coolyo294 Posted June 16, 2010 Share Posted June 16, 2010 I cant beat this list. I would like to. Please advise 1 Daemon prince with warptime and bolt of change 1 defiler 1 CSM squad w/ mark of nurgle 1 CSM squad w/ mark of Tzeentch 1 10 man of Chaos Termie champions with Chainfists 1 lord with combi-flamer 1 unit of obliterators vs Captain lysander 1 captain w/ Jump pack, storm shields, melta-bombs, artificer armor, power weapon 1 tac squad with rhino, missile launcher, flamer, plasma pistol, power weapon 1 scout squad with sniper rifles and missile launcher 1 dev squad with x4 missile launchers 1 land raider redeemer 1 termie assault squad w/ x4 thunder hammer/storm shield, and lightning claws 1 assault squad with power fist, storm shield, plasma pistols 1 land raider with multi-melta, assault cannon Link to comment https://bolterandchainsword.com/topic/204315-1800-chaos-space-marine-vs-codex-space-marines/ Share on other sites More sharing options...
Cerrik Posted June 16, 2010 Share Posted June 16, 2010 MWAHAHAHA! You fool its because Loyalists are no match for the mighty forces of CHAOS! Ok just had to get that out of the way. Seriously, I think its because of either your list, or your placement on the field. Your packing 2 HQs and 3 Heavys... and only 2 scoring units. Most of your points are tied up in those Raiders and that Termie squad of 10. I would drop the Devies and some of the terimes to work in another Tac Squad and probably a squad of Sternguard with Combi plas or meltas. The Vengence rounds kick it to power armour. If you can, I'd swap over to LRCrusader instead of the regular Raider. Split your termies into 2 squads. If you keep lysander and drop the JP Cap,. then toss the Assault marines too. If you drop Lysander, then keep the jump troops. Just my advice, I'm not well versed in Loyalist combat, as I'm sure you can gather from my first sentence. :rolleyes: Link to comment https://bolterandchainsword.com/topic/204315-1800-chaos-space-marine-vs-codex-space-marines/#findComment-2436893 Share on other sites More sharing options...
McFisty Posted June 19, 2010 Share Posted June 19, 2010 I believe you can beat this chaos list handily with a few changes to your list. First, drop one of your HQ's. Take either Lysander or a Captain but not both. Also, drop the Land Raider Redeemer, its short range flamers look cool on paper but don't work well in practice. Keep the other LR and use it as a death taxi transport for your Assault Termies. Dev. Squads are too static, I recommend replacing them with a mobile shooting platform like Rifleman Dreads or even the ultra popular Sternguard. Assault squads never seem to cover ground fast enough in 5th Ed. so they get shot to bits before making an impact. Either find a way to flank them or drop them all together. Scouts are just plain weak and should only be taken for fun or as a suicide squad. Flanking scout bikes seem to work well but the effectiveness of 4th Ed. sniper scouts is only a pipe dream in 5th ed. I believe in Land Raider Hammernators, mobile long range shootyness (Rifleman Dreads), crafty flanking units (Scout Bikes) and an HQ that makes a Demon Prince cry. I hope my two cents worth helps. For The Emperor, McFisty Link to comment https://bolterandchainsword.com/topic/204315-1800-chaos-space-marine-vs-codex-space-marines/#findComment-2439585 Share on other sites More sharing options...
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