djoguit Posted June 15, 2010 Share Posted June 15, 2010 Hi dear wolves I was thinking of a strategy to counter infiltrating genestealers. My friend usually take 20 with a broodlord upgrade to outflank me. Now I though maybe a couple of wolfguards with 5 TDA wielding combi-flamer would wreck his victorious xenos days. Another thing I tough was a rhino full of GH w/ 2 flamers chasing his genestealers. He really bases his strategy with a succesful outflank with those pests. What do you think about my counter stategy. Is it good or do you have something better in mind? and also what about point cost effectiveness? djoguit Link to comment https://bolterandchainsword.com/topic/204291-wolfguard-vs-genestealers/ Share on other sites More sharing options...
Decoy Posted June 15, 2010 Share Posted June 15, 2010 I have something better in mind. Hide in cover. To my knowledge, no Tyranid has Frag Grenades any more, allowing you to annihilate them when placed in cover. Moreso when you deploy in cover away from the board edge; this gives you a round of shooting as well. Grey Hunters, a squad or two, should do the job just fine. Link to comment https://bolterandchainsword.com/topic/204291-wolfguard-vs-genestealers/#findComment-2435888 Share on other sites More sharing options...
Shieldwall Posted June 15, 2010 Share Posted June 15, 2010 Mech up, park next to them and disembark, light them up. In the meantime, as long as your troops stay at a safe distance in their transport, stealers are a sitting duck. Link to comment https://bolterandchainsword.com/topic/204291-wolfguard-vs-genestealers/#findComment-2435900 Share on other sites More sharing options...
stinkenheim Posted June 15, 2010 Share Posted June 15, 2010 cover is your friend. only a carnifex can gain 'Frag Spines' their version of frag grenades. Lictors have 'Flesh Hooks' which means he always strikes at I so its slightly worse, but a lictor only hasa few attacks with rending so chances are not too many casualties. I personally wouldn't worry too much about them. if they eat a GH squad then so be it, they'll be getting pulped by bolter fire in the next round any way. Missile launchers are the key agaisnt nids, and i would recomend some land speeders, either with Typhoon rockets, or Tornado and twin heavy bolter or flamer. that wuld make more of a mess for less points, plus would be usable in more than one turn. Link to comment https://bolterandchainsword.com/topic/204291-wolfguard-vs-genestealers/#findComment-2436013 Share on other sites More sharing options...
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