minigun762 Posted June 10, 2010 Share Posted June 10, 2010 So my first three squads are always the same: 2 x 10 CSMs, 2 Meltaguns, Power Fist, Rhino, IoCG 1 x 10 CSMs, 2 Plasmaguns, Rhino, IoCG Gives me two aggressive units and one objective camper. However I'm stuck on what to give my next two squads. Should I continue in the same theme and do one each of the squads I already have, bringing it to 3/2? Should I consider investing in one heavy weapon squad for a long range objective camper? What about a 2 Flamer squad or do I have enough infantry weapons with 50 Bolters and Chainswords? Note: I'm limiting this to Undivided CSM choices at the moment. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/ Share on other sites More sharing options...
Brother Nihm Posted June 10, 2010 Share Posted June 10, 2010 1 x 10 CSMs, 2 Meltaguns, Power Fist, Rhino, IoCG 1 x 10 CSMs, 2 Flamers, Power Fist, Rhino, IoCG Then you've got all bases covered? (pun intended) Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2430471 Share on other sites More sharing options...
Seahawk Posted June 10, 2010 Share Posted June 10, 2010 Should I continue in the same theme and do one each of the squads I already have, bringing it to 3/2? Should I consider investing in one heavy weapon squad for a long range objective camper? What about a 2 Flamer squad or do I have enough infantry weapons with 50 Bolters and Chainswords? I'd go with yes and stuff. 3/2 would be most useful, though a hybrid may also be useful if you're lacking objectives in your DZ. I'd go with a heavy weapon in one or both of the campers, and definitely flamage for the last aggressive unit. Sure you have plenty of bolters, but they'll likely get cover saves. Chainswords are great too, except they can hit you back. Flamers take care of both of those problems, as well as being able to fire from the hatch with impunity. Hordes of gaunts or whatever around your vehicle? Torched. Plus, you don't have to roll to hit. Consider combi-weapons for fisters and rhinos? Consider flames for the meltas, and meltas for the flames. They still have dedicated goals, but when surrounded by the opposite they won't get completely pinched. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2430472 Share on other sites More sharing options...
Cornelias Posted June 10, 2010 Share Posted June 10, 2010 Consider combi-weapons for fisters and rhinos? Consider flames for the meltas, and meltas for the flames. They still have dedicated goals, but when surrounded by the opposite they won't get completely pinched. i do this with my champs, sure it's not the best use of points but they do come in handy more often than not. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2430487 Share on other sites More sharing options...
Snugsmike Posted June 11, 2010 Share Posted June 11, 2010 Skip the combi weapons! It always seems like a waste of points to me unless it's on Terminators (where they get it at a discount!). I like running the "in your face" versions of dual meltas with a fisty champion along with dual flamers with a fisty champion. They seems to do what Chaos does best: melt faces at short range before charging and crushing some skulls. Chaos just seems to do that so well versus pretty much every army. The dual plasma objective campers never seems to work for me, especially when I don't get a fist in the squad. Almost every time I wish that they had a Rhino, had a powerfist and usually meltaguns. I usually don't "wish" I had flamers, because I usually don't need help with hordes. With that said, I am ALWAYS impressed with how my flamer squads preform. I can't say the same for plasma. (and it's move expensive!) Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2430996 Share on other sites More sharing options...
Crusader169 Posted June 11, 2010 Share Posted June 11, 2010 i think a squad with flamers or atleast 1 could come in handy (combi flamer on champ), i wouldnt take a heavy weapon though i think plasma work better for the objective camper squads. sooo 1 flamer squad and 1 more plasma squad then you have 2 melta, 2 plasma, 1 flamer squads :) and of course the other goody items like fists/rhinos. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2431044 Share on other sites More sharing options...
minigun762 Posted June 11, 2010 Author Share Posted June 11, 2010 I think I'm leaning towards 2x Flamers/Fist and 2xMelta/Fist. Having some Flamers in my army gives me a good counter for those annoying units who like to camp in fortified cover and Melta/Fist is always a safe loadout. I'd like a 2nd Plasma squad but one is probably enough to hold an objective and/or provide fire support. I feel that I'd miss their firepower against MCs and instead have to rely on Power Fists to carry the day. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2431901 Share on other sites More sharing options...
Seahawk Posted June 11, 2010 Share Posted June 11, 2010 I feel that I'd miss their firepower against MCs and instead have to rely on Power Fists to carry the day.Therein lies the problem again; if you need the fist to carry the day, you're suffering casualties. If you don't need to use the fist, so much the better as it's already dead. If, between 2 meltagun squads and whatever else is in the army, you can't handle the vehicles arrayed against you, you're likely lost whether or not you have a 3rd meltagun squad. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2431910 Share on other sites More sharing options...
lord gunthar Posted June 12, 2010 Share Posted June 12, 2010 I use 3x2 melta fist and 1x2 flamer fist at 1750 pts. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2432019 Share on other sites More sharing options...
Paulochromis Posted June 12, 2010 Share Posted June 12, 2010 Surprised not to see chillin chippin' in with his melta/flamer mixed squad suggestion. Not sure I really understand the problem. Is the problem points distribution? You are deciding how to equip the troops and will use remaining points to select HQ/Elite/HS choices. Or do you already know what you're taking in (some or all of) those slots and will adjust the troops accordingly? Because there's quite a big difference in point cost between a plasma squad and a flamer squad (because unless your campers are in some other form of cover, they still need in rhino IMO). Or is this a modelling dilemma? In this case, do you differentiate (markings/colour choices) between your squads. If you do, build 14-man squads, including magnetised champ, 7 bolters, 2 meltas, 2 flamers, 2 plasma and decide on game day what you're taking. If you don't, build a pool of melta, flamer and plasma guys (6/4/4 would be suggestion), and just build 8-man squads (magnetised champ and 7 bolters). I'm taking the latter approach, but with even more specials, since I'm not modelling my chosen different to my CSMs. Cheers, Paul. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2432262 Share on other sites More sharing options...
minigun762 Posted June 12, 2010 Author Share Posted June 12, 2010 Not sure I really understand the problem.Is the problem points distribution? You are deciding how to equip the troops and will use remaining points to select HQ/Elite/HS choices. Or do you already know what you're taking in (some or all of) those slots and will adjust the troops accordingly? Because there's quite a big difference in point cost between a plasma squad and a flamer squad (because unless your campers are in some other form of cover, they still need in rhino IMO). Yeah its more about knowing what the rest of the army is going to be already and then trying to figure out the additional troop choices. In my case, an average squad of CSMs geared up with a Rhino runs around 240-260 points depending so its good enough to say that I can fit 2 of them into a 500 point block which is my intention. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2432559 Share on other sites More sharing options...
Brother Kovash Posted June 13, 2010 Share Posted June 13, 2010 I love my plasma guns, so I'd consider going 2x2 Melta, 2x2 Plasma, and 1x2 Flamer, with PF in the melta and flamer groups. But, if you have a propensity to roll 1s, then go 3x2 Melta and 2x2 Flamer for better results. Link to comment https://bolterandchainsword.com/topic/203859-csm-loadout-for-4th-and-5th-squads/#findComment-2433353 Share on other sites More sharing options...
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