roll both to hit and wound against anything. Truly the unit of awesome.

I played a 2 on 1 @3K pts and was scratching for more units to fill points, so the let me use an Apoc formation.

 

Sternhammers Wulfen Guard

2 units of S5 I5 Rending w/ Prefered Enemy

dear god it was glorious

 

(and yes I did actually buy the 20 pewter models to field it)

This from Goatboys Tourney winning 1850pt amy list.

I can't field it yet, but soon :)

 

HQ: Wolf Lord, Thunder Wolf, Saga of the Bear, Thunder Hammer, Storm Shield, Wolf Tail Talisman, Fenris Wolves X 2 - 265

HQ: Wolf Lord, Thunder Wolf, Saga of the Warrior, Frost Axe, Storm Shield, Runic Armor, Wolf Tail Talisman, Fenris Wolves X 2 - 280

HQ: Canis, Fenris Wolves X 2 - 205

Troops: Fenris Wolves X 15 - 120

 

 

The Only thing I could change is to make sure that Saga of the Wolfkin is on the board somewhere. All those wolves at Initiative 5...nasty

WL: RA, BoR, FB, PP,WTN, WTT, SotB, MB

WP: RA, WTN, WTT, MB

Njal: RTDA

WGBL: TDA, FB, SS, WTN, WTT, MB

10 WG: TDA, and a mix of cc goodness and two cyclone missile launchers.

 

ran that unit one, not that i have a model for all those TDA WG, but my friend let me. two LR were in the army too so it was funny watching him try to choose what to shoot. the also we really nasty in cc as one could imagine.

I personally shy away from this, because I don't want the game being decided by a few armor saves. I'm not super-confident in my ability to roll well, so I hedge my bets by adding more wounds.

 

However, I keep getting slaughtered by a friend of mine who has been known to do such things as run BOTH Dante and The Sanguinor in 1,000 point games. If you can make every Invul save you throw, 250+pt HQs are pretty darned powerful...

 

So it's really a personal thing. High risk, high reward - the game rides more and more on chance, the smaller your army gets. That said, I do think that Herohammer is at the very least viable and could even be optimal these days with certain armies, especially 5th Ed forces like SW, Tyranids, and Blood Angels. I wouldn't try it with, say, Tau or IG, though.

 

-Stormshrug

That said, I do think that Herohammer is at the very least viable and could even be optimal these days with certain armies, especially 5th Ed forces like SW, Tyranids, and Blood Angels. I wouldn't try it with, say, Tau or IG, though.

 

-Stormshrug

 

Actually, IG have some nasty combos - they can't beat us or BA in this respect, but sure they can throw a punch - I'm talking about that Straken/Yarrick combo in Vendetta gunship.

Land Raider Redeemer. 10 Wolf Guard with Plasma Pistol and Powersword. Wolf Priest with WTN,Plasma Pistol,RA.Ragnar Blackmane.

 

Its around 1000 points...But I can throw it at just about any squad of troops and watch it chew through it in a turn or less.11 S7 AP2 shots followed by 44-66 S5 I5 Power weapon attacks,6-8 S6 I6 power weapon attacks.

 

Though honestly..I would rather field a TW Lord with FB,SS,and some TWC with SS,TH/SS,CS/SS,CS,MB.

That said, I do think that Herohammer is at the very least viable and could even be optimal these days with certain armies, especially 5th Ed forces like SW, Tyranids, and Blood Angels. I wouldn't try it with, say, Tau or IG, though.

 

-Stormshrug

 

Actually, IG have some nasty combos - they can't beat us or BA in this respect, but sure they can throw a punch - I'm talking about that Straken/Yarrick combo in Vendetta gunship.

 

A fair point, although as you note, I don't think it could compete with a Thunderwolf Lord with TWC, Mephiston, Dante and Sang. Guard, or that accursed Swarmlord (and Tyrant Guard, of course).

 

Marbo and Al'Rahim are also pretty brutal, and although he doesn't do much in CC, Creed's second order per turn has a pretty big game impact. So, yeah, heroes are definitely "in" and changing the face of the game these days.

 

(Although the other nice thing about IG heroes is that they don't break the bank.)

 

-Stormshrug

My Huntlord Yorik Felltooth and his boyz!!!

 

Lord on TWC with runic armor and frostblade and SS with 4man TWC squad armed like: one bare bones, one with meltabomb, one with SS and one with TH/SS

 

I can add a second lord on TWC also!

 

 

this unit is still unknown to a lot of players and even when you explained their capability they still surprise everyone with the sheer savagery they can lay down when they charge and their ability to survive whole army shooting for more than one round!

the problem i see with alot of these super units is your completely obliterating your opponent on the charge. while this maybe a good thing vs other heavy hitters termies/megaknobs/whathaveyous against common troops your just gonna pile through and then what? your left out in the open in front of all the enemy guns....

 

sorta why i dont like these things but... since were playing along

 

i like the idea of ragnar in a lr with 5-8 wolf guard each armed with a stormshield and frostblade.

This from Goatboys Tourney winning 1850pt amy list.

I can't field it yet, but soon :D

 

HQ: Wolf Lord, Thunder Wolf, Saga of the Bear, Thunder Hammer, Storm Shield, Wolf Tail Talisman, Fenris Wolves X 2 - 265

HQ: Wolf Lord, Thunder Wolf, Saga of the Warrior, Frost Axe, Storm Shield, Runic Armor, Wolf Tail Talisman, Fenris Wolves X 2 - 280

HQ: Canis, Fenris Wolves X 2 - 205

Troops: Fenris Wolves X 15 - 120

 

 

The Only thing I could change is to make sure that Saga of the Wolfkin is on the board somewhere. All those wolves at Initiative 5...nasty

 

Canis comes with Saga of the Wolfkin.

 

I plan on fielding a very similar army at 1500pts. WOuld split up the Fenrisian Wolves into seperate units for sure.

At 2000k pts my "uber" units are:

 

Wolf Lord: Wolf Claw, Storm Shield, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Warrior Born, Thunderwolf Mount

 

He rides with:

 

2X TWC: 1 Thunderhammer, 1 Stormshield and meltabombs

 

The other unit o doom I play with also:

 

3X TWC: 1 Thunderhammer, 1 Stormshield, 1 Stormshield and meltabombs

 

Love me some TWC

Rune Priest, saga of the beastslayer/chooser/wolftooth necklace, two of Lightning/hurricane/jaws/tempest

Wolf Guard; thunder hammer, combi-melta

8 Grey Hunters; meltagun, mark of the wulfen, wolf standard

Rhino

 

 

Hits hard, can do pretty much anything, and i have three of them :woot:

 

(also, everyone expects my uber-units to be things like TWC/termies in a raider, so it really puts them on the back foot, especially when supported by 2 vindies)

Rune Priest, saga of the beastslayer/chooser/wolftooth necklace, two of Lightning/hurricane/jaws/tempest

Wolf Guard; thunder hammer, combi-melta

8 Grey Hunters; meltagun, mark of the wulfen, wolf standard

Rhino

 

 

Hits hard, can do pretty much anything, and i have three of them :woot:

 

(also, everyone expects my uber-units to be things like TWC/termies in a raider, so it really puts them on the back foot, especially when supported by 2 vindies)

 

I don't believe that you can field 3 HQs with the same identical Saga and wargear outload.

Rune Priest, saga of the beastslayer/chooser/wolftooth necklace, two of Lightning/hurricane/jaws/tempest

Wolf Guard; thunder hammer, combi-melta

8 Grey Hunters; meltagun, mark of the wulfen, wolf standard

Rhino

 

 

Hits hard, can do pretty much anything, and i have three of them :)

 

(also, everyone expects my uber-units to be things like TWC/termies in a raider, so it really puts them on the back foot, especially when supported by 2 vindies)

 

I don't believe that you can field 3 HQs with the same identical Saga and wargear outload.

The brackets indicate different wargear, so one has saga, lightning and Jaws; another has chooser, hurricane and lightning, and a third has jaws and tempest.

 

Should really have made that more clear :woot:

Rune Priest, saga of the beastslayer/chooser/wolftooth necklace, two of Lightning/hurricane/jaws/tempest

Wolf Guard; thunder hammer, combi-melta

8 Grey Hunters; meltagun, mark of the wulfen, wolf standard

Rhino

 

 

Hits hard, can do pretty much anything, and i have three of them :)

 

(also, everyone expects my uber-units to be things like TWC/termies in a raider, so it really puts them on the back foot, especially when supported by 2 vindies)

 

I don't believe that you can field 3 HQs with the same identical Saga and wargear outload.

The brackets indicate different wargear, so one has saga, lightning and Jaws; another has chooser, hurricane and lightning, and a third has jaws and tempest.

 

Should really have made that more clear :woot:

Brackets? Brackets?! What brackets?! Those are clearly back slashes. =P

 

Yeah, beastly set up nonetheless.

Charge of the Wolftime :nuke: :

 

Harald Deathwolf: Wolflord with TW, Frost axe, Storm Shield, WTN, Saga of the Bear, 2 Fenrisian Wolves.

Canis Wolfborn: 2 Fenrisian Wolves.

Thunderwolf Bodyguard: 5 Thunderwolf Cavalry, Thunder Hammers, Storm Shields.

 

For the Wolftime :D .

 

Obviously this will do damage, if the unit charges, you are looking at 25 Strength 10 power weapon attacks that cause an enemy with multiple wounds to remain at initiative 1 until your next turn. (I think that is the rule for Thunder Hammers) and with Wolborn and Deathwolf backing up them attacks, and some overdeadly god like attacks (jokes) from the fenrisian wolves, this kicks arse. Literally.

 

And remember kids, Russ is sexful. Yes.

Just to point it out, isn't there a normal limit of only one TH per unit of 5 TWC? Or did I read that wrong...?

 

And my killbox unit would be either of the following:

 

Logan

LF x 6, 5 ML's / OR LF x 6, 3 ML, 2 LC

DP

 

OR

 

Ragnar

WP w/ RA, WTN

14 BC's w/ PW

1 WG w/ BP, PF

LRC w/ EA

 

-

 

Not too sure of TWC and TWM Lords yet, though I am considering getting a unit of 4 w/ SS and one with a TH/SS should they be made by Forge World or GW...

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