Jump to content

SW v. Tau


Blakdog

Recommended Posts

Last time I played as Space Wolves against the Tau I made the dire error of underestimating their BS of 3. I was torn to pieces at long range... (though my 95 pt. Wolf Guard Battle leader did manage to take out a full unit of kroot with one wound left which provided plenty of laughs and my Blood Claws caused much carnage out of their drop pod).

 

Any tips for fighting these xenos filth?

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/
Share on other sites

For target priority I'd recommend that you simply ignore Kroot, Fire Warriors and Devilfish for the first two to three turns and concentrate on taking out Pathfinders and Suits.

 

You'll need to bag the Paths because anything they light up will die and it sounds like you learned this the hard way. Nothing like finding out you don't have a cover save to make you aware of how dangerous they are. :lol: The Crisis suits have to be bagged because they can simply blow a unit away a turn when combined with Markers and move out of retribution range. I don't need to go into why you'd want Broadsides dead...

 

The easiest way to take out the Suits is to make them take Morale tests turn after turn and as they'll be kept close to the table edge (so they don't get assaulted) they'll run right off if they flee cos they move 3d6".

 

The reason you ignore the Troops stuff is because it dies so easily - you should run through a squad of Kroot or Fire Warriors in a single turn of combat. The main thing to beware of is that your opponent will be able to fire at your squad afterward so don't be afraid to use Wolf Claws to re-roll your hits and try miss with all of your attacks so that you kill less stuff and stay in combat for another turn. This usually only works for characters that are running by themselves though.

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432893
Share on other sites

Bring a whirlwind, wipe out a firewarrior squad on a 2+.

 

Use cover, and make sure you have enough fast element to hunt down their suits. DPs are actually a really good way to go- our squads are much more multi-purpose than theirs, and we kill them easier than they kill us once were in range.

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432896
Share on other sites

Bring a whirlwind, wipe out a firewarrior squad on a 2+.

Whirlwinds are a poor choice and being able to wipe out FW in a single salvo shows how poor they really are. If your opponent isn't mounting them in Fish then fire away but you really should assume that they'll be hidden in most games as they are a sub-par unit despite having S5 30" range guns. They just haven't aged well.

 

If they're mounted then fire at Suits until they die, then take out any Fish. If not, I'd still recommend bagging Suits before FW as Suits are so integral to winning games so often.

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432906
Share on other sites

Bring a whirlwind, wipe out a firewarrior squad on a 2+.

Whirlwinds are a poor choice and being able to wipe out FW in a single salvo shows how poor they really are. If your opponent isn't mounting them in Fish then fire away but you really should assume that they'll be hidden in most games as they are a sub-par unit despite having S5 30" range guns. They just haven't aged well.

 

If they're mounted then fire at Suits until they die, then take out any Fish. If not, I'd still recommend bagging Suits before FW as Suits are so integral to winning games so often.

No scoring means no winning in 2/3 games, and snagging KPs all over the place works well in the other.

 

Not to mention being able to fire out of LOS helps alot against tau battlesuits.

 

I never leave home without a whirlwind, unless Im going solid DPs.

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432909
Share on other sites

Load up in transports and take extra armor. You need to get in close and being exposed for the trip isn't a good idea. The Tau get a large volume of shots that can glance AV11, but fewer that can reliably pen. Railguns can quickly turn heavily armored vehicles into swiss cheese however, low volume of fire means that they aren't cost effective against cheaper tanks.

 

Long Fangs in cover as are a good choice as always, as Krak Missiles rip through crisis suits.

 

Wolf Scouts are an excellent idea as well since Tau hate having things come in on multiple fronts.

 

It's one of the match ups where fast assault elements such as Skyclaws prove the most useful.

 

In short, stay fast and attack from at least two directions. Avoiding presenting single large targets, such as loaded land raiders as they provide wonderful targets for 72" STR10 AP1 guns.

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432914
Share on other sites

Whirlwinds ftw! Seriously these can put a hurting on any tau force. Drop pod Grey hunters with meltas behind there vehicles and it will be a snap-crackle-pop.

sky claw packs are definitely points worthy against tau, but be sure to look into the thread on that if you do. Against tau, its pretty much just shoot the shooty 'til you can assault the shooty.

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432925
Share on other sites

I divide my army into two forces. One deploys in transports and the other deploys via drop pods (usually bloodclaws). This makes him have to choose target priority so while some of your units are going to die but through the use of cover and tough units I usually get stuck in fairly easily. I would take a rune preist with a chooser of the slain as this can come in real handy with stealth suits and pathfinders. I usually send my Lone Wolves through cover after the battle suits with a combi melta as he has the best chance of surviving their shots, Scouts I send after broadsides with MoTW and melta guns.
Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432933
Share on other sites

Well as a Templar I'd never do anything as dishonourable as sneaking up from behind my opponent, but I see you Wolves are okay with that :cuss ....

Wolf Scouts OBELing with Meltagun? That will do for armour and they'll be strong enough to beat any Tau unit in mêlée. As he knows you are doing that, he will deploy further away from table edges.... closer to you :D

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432970
Share on other sites

Well as a Templar I'd never do anything as dishonourable as sneaking up from behind my opponent, but I see you Wolves are okay with that :cuss ....

 

Look who is talking, you don't even honor the turns as you move in THEIR shooting phase. That´s just not polite! :D

 

Otherwise agreed that scouts are very nice against Tau.

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2432974
Share on other sites

As he knows you are doing that, he will deploy further away from table edges.... closer to you :ermm:

 

Which brings him closer to your guys and also gives you the chance to drop pod behind him and catch him in a wolfs jaw.

 

Also as I mentioned above rune preists can come in handy and I would suggest taking 2 (when playing tau I use a wolf lord and 2 rune preists). Chooser of the slain keeps their stealth suits and pathfinders back as well as kroot, storm caller can help to get any foot slogging units you have across no mans land, tempasts wrath is good against mechanised and battle suit heavy lists (which most tau players have) and as was stated above jaws of the world wolf can be usefull against broadsides or even infantry squads holding objectives.

 

I will usually give both rune priests a chooser and upgrade them to master of runes. I deploy one in a drop pod with the second half of my force and I give him tempests wrath which seriously disrupts enemy movement and jaws of the world wolf which since your close you may have a better line of sight. The second priest I deploy with my main force and give him storm caller to protect my troops and again jaws of the world wolf just in case he gets a good target.

 

Note that even though your 1 priest will be mounted in a drop pod you are still able to use your second chooser of the slain as it does not state that the rune priest has to be deployed to use it

Link to comment
https://bolterandchainsword.com/topic/204043-sw-v-tau/#findComment-2433524
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.