djoguit Posted June 15, 2010 Share Posted June 15, 2010 Hi dear wolves I was thinking of a strategy to counter infiltrating genestealers. My friend usually take 20 with a broodlord upgrade to outflank me. Now I though maybe a couple of wolfguards with 5 TDA wielding combi-flamer would wreck his victorious xenos days. Another thing I tough was a rhino full of GH w/ 2 flamers chasing his genestealers. He really bases his strategy with a succesful outflank with those pests. What do you think about my counter stategy. Is it good or do you have something better in mind? and also what about point cost effectiveness? djoguit Link to comment https://bolterandchainsword.com/topic/204292-wolfguard-vs-genestealers/ Share on other sites More sharing options...
the jeske Posted June 15, 2010 Share Posted June 15, 2010 how about staying in cover . shoting for one turn taking the charge and then countercharging with another unit or tar piting the stealers for 1 turn and then blasting the unit with more fire power [a squad or two of GH or two units of long fangs or a whirlwind or two] . a 20 points stealer unit with brood lord costs tons of points and 1/3 of the time it will come on the table edge he doesnt want them to come in . Sticking to terrain and doing a rhino charge blocker move ruins the day of any nid player. Link to comment https://bolterandchainsword.com/topic/204292-wolfguard-vs-genestealers/#findComment-2435874 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted June 15, 2010 Share Posted June 15, 2010 Deploy in the center and don't castle up in corners. The infiltrating stealers are now exposed to shooting and will take 2 turns to reach you Link to comment https://bolterandchainsword.com/topic/204292-wolfguard-vs-genestealers/#findComment-2436029 Share on other sites More sharing options...
whitewolfmxc Posted June 16, 2010 Share Posted June 16, 2010 Wolf guard wtih combi flamers , dont think they will like it at all (keep the wolf guards in rhino , if they charge and break you rhino , burn them next turn) also staying in cover as you would go by initiative in CC while they are I1 , yeah 5+ saves isnt going to save them at all even without power weapons what you really be afraid is actually the Ymgarl genestealers , since you dont know (in most cases) where the enemy deployed it before the game and they are better than normal Stealers without upgrades , and they do have a 4+ save so normal flamers dont do too much Link to comment https://bolterandchainsword.com/topic/204292-wolfguard-vs-genestealers/#findComment-2436142 Share on other sites More sharing options...
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