Jarl Bloodwolf Posted June 17, 2010 Share Posted June 17, 2010 Many units in the codex have the option of giving one model a MotW. Personally I only use MotW on wolf Scout Squads and occasionally my Lone Wolf, what I am wondering is what other units are there that the uprgrade is worth taking for? Is it even a good idea to use it on characters? Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/ Share on other sites More sharing options...
Ash Tekka Posted June 17, 2010 Share Posted June 17, 2010 I take it wherever I can. I had two squads of grey hunters with a MoTW in each. At the end of the game the only two guys I had left were the MoTW. They had an impressive kill tally before they were stabbed to death by about four power swords a peice.... Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437353 Share on other sites More sharing options...
lothbrok Posted June 17, 2010 Share Posted June 17, 2010 personally i like to use it on grey hunters all those attcks are a real number equalizer. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437355 Share on other sites More sharing options...
Requiem of the Wolf Posted June 17, 2010 Share Posted June 17, 2010 Anywhere it goes...It is an amazing amount of destruction...plus it is a non PF/TH troop that can pen vehicles with back armor 10 and 11. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437366 Share on other sites More sharing options...
Death Dealer 101 Posted June 17, 2010 Share Posted June 17, 2010 MotW is a fantastic upgrade that lets a squad of anything still pack a punch even when reduced to small numbers. Against weaker enemies it is far superior to a power weapon due to the ability to have a lot more attacks and armour saves being not as good. Although a power weapon has a slight advantage when fighting terminators due to the unreliability of rending. I usually use it in a squad such as this Wolf Guard: Powerfist, Combi-Melta 9 Grey Hunters: Meltagun, MotW, Banner This little unit can pretty much do anything, can take on armour, big stuff and has enough attacks to wipe out hordes.The banner here helps greatly as the powerfist which has little attacks can really be made to count when you role those unfortunate 1’s, similar the MotW can really be beefed due to the amount of dice you can potentially use with the one model. Even when reduced to a few models the MotW, has been said previously can really aid you if you role high for attacks. While I mainly use it on grey hunters I find that I often, depending on size of the game I put in on my skyclaw as well. Here the amount of attacks is great, with the additional +2 for charging and rending this model can give you a fighting chance when horribly outnumbered or against superior foes. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437385 Share on other sites More sharing options...
Jarl Bloodwolf Posted June 17, 2010 Author Share Posted June 17, 2010 So what about characters? Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437394 Share on other sites More sharing options...
Valerian Posted June 17, 2010 Share Posted June 17, 2010 So what about characters? Never. Never ever. V Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437399 Share on other sites More sharing options...
Death Dealer 101 Posted June 17, 2010 Share Posted June 17, 2010 On characters it is very pointless. A wolf lord already has 4 base attacks. A bad roll could leave you with fewer attacks that you would otherwise have. The unreliability of rending is also a downside, a character should always have a weapon that always ignores armour. Rending on a wolf lord isn’t that good as a frost weapon for example always ignores armour and a chainfist/thunderhammer is better against vehicles and monstrous creatures. It is great on; Grey hunters, blood claws variations and can be good on lone wolves for cheapness and infantry hunting. On scouts it is good as it can mean their usual small numbers can be less a problem and lots of rending attacks against rear amour can be an alternative to a single krak grenade. But it is a waste on characters due to their already high base attacks and a waste on thunderwolf cav for the same reasons unless you really need it for wound allocation shenanigans. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437400 Share on other sites More sharing options...
CainTheHunter Posted June 17, 2010 Share Posted June 17, 2010 I have it in all GH packs, in my scouts pack and now I have it in Skyclaws pack as well. Never on characters or WG. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437617 Share on other sites More sharing options...
sazzer Posted June 17, 2010 Share Posted June 17, 2010 I believe I've read somewhere that if you get a random number of attacks, it won't go below the models base. Meaning that if you have a base of 4 attacks then the D6+1 is actually going to be 4, 4, 4, 5, 6, 7 instead of 2, 3, 4, 5, 6, 7. I'd still never take MotW on a character because the D6+1 attacks can't use any special attacks at all, so no Wolf claw/Power fist/Thunder hammer/etc... Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437636 Share on other sites More sharing options...
Coverfire Posted June 17, 2010 Share Posted June 17, 2010 On the questin of taking the Mark with a character... If the Character had a special weapon say a Powerfist, we all know we don't get D6+1 attacks as it is a special weapon. But could I also choose to make Mark of the Wulfen attacks as oppose to powerfist attacks against lower toughness creatures. If it works, it would be nice with Warrior Born... Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437649 Share on other sites More sharing options...
Lord Clinto Posted June 17, 2010 Share Posted June 17, 2010 I give it to everyone I expect to see combat (which unsuprisingly is every unit) with the exception of WL and WGBL. Though I am thinking of trying out: WGBL with MotW, Combi-Melta, SS, Meltabombs, WTN, 2 Wolves & Saga of the Hunter attached to a 10-man OBEL Scout squad with 2 PP, Meltagun, MotW with an attached WGPL with MotW, Combi-Melta, Meltabombs On the charge that could be upto 56 (D6+2 wgbl, D6+2 wgpl, D6+2 wulfen scout, 6 f wolves, 2 meltaguy, 24 scout) attacks with 24 of them possibly being Rending. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437745 Share on other sites More sharing options...
Lord Clinto Posted June 17, 2010 Share Posted June 17, 2010 On the questin of taking the Mark with a character... If the Character had a special weapon say a Powerfist, we all know we don't get D6+1 attacks as it is a special weapon. But could I also choose to make Mark of the Wulfen attacks as oppose to powerfist attacks against lower toughness creatures. If it works, it would be nice with Warrior Born... Pg 62 of the SW Codex states: "...Furthermore he replaces his usual Attacks characteristic with d6+1.......These attacks are made using the marked models' claws and teeth, and hence are not affected by wargear, additional hand weapons and so on,.....) So no, you may take a PF if you want but the model would not be able to use it. He would not be able to "turn off the Wulfen power" to use the PF as he has no Attacks characteristic other then what MotW grants. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437753 Share on other sites More sharing options...
Valerian Posted June 17, 2010 Share Posted June 17, 2010 I give it to everyone I expect to see combat (which unsuprisingly is every unit) with the exception of WL and WGBL. Though I am thinking of trying out: WGBL with MotW, Combi-Melta, SS, Meltabombs, WTN, 2 Wolves & Saga of the Hunter attached to a 10-man OBEL Scout squad with 2 PP, Meltagun, MotW with an attached WGPL with MotW, Combi-Melta, Meltabombs On the charge that could be upto 56 (D6+2 wgbl, D6+2 wgpl, D6+2 wulfen scout, 6 f wolves, 2 meltaguy, 24 scout) attacks with 24 of them possibly being Rending. It could be. It also could end up being only 41 attacks, with none of your MotW attacks Rending, allowing the enemy to make all/most of his saves. Much better to give the WGPL a Power Fist or Thunderhammer and the WGBL a Wolf Claw or Frost Blade and then you guarantee the enemy doesn't save against any of your wounding hits. Just get MotW on the regular Scout - definitely leave it off of characters and Pack Leaders. V Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437790 Share on other sites More sharing options...
Stormshrug Posted June 17, 2010 Share Posted June 17, 2010 I'm pretty sure you're always better served by some kind of Power Weapon on an HQ. 5th Ed. Rending doesn't nearly justify the loss of ignoring armor saves. -Stormshrug Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437826 Share on other sites More sharing options...
Skirax Posted June 17, 2010 Share Posted June 17, 2010 MotW on TWC is completely and utterly redundant. This is mainly because they will get about 7 normally (This is considering Charge and Counter-Attack, 6 otherwise) and have Redning anyway. So don't, for the love of Russ, ever make that mistake. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2437919 Share on other sites More sharing options...
Fenxis Posted June 17, 2010 Share Posted June 17, 2010 I believe I've read somewhere that if you get a random number of attacks, it won't go below the models base. Meaning that if you have a base of 4 attacks then the D6+1 is actually going to be 4, 4, 4, 5, 6, 7 instead of 2, 3, 4, 5, 6, 7. Could be house rule somewhere but without a ruling in the FAQ we are SOL. Link to comment https://bolterandchainsword.com/topic/204398-mark-of-the-wulfen/#findComment-2438395 Share on other sites More sharing options...
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