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Mark of The Wulfen


Jarl Bloodwolf

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Many units in the codex have the option of giving one model a MotW. Personally I only use MotW on wolf Scout Squads and occasionally my Lone Wolf, what I am wondering is what other units are there that the uprgrade is worth taking for? Is it even a good idea to use it on characters?
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MotW is a fantastic upgrade that lets a squad of anything still pack a punch even when reduced to small numbers. Against weaker enemies it is far superior to a power weapon due to the ability to have a lot more attacks and armour saves being not as good. Although a power weapon has a slight advantage when fighting terminators due to the unreliability of rending.

 

I usually use it in a squad such as this

Wolf Guard: Powerfist, Combi-Melta

9 Grey Hunters: Meltagun, MotW, Banner

 

This little unit can pretty much do anything, can take on armour, big stuff and has enough attacks to wipe out hordes.The banner here helps greatly as the powerfist which has little attacks can really be made to count when you role those unfortunate 1’s, similar the MotW can really be beefed due to the amount of dice you can potentially use with the one model. Even when reduced to a few models the MotW, has been said previously can really aid you if you role high for attacks.

 

While I mainly use it on grey hunters I find that I often, depending on size of the game I put in on my skyclaw as well. Here the amount of attacks is great, with the additional +2 for charging and rending this model can give you a fighting chance when horribly outnumbered or against superior foes.

On characters it is very pointless. A wolf lord already has 4 base attacks. A bad roll could leave you with fewer attacks that you would otherwise have. The unreliability of rending is also a downside, a character should always have a weapon that always ignores armour. Rending on a wolf lord isn’t that good as a frost weapon for example always ignores armour and a chainfist/thunderhammer is better against vehicles and monstrous creatures.

 

It is great on; Grey hunters, blood claws variations and can be good on lone wolves for cheapness and infantry hunting. On scouts it is good as it can mean their usual small numbers can be less a problem and lots of rending attacks against rear amour can be an alternative to a single krak grenade.

 

But it is a waste on characters due to their already high base attacks and a waste on thunderwolf cav for the same reasons unless you really need it for wound allocation shenanigans.

I believe I've read somewhere that if you get a random number of attacks, it won't go below the models base. Meaning that if you have a base of 4 attacks then the D6+1 is actually going to be 4, 4, 4, 5, 6, 7 instead of 2, 3, 4, 5, 6, 7.

 

I'd still never take MotW on a character because the D6+1 attacks can't use any special attacks at all, so no Wolf claw/Power fist/Thunder hammer/etc...

On the questin of taking the Mark with a character...

 

If the Character had a special weapon say a Powerfist, we all know we don't get D6+1 attacks as

it is a special weapon. But could I also choose to make Mark of the Wulfen attacks as oppose to powerfist

attacks against lower toughness creatures.

 

If it works, it would be nice with Warrior Born...

I give it to everyone I expect to see combat (which unsuprisingly is every unit) with the exception of WL and WGBL.

 

Though I am thinking of trying out:

WGBL with MotW, Combi-Melta, SS, Meltabombs, WTN, 2 Wolves & Saga of the Hunter

attached to a 10-man OBEL Scout squad with 2 PP, Meltagun, MotW

with an attached WGPL with MotW, Combi-Melta, Meltabombs

 

On the charge that could be upto 56 (D6+2 wgbl, D6+2 wgpl, D6+2 wulfen scout, 6 f wolves, 2 meltaguy, 24 scout) attacks with 24 of them possibly being Rending.

On the questin of taking the Mark with a character...

 

If the Character had a special weapon say a Powerfist, we all know we don't get D6+1 attacks as

it is a special weapon. But could I also choose to make Mark of the Wulfen attacks as oppose to powerfist

attacks against lower toughness creatures.

 

If it works, it would be nice with Warrior Born...

 

Pg 62 of the SW Codex states: "...Furthermore he replaces his usual Attacks characteristic with d6+1.......These attacks are made using the marked models' claws and teeth, and hence are not affected by wargear, additional hand weapons and so on,.....)

 

So no, you may take a PF if you want but the model would not be able to use it. He would not be able to "turn off the Wulfen power" to use the PF as he has no Attacks characteristic other then what MotW grants.

I give it to everyone I expect to see combat (which unsuprisingly is every unit) with the exception of WL and WGBL.

 

Though I am thinking of trying out:

WGBL with MotW, Combi-Melta, SS, Meltabombs, WTN, 2 Wolves & Saga of the Hunter

attached to a 10-man OBEL Scout squad with 2 PP, Meltagun, MotW

with an attached WGPL with MotW, Combi-Melta, Meltabombs

 

On the charge that could be upto 56 (D6+2 wgbl, D6+2 wgpl, D6+2 wulfen scout, 6 f wolves, 2 meltaguy, 24 scout) attacks with 24 of them possibly being Rending.

 

It could be. It also could end up being only 41 attacks, with none of your MotW attacks Rending, allowing the enemy to make all/most of his saves. Much better to give the WGPL a Power Fist or Thunderhammer and the WGBL a Wolf Claw or Frost Blade and then you guarantee the enemy doesn't save against any of your wounding hits. Just get MotW on the regular Scout - definitely leave it off of characters and Pack Leaders.

 

V

I believe I've read somewhere that if you get a random number of attacks, it won't go below the models base. Meaning that if you have a base of 4 attacks then the D6+1 is actually going to be 4, 4, 4, 5, 6, 7 instead of 2, 3, 4, 5, 6, 7.

 

Could be house rule somewhere but without a ruling in the FAQ we are SOL.

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