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Vanguard Veteran vs Death Company in Drop Pod


Ultramarcos

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Hi guys,

 

at this stage I have a slot in my list to put a "elite" squad in drop pod , that will match with 2 Dread in DP + the rest....

The idea is to causa havock in my first turn by droping either 2 dreads or 1 drea 1 infantry squad using DP Attack. That should bring the fight to the adversary side and distract him from the rest of the army that would be comming by Rhino or Baals or vindicators

 

my question at this stage is:

 

which one should I take, Vanguard veterans or Death Company?

for 8 men setup with 2 Power Weapons and 1 Power fist, the value is 250 in a DP for both....

For the VV I would add a SP and for the DC I would add a Chaplain...

 

Also, for the DC, would make sense to give the DC Bolters, for those who don't have PW or PF?(obviously if I go with them)

 

 

With the VV I could have a chance to charge in the first turn...could...but not really sure, and if I put bolter in the DCs I would be able to get a round of supressing fire before the next turn.

 

let me know your thoughts...

 

thanks

 

Marcos

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With the VV I could have a chance to charge in the first turn...could...but not really sure,

 

No, you could not.

 

 

Vanguard more or less require a priest; against most things, deathguard do not need a chaplain. Only if you demand storm shields do vanguard provide any advantage in a pod.

 

Generally, first wave drops do better with some infantry in them, and so much the better if they can shoot a bit.

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I would choose the Death company because the drawbacks of rage are mitigated when your in assault distance of everything, The vanguard veterans are a cool unit but i think that if you were to use them you should have jet packs so they can Heroic intervention. Also if you choose Death company you can upgrade one of your other dreads to a death company dread if you were so inclined. Also i think you should look at what the support units add to the army and what is going to be the scarier fire magnet.

 

Chaplain 2 wounds, Power weapon, invulnerable save, makes everything twice the monster it was before, Fearless comes in at around 100 points.

 

Sanguinary 1 wound. Priest gives everyone feel no pain and furious charge has the ability to be upgrade 50 points.

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Unless you already have 2 HQs I would always go for the Reclusiarch over a Chaplain. 30pts for I5, 3A and 3 Wounds is good value.

good point.

 

about the other comment, I think you are right you can only have heroic intervention with JP + have to be in reserve etc...so my whole theory goes down as does not make sense to have VV...maybe regular Veterans Though....I will give a thought.

Anyway, there will be a DC in this army either comming via Rhino or via DP....one of the Dreads is a DC dread already.

 

Thanks much Guys.

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Unless you already have 2 HQs I would always go for the Reclusiarch over a Chaplain. 30pts for I5, 3A and 3 Wounds is good value.

good point.

 

about the other comment, I think you are right you can only have heroic intervention with JP + have to be in reserve etc...so my whole theory goes down as does not make sense to have VV...maybe regular Veterans Though....I will give a thought.

Anyway, there will be a DC in this army either comming via Rhino or via DP....one of the Dreads is a DC dread already.

 

Thanks much Guys.

 

 

Dude- what "regular veterans?" are you talking about?????

There are only two kinds of "veteran squads" in the codex- Vanguard and Sternguard. Sternguard might be a better choice for a drop pod than either DC or Vanguard, considering their versatility- all those special ammo choices and melta spam are fun to drop near something important to your opponent. However, they are then going to absorb a lot of fire and assaults the next turn.

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i think by regular he did indeed mean SG. i like SG for drops, they are extremely effective that way and have been so since they were introduced in C:SM. now, the only problem becomes, do you give them the priest, or give them 10 men so that they can combat squad. combat squading forces your opponent to split fire, or just hammer one five man squad, possibly saving a few of your more valuable troopers carrying combi-weapons and stuch, but a SP is going to make everyone more survivable.
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I like dropping DC and DC Dread via Drop Pod first turn. Let them create Havoc for a turn or two while your scoring units advance unharmed.

It's pretty fluffy too :o

 

I usually don't expect to get in CC with the DC arriving from Drop Pod so I leave the Chaplain or Reclusiarch at home. Or Deploy them with Jumppack and move them up behind my other advancing units.

 

Also, I give my squad of 10 DC, 5 Bolters and 1 Powerfist(just in case).

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