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How to counter Arjac?


vahouth

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Purely Curiosity, but why are there so many space wolves players on here arguing over how to best use Arjac when the question directed at Blood Angels players was how to beat him? Don't you guys have your own forum somewhere? How about some input as to how your Arjac squad got smashed at 'Ard Boys. That would really help solve the OP's problem.

 

Because knowing how the enemy fights is an advantage? There's a reason successful military commanders are successful, they understand their opponent and how he will use his resources.

 

We don't have to be here, but by providing scenarios and likely experiences with Arjac the learning can begin.

 

I'd personally kill him in the same way I would another TH/SS Terminator, by directing manpower at his unit unless there is a more threatening target.

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Excellent point. Under most circumstances I would agree with you, but the last few posters had in fact Highjacked the thread, discussing the use of his rules, and how his thunderhammer works, one of which included a story about how awesome his Arjac performed. There was nothing to be gleaned from thier posts. I was merely trying to refocus the conversation.

 

Personnally I don't try to beat him. I use my 10 strong DC with bolters in a LRC to shoot and mire him and his squad for a couple turns, and use the rest of my army to mop up the rest of the wolves.

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I'm sorry some feel that SW input isn't helpful. Stories about how he performs might deter someone from trying the same tactic if it was unsuccessful. It also illustrates how hard he can be to take down, so that you don't sit there with that wow moment, going I never thought he could do that.

 

But to further add to the topic, I am going to disagree with using the furiouso dread. Arjac in a squad gets to allocate wounds around, so might not even be in danger before he gets attacks back. Arjac will typically have 5 attacks during the 1st round of any combat that hits on 3s. He's most likely going to wreck a dread.

 

Now a DC packing power weapons is another story. If they have a chaplin with them, they get enough rerolls to force tons of 3+i saves that He's going down and most likely before he gets attacks back. Any squad with enough power weapons and bodies can be effective vs arjac or volume of fire (being either cc or shooting attacks).

 

The one problem I see with a vindi is it's 24 inch range. You have to get Arjac out of his ride and hope that he isn't close to any of your units.

 

Here is another story. My 1st round of the 'Ard Boyz prelims I fought BA's. Arjac and his squad plus my TWC unit ate Dante and his sang guard w/priest easily. Then his two Lib dreads fear of the darke'd both the TWC and Arjac's squad off the table.

 

So in summary:Hit him with a volume of shots or attacks and make him take saves, lots and lots of saves. The more ap2 shots or power weapon attacks that you can stack in that volume the better. He does only have two wounds. A dread or a big beefy character will most likely being going at Int 1 after the 1st round of combat.

 

BTW, after re-reading Mort's post, it seems I am just reiterating what he said earlier.

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This guy is just sick :cuss

I was wondering what other BAs use to counter Arjac.

I'm starting to think that maybe Lemartes Inc could do the trick.

He cannot be targeted (just like Arjac) and even if he remains alone, Arjac gets no rerolls since Lemmy is no IC.

But then again, rage gets in the way... :)

Any thoughts?

 

As a SW player I would suggest just getting out of his way ;)

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Arjac is almost as good as Meph offensively but is actualy not too tough. He's just T4 W2. Now what he does have is a 3++ and a lot of wolf buddies willing to take a bullet or a S10 kick up the arse for him... As it happens ablative wounds are Meph's weakness. However, Arjac must allocate attacks to IC's and Meph isn't one. So as was stated above charge his squad with Meph and a RAS with any cheap IC attached. Meph kills of the ablative wounds(they only have 1 wound so even at his 'normal' S6 it's a wound on 2+ and done) and RAS kills of Arjac and every one that survived Meph's assault due to sheer volume of attacks. In an unlikely event that the charge didn't cause a Squad wipe poor Arjac(who is probably alone at that point) has to direct his attacks at the cheapo IC leaving Meph free to kill him come next turn.
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Purely Curiosity, but why are there so many space wolves players on here arguing over how to best use Arjac when the question directed at Blood Angels players was how to beat him? Don't you guys have your own forum somewhere?

 

Dude- while the first half of that was productive (and I ask the wolves to take that into consideration), the second was not.

The pups are welcome here any time, any day.

Lets keep it friendly and welcoming. Thats what this forum has been known for - lets keep it that way ;)

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Purely Curiosity, but why are there so many space wolves players on here arguing over how to best use Arjac when the question directed at Blood Angels players was how to beat him? Don't you guys have your own forum somewhere?

 

Dude- while the first half of that was productive (and I ask the wolves to take that into consideration), the second was not.

The pups are welcome here any time, any day.

Lets keep it friendly and welcoming. Thats what this forum has been known for - lets keep it that way :)

 

Also, bear in my mind that just because people play Space Wolves or Blood Angels doesn't mean they're exclusive to it.

 

Arguments on how to best use Arjac are being made on BLOOD ANGELS behalf on what to expect. Don't buy into the cookie cutter scenarios that some might pprtray. Don

t expect every match to operate the same, or Arjac to always be in an unit of Wolf Guard.

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Arjac is almost as good as Meph offensively but is actualy not too tough. He's just T4 W2. Now what he does have is a 3++ and a lot of wolf buddies willing to take a bullet or a S10 kick up the arse for him... As it happens ablative wounds are Meph's weakness. However, Arjac must allocate attacks to IC's and Meph isn't one. So as was stated above charge his squad with Meph and a RAS with any cheap IC attached. Meph kills of the ablative wounds(they only have 1 wound so even at his 'normal' S6 it's a wound on 2+ and done) and RAS kills of Arjac and every one that survived Meph's assault due to sheer volume of attacks. In an unlikely event that the charge didn't cause a Squad wipe poor Arjac(who is probably alone at that point) has to direct his attacks at the cheapo IC leaving Meph free to kill him come next turn.

 

Easy way to have Arjac NOT attack the IC is to have in the back row and within 2" of the model in base to base with Meph and not the IC. Problem solved. He must allocate all of his attacks towards an IC in assault if possible, but if he is unable due to model positioning, then he can't, and won't have to.

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Hasn't Arjac to move right to the IC, and the other guys have to make space for him, or something?

Nope. It doesn't say he has to move in btb contact or within 2" of a model that is in BtB contact. It says he has to allocate all of his attacks if possible towards an IC. You still have control of the assault moves from what I can tell.

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Isn't that rules for the emp's champion? Not terribly sure. Arjac isn't an IC so as long as the squad is in base to base with the Sang priest and Arjac is within 2 inches of of someone base to base then he should be able to attack and allocate his attacks to the priest.
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Isn't that rules for the emp's champion? Not terribly sure. Arjac isn't an IC so as long as the squad is in base to base with the Sang priest and Arjac is within 2 inches of of someone base to base then he should be able to attack and allocate his attacks to the priest.

Yes, but in this scenario, the Angels are trying to get Arjac to allocate his attacks towards an IC as a way to protect Mephiston from being obliterated.

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Purely Curiosity, but why are there so many space wolves players on here arguing over how to best use Arjac when the question directed at Blood Angels players was how to beat him? Don't you guys have your own forum somewhere?

 

Dude- while the first half of that was productive (and I ask the wolves to take that into consideration), the second was not.

The pups are welcome here any time, any day.

Lets keep it friendly and welcoming. Thats what this forum has been known for - lets keep it that way :)

 

Also who best to tell you how to beat a character then the players who use him (granted I didn't exactly help but still)

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Arjac is perfect Alpha Strike. I usually see him slapped in a Grey Hunters unit with Meltagun and Wolf Standard in a Drop Pod. Not only does he make for a very efficient shooting character, he also helps make that scoring unit hang around after it comes out of the pod by protecting against Counter-Assault.

 

Best thing to do is use your I5 and get as many wounds on the unit so they lose combat and break. Although if Arjac is only left, he is of course Stubborn on his own.

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The best way to destroy Arjac is weight of attacks as already stated. You have to make him fail two saves (2+/3++). While Mephiston is a good choice to slap Arjac I have found that the Sanguinor also works well & is more resilient due to his better save (3++).

 

If Arjac arrives via drop pod then you should be able to dictate the charge, that's quite simple. If he is riding in a landraider then it's going to take a bit more work as you obviously have to destroy the transport first, which can be a task in & of itself if you're not properly prepared. We have access to lots of melta weapons so in reality it shouldn't be that hard once the tank has already popped it's smoke launchers & no longer has a cover save. You'll be best off with a hammer unit to take out Arjac & whomever he is running with. If he's joined with a squad of terminators carrying stormshields then you are going to need a unit that ignores armor saves in close combat and we have plenty of those types of units to choose from.

 

If you ever happen to run up against Arjac & his buddy Logan then just be prepared for a blood bath.

 

0b :P

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Hmm I don't have experience with playing against arjac but if he's fielded as mentioned (with squad and inside land raider) I'd go with some landspeeders to take out the landraider which should be enough imo. Killing squads of space marines isn't all that hard with BA, we can get enough PW and fists in a vanguard squad to easily kill off the squad and perhaps even arjac himself. I really suggest using power weapons and fists in combination with each other. Especially with a priest the PW's should take out most of arjac's squad without allowing them to fight back too much. Then after the squad is reduced to only a few models the SW player has no choice in assigning a powerfist hit or two to arjac, one failed save and byebye arjac.

If you want to avoid close combat with him I suggest fielding 2 vindicators instead. The landspeeders and vindicators together are probably still not as expensive as arjac and his landraider (+squad).

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