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Just to point it out, isn't there a normal limit of only one TH per unit of 5 TWC? Or did I read that wrong...?

 

You are correct.

Any Thunderwolf may replace his boltpistol with:

  • Bolter
  • Plasma Pistol
  • Stormshield

ONE Thunderwolf may replace his Close Combat Weapon with:

  • Powerweapon
  • Wolf Claw
  • Powerfist
  • Frostaxe
  • Thunderhammer

I find the best bang for your buck to be Logan Grimnar and a pack of Long Fangs.

 

Logan

6 long fangs 4 missiles, 1 plasma cannon.

 

 

4 missiles to go vehicle, marine, horde hunting, and 1 plasma blast to smoke out termies and 2+ armour. Ill be relentless during my turn and fearless during yours.

I have to disagree with the OP's premise of expensive units = bad. I've been running a Thunderwolf unit of doom for almost a year now and I've lost all of twice across a couple dozen games.

 

Here's what I've been using for the 'Ard Boyz.

 

Lord:

-TWM

-TH/SS

-Runic Armor

-Talisman/Necklace

-Saga of Bear or Warrior

-2x Wolves

 

Lord:

-TWM

-PF/SS

-Runic Armor

-Talisman/Necklace

-Saga of Majesty

-2x Wolves

 

Battle Leader:

-TWM

-FB/SS

-Runic Armor

-Talisman/Necklace

-2x Wolves

 

Thunderwolves:

-4x Thunderwolves

-Storm Shield

-Storm Shield/Meltabombs

-Storm Shield/Thunder Hammer

-No equipment

(Makes them fully complex so I can allocate wounds however I want)

 

All of this, in one unit. 'Ard Boyz last weekend, I was charged by Vulkan, seven TH/SS Terminators, and a Techmarine. They dealt one wound to one of my TWC guys, in return I smooshed Vulkan, the Techmarine, and five Terminators. I wound up tabling that opponent (I've actually scored massacres against five of my six opponents in 'Ard Boyz so far). When all of that is massed as a single unit, it takes an EXTREME amount of firepower to bring them down. In smaller games (1850-2000), I run the first Lord and the WGBL with the Thunderwolves at those same configurations, and typically it takes 4-5 turns of the ENTIRE enemy army shooting at them to take them down (and of course the rest of my army advances completely unmolested). Fully amassed, nothing has beaten them yet in close-combat, or come even close (it's only when I split them apart to engage different targets that my opponent has any chance of bringing them down).

Egads. By my calculations, that unit weighs in at about 1K points (a little less). May I ask what exactly constitutes the "rest of your army"?

In the 'Ard Boyz, three squads of Grey Hunters riding in Land Raiders with a basic Rune Priest. In smaller games with just one Lord and the TWC, I had the GH's in Rhinos and a Vindicator and/or Long Fangs for long-range support.

its a shock and awe actually made famous by stelek and goatboy. the key to defeating it is either mass fire power or get to the second floor and place as many objectives in the 2nd and 3rd floor of buildings. if you can knock out what little troops he has and just hold an objective you will be fine.

 

dont panic blast it to hell and back and you will not loose. then again with alot of people probably still using 4th edition or terribad list its not hard to win with that list

its a shock and awe actually made famous by stelek and goatboy. the key to defeating it is either mass fire power or get to the second floor and place as many objectives in the 2nd and 3rd floor of buildings. if you can knock out what little troops he has and just hold an objective you will be fine.

 

dont panic blast it to hell and back and you will not loose. then again with alot of people probably still using 4th edition or terribad list its not hard to win with that list

I've barely heard of Stelek and have no idea who Goatboy is. But yeah, it's very shock and awe, very few people properly account for the Fleet move AND 12" charge range, and no one quite understands just how much has to go at them to bring them down. Or they do and pour everything into them and it's not enough. :)

 

Like any list, though, you need to know how to use it. ;)

:P That unit sounds deadly. My uber killy unit of doom is reserved for apocalypse only, but it consists of Logan, Njarl in TDA, Ragnar and Ulrik, accompanied by Arjac and 4 other TDA WG, 2 armed with dual WC, and the other 2 with TH&SS (one also fitted with a cyclone missile launcher), all mounted in a LRC. That'll kill pretty much anything I want it to.

This would be my unit of Awesome;

 

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FB, SotB 290

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FA, SotWB 290

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FB, SotBs 265

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FA, SotW 270

TWCx5: 5xSS, TH, Mbx1 435

 

Comes in about 1550pts for a pure scary unit. (On the Charge) 20 S6 Attacks (24 S6 A), 16 S5 A ( 20 S5 A), 4 S10 A (5 S10 A)

 

Now to make a pure Cavalry list

This would be my unit of Awesome;

 

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FB, SotB 290

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FA, SotWB 290

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FB, SotBs 265

WLM: TWM, WTN, WTT, 2xFw, SS, RA, FA, SotW 270

TWCx5: 5xSS, TH, Mbx1 435

 

Comes in about 1550pts for a pure scary unit. (On the Charge) 20 S6 Attacks (24 S6 A), 16 S5 A ( 20 S5 A), 4 S10 A (5 S10 A)

 

Now to make a pure Cavalry list

 

FAQ sadly states Frost Blades and Frost Axes are not different enough to be unique wargear. They are the same, so this set of TW Lords would not be usable.

 

As far as TWC and TWM, I have yet to get to them, so I'm uncertain as to what I want to do with them so far.

 

I'd like to try:

 

WL, TWM, WTN, RA, FB, SS, SotB - 265 or 270, can't recall

 

5 x TWC, 5xSS, TH - 430

Thats just unfair, will have to mix and match abit more.

 

Don't you just hate it when you miss read the rules, going to hang my head in shame for abit

This is where tossing in things like melta bombs and Wolf tail talismans are good to help make them different....

and having one wolf on one and two wolves on the other works to make a difference too.

Thats just unfair, will have to mix and match abit more.

 

Don't you just hate it when you miss read the rules, going to hang my head in shame for abit

Heh, yeah. I do that all the time too. Doesn't help that the SW codex is probably the most complex of the Marine 'dexes because of stuff like the "no identical HQs" and Wolf Guard. :)

 

But, as the FAQ says, the difference can be as little as one Lord having two pet wolves and the other having one. But it also says frost blades and frost axes count as the same thing for that, so keep that in mind. And no one with the same sagas. And no Rune Priests with the same two powers (but you can have two or more RPs using the same single power, e.g. Jaws of the World Wolf, as long as the second one for each is different, e.g. one has Storm Caller for his second power and the other has Tempest's Wrath).

If Fenrisian Wolves Count as troops when in a force with Canis Wolfborn... Do you need to purchase Fenrisian Wolf Packs?

or just use the Wargear Wolves?

 

And how many slots would they take up? Up to two wolves per slot?

 

For Eample, Would this be 'technically' legal?

 

Canis Wolfborn - 185pts

WLM: FA, SS, WTT, MB, TWM, SOTB, x2 FW - 265

WLM: TH, SS, WTT, WTN, TWM, SOTWB, x2 FW - 275

WLM: WC, SS, WTT, WTN, TWM, MB, SOM, x2 FW - 250

TWC: TH/SS, SS/MB, MB, Bolter, BP/CCW - 350pts

 

Total Cost: 1,325

Remainder: 175

If Fenrisian Wolves Count as troops when in a force with Canis Wolfborn... Do you need to purchase Fenrisian Wolf Packs?

or just use the Wargear Wolves?

 

To build a Cavalry list I think you'll need to take 2 Fenrisian Wolf Packs as they will count a Troops instead of Fast Attack, as Wargear Wolves don't count as a unit on there own (ie. If who ever their assigned to dies they go too).

 

Now I'm hoping I have not misread the rules again

If Fenrisian Wolves Count as troops when in a force with Canis Wolfborn... Do you need to purchase Fenrisian Wolf Packs?

or just use the Wargear Wolves?

 

To build a Cavalry list I think you'll need to take 2 Fenrisian Wolf Packs as they will count a Troops instead of Fast Attack, as Wargear Wolves don't count as a unit on there own (ie. If who ever their assigned to dies they go too).

 

Now I'm hoping I have not misread the rules again

Yeah, you have to buy the Wolf Pack squads, except they'll count as Troops instead of Fast Attack. Wolves bought as wargear are always attached to their character, and are removed from play if the IC that bought them bites it.

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