waaanial00 Posted June 17, 2010 Share Posted June 17, 2010 Hi all, Found myself in a rather post holiday cant be bothered mood at work so I thought I would share my experiences with Spearhead and ask about other people. I like it here in the Ultra forum, people are friendly and all, so I dont fancy putting it anywhere else but if a mod wants to move there is nothing I can do to stop them. My club ran a couple of games a few weeks ago and I had the pleasure of building a 2K spearhead vs a friends IG. I have to say that on first look the rules looked a lot of fun and a real shake up, however when I sat down to build a list I realised how horrible you can be. Knowing that I would have to out nasty my opponent, because no matter what I say he will build an evil list, I took the following HQ Cassius Spearhead 1 - Mechanised Assault 5 TH/SS Terminators Landraider Crusader MM, Extra Armour 5 Tactical Terminators Cyclone, 2 Chainfists Land Raider MM, Extra Armour Spearhead 2 - Ambush Dreadnought 2 x TL Autocannons Dreadnought TL Lascannon, Heavy Flamer Spearhead 3 - Tank Hunter Tri Las Predator Spearhead 4 - Seek and Destroy 2 x MM Attack Bikes 2 x MM Attack Bikes Total - 1995 I figured that this would be sufficient to take on his list as he is a notorious tread head. He took something like Spearhead 1 - 5+ Inv 2 x Lemon Russ (squadron) 2 x Devildog 1 x Snubnosed cannon, AV11 rear armour Russ thing Spearhead 2 - Mechanised Assault 2 x Vet squads Chimeras, 3 meltas[/b] 1 Command squad Chimera, 2 Melta, 1 Plasma, Master of Ordenance, Master of Fleet Spearhead 3 - Apoc one 1 x Baneblade with Heavy Bolters everywhere :P Fast Attack 2 Armoured Sentinels Lascannons Basically it was a massacre for me, I managed to get the first turn and due to my infiltrating Dreadnoughts on one side and my Landraiders coming on the other I was able to sandwich between his Devildogs and Lemon Russ tanks and destroy almost all of them. Only one of the Russ tanks survived till turn 2. I was then able to concentrate on killing the rest of his army, which didnt actually take very long. Was fun to watch my lascannons make holes in the baneblade and my attack bikes killing a Chimera then charging his command squad and killing them all. Still it was very one sided, we figured that depending on list build if you got first turn then you would be very hard pressed to lose. My opponent didnt have much fun at all and given that he was sulking a little it robbed me of some fun. Has anyone played any spearhead yet? Whats your reaction to it? It feels very Apocalypse light and given that I dont like apoc its probably not going to become a regular thing. Wan Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/ Share on other sites More sharing options...
Seahawk Posted June 17, 2010 Share Posted June 17, 2010 I've had two Spearhead games that both ended up lopsided in my favor after the 2nd turn or so. I meant to make reports of them but forgot, sorry! This is the 2000pt list I've been using: Ambush Spearhead Dreadnought w/ assault cannon Dreadnought w/ assault cannon, heavy flamer Dreadnought w/ twin-linked autocannons Tank Hunter Spearhead Predator Annihilator w/ all lascannons Predator Annihilator w/ all lascannons Predator Destructor w/ heavy bolters, storm bolter Mechanized Assault Spearhead Land Raider w/ multi-melta, hk missile --> Carrying: 2 tech Servitors, joined by a Techmarine and Master of the Forge w/ power axe Seek and Destroy Spearhead Landspeeder Tornado w/ multi-melta, heavy flamer Landspeeder Tornado w/ heavy bolter, assault cannon Landspeeder Typhoon w/ heavy bolter Landspeeder Storm w/ heavy flamer 5 Scouts w/ power weapon and meltabombs Vindicator The best part is, it's all painted! Played against IG and Dark Angels, same thing happened. Predators were firebase, dreadnoughts made a nuisance of themselves, landspeeders zipped all over the place, and land raider + LSS wiped the flanks. The IG did better, holding onto objectives until the bitter end, though as I held the vital objective it didn't really matter. I've become thoroughly annoyed at the Outrider Spearhead, with the chumps taking the hits for the vital tank. Both opponents used it, and because of that their ordnances blew apart too much stuff. Amusingly, my tech-unit either won big or lost sadly. In the first game, both techmarines got out, the MotF to assault a squad IG and the regular techmarine to go kill a tank or two. Since the tech's target tank moved last turn, I wanted to immobilize it with shooting to make kraking it easier. Turns out, the tank blew up instead, killing the techmarine :blush: The Motf shot a couple guardsmen, then they ran out of charge distance! Bah, silly tech dudes... In the second game they made up for it, wiping out a Ravenwing biker squad without a single casualty in CC. The scouts mopped up in both games. In the first, they flanked a Leman Russ squadron and infantry squad. Killed the squad in CC, then grenaded both tanks to explosions...took a single casualty throughout. In the second game they wiped out a tactical squad in CC (though, that was after firing the LSS, scouts, and 3 dreadnoughts at them). Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2437866 Share on other sites More sharing options...
Captain Idaho Posted June 17, 2010 Share Posted June 17, 2010 Hmm, doesn't sound very balanced. Aside from a novelty couple games I doubt I will play it. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2438032 Share on other sites More sharing options...
Requiem of the Wolf Posted June 18, 2010 Share Posted June 18, 2010 I have to say that spearhead favors the one who shoots first most times...It kind of sucks in that respect. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2438636 Share on other sites More sharing options...
Brother Kovash Posted June 18, 2010 Share Posted June 18, 2010 Haven't been able to get a game in at all, mostly because I don't own that many tanks. My friends and I have spoken about using proxies from other armies, but it got out of hand while trying to plan out, so we decided against it. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2439438 Share on other sites More sharing options...
mega_marines Posted June 20, 2010 Share Posted June 20, 2010 Spearhead is a great excuse for me to go against my Guard friend and other players at our store considering for just my dedicated Ultras I can run: 3 Land Raider Phobos' 2 Land Raider Crusaders' 1 Land Raider Terminus Ultra 1 Land Raider Redeemer 1 Land Raider Prometheus 1 Land Raider Helios 2 Whirlwinds 4 Vindicators 3 Predators (All Magnetized) 12 Razorbacks/Rhinos (All able to switch what they are) 6 Land Speeders 10 Dreadnoughts (All Magnetized!!!) 1 Thunderhawk Gunship Now, if I wanted to get mean, I could take my pair of Warhound Titans and drop in 13 Drop Pods as well stick Chronus in the Terminus Ultra. Sooner or later I'm going to get another Reaver Titan to replace my stolen one. Typically when I play my Guard friend, it's like 2 or so Armored Companies duking it out with me as we play "Who's the better Desert Fox". Hahaha! Against my friends Tau it's "who's better at Target Prioritizing?", and with my my Ork friend it's 'What's still alive on the table after turn three?" And yes, I'm aware my friends and I have A TON of Tanks, and a A TON of money and time to waste on toy soldiers... :no: Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440353 Share on other sites More sharing options...
Grey Mage Posted June 20, 2010 Share Posted June 20, 2010 And yes, I'm aware my friends and I have A TON of Tanks, and a A TON of money and time to waste on toy soldiers... :no: Your skill at understatement has just gone up 1 point. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440355 Share on other sites More sharing options...
mega_marines Posted June 20, 2010 Share Posted June 20, 2010 And yes, I'm aware my friends and I have A TON of Tanks, and a A TON of money and time to waste on toy soldiers... :lol: Your skill at understatement has just gone up 1 point. You'd be surprised at how much free-time work gives me when I can't leave the office. :) Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440414 Share on other sites More sharing options...
Brother Kovash Posted June 20, 2010 Share Posted June 20, 2010 3 Land Raider Phobos' 2 Land Raider Crusaders' 1 Land Raider Terminus Ultra 1 Land Raider Redeemer 1 Land Raider Prometheus 1 Land Raider Helios 2 Whirlwinds 4 Vindicators 3 Predators (All Magnetized) 12 Razorbacks/Rhinos (All able to switch what they are) 6 Land Speeders 10 Dreadnoughts (All Magnetized!!!) 1 Thunderhawk Gunship This list made my jaw drop. Very impressive. My armored list so far consists of 2 Razorbacks, 1 Rhino, 1 Predator, 3 Attack Bikes and 1 Land Speeder. Nowhere near enough for a spearhead battle. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440603 Share on other sites More sharing options...
Seahawk Posted June 20, 2010 Share Posted June 20, 2010 1 Land Raider Terminus UltraCan't use this one though, as it is only an Apocalypse unit. The rest are FW or a single Superheavy, which is allowable. Just sayin' :wub:. 2 Razorbacks, 1 Rhino, 1 Predator, 3 Attack Bikes and 1 Land Speeder. Nowhere near enough for a spearhead battleI see a Mechanized Spearhead, Seek and Destroy Spearhead, and Tank Hunter Spearhead in those. More than enough to play! Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440886 Share on other sites More sharing options...
Brother Kovash Posted June 20, 2010 Share Posted June 20, 2010 I see a Mechanized Spearhead, Seek and Destroy Spearhead, and Tank Hunter Spearhead in those. More than enough to play! Well then, maybe I will look into it. Right now talk of Spearhead at my FLGS has died down, Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440927 Share on other sites More sharing options...
the jeske Posted June 20, 2010 Share Posted June 20, 2010 what do you guys do to not auto lose the game turn 1 , if you dont get the first turn under 2k points played ? Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440935 Share on other sites More sharing options...
Marshal Rohr Posted June 20, 2010 Share Posted June 20, 2010 Jeske, Spearhead is not a game for you. I wouldnt try it, save your money. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2440996 Share on other sites More sharing options...
Seahawk Posted June 21, 2010 Share Posted June 21, 2010 what do you guys do to not auto lose the game turn 1 , if you dont get the first turn under 2k points played ?Take cover and don't deploy near the edges. It's actually quite easy. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2441444 Share on other sites More sharing options...
Askari Posted June 21, 2010 Share Posted June 21, 2010 Spearhead is about as balanced in non-apoc games as a dread pods. GW seems to be a making more and more of the game about getting in alpha strikes. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2441454 Share on other sites More sharing options...
the jeske Posted June 21, 2010 Share Posted June 21, 2010 Jeske, Spearhead is not a game for you. I wouldnt try it, save your money. dont need to . I have more then enough walkers and tanks to play it now. what do you guys do to not auto lose the game turn 1 , if you dont get the first turn under 2k points played ?Take cover and don't deploy near the edges. It's actually quite easy. with battle wagons being longer the LR + the size of the death roller. and them moving in formation of 2-3 . you would have to play on a table that is bigger then 4x6 [and then it means your no longer playing 1.5-2k point games about which am asking] , on smaller tables you wont fit all the tanks in the middle and rollers get you no matter what side they come from. Or am I understanding the part about cover wrong and you actualy deploy inside buildings ? and block charge and LoS with walls and then snipe through the windows[as you cant be tank shocked if the tank shocker would end his movment on top of a wall or somewhere where it cant stand without help] . + how do you deal with flyers or stuff that can move more then 12" per turn ? Am realy interested in what tactics people use. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2441602 Share on other sites More sharing options...
Seahawk Posted June 21, 2010 Share Posted June 21, 2010 with battle wagons being longer the LR + the size of the death rollerIt doesn't get to move any farther onto the table than a rhino. You don't ever include the deff rolla when measuring anything so that doesn't count, and if it wanted to move only 6" for example, you're allowed to hang off the table. Model size is no advantage. If, for some reason, the deff rolla is included in measurements, again it being the front of the vehicle, it can only go 12/13" from the table edge, or 18/19" if it's fast (I don't remember). Regardless, you have space (10-12") to not get hit by it. Column deployment FTW. Against fast vehicles and punchers, place units to take the assault (and likely die, of course). Then obliterate what comes on with units capable to doing so, like vindicators. I did this exact tactic against hammernators coming out of a land raider. Placed my crappy predator and landspeeder to take the charge, used terrain to make assaulting other things out of the question, then blatted both units after I sacked the predator. Easy. Use cover on the flanks to block/funnel/jam flanking vehicles. Buildings, forests, whatever. Anything that gets immobilized that didn't want to gets chumped. how do you deal with flyers or stuff that can move more then 12" per turnShoot them? Combat is ineffective/not possible against them, so yea. Or am I understanding the part about cover wrong and you actualy deploy inside buildingsYea I suppose. We use well-made terrain that actually blocks LOS more often than not, not that crappy 4th ed "2 tree a template" terrain. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2441772 Share on other sites More sharing options...
Grey Mage Posted July 1, 2010 Share Posted July 1, 2010 Jeske, Spearhead is not a game for you. I wouldnt try it, save your money. dont need to . I have more then enough walkers and tanks to play it now. what do you guys do to not auto lose the game turn 1 , if you dont get the first turn under 2k points played ?Take cover and don't deploy near the edges. It's actually quite easy. with battle wagons being longer the LR + the size of the death roller. and them moving in formation of 2-3 . you would have to play on a table that is bigger then 4x6 [and then it means your no longer playing 1.5-2k point games about which am asking] , on smaller tables you wont fit all the tanks in the middle and rollers get you no matter what side they come from. Or am I understanding the part about cover wrong and you actualy deploy inside buildings ? and block charge and LoS with walls and then snipe through the windows[as you cant be tank shocked if the tank shocker would end his movment on top of a wall or somewhere where it cant stand without help] . + how do you deal with flyers or stuff that can move more then 12" per turn ? Am realy interested in what tactics people use. Umm... dont deploy as far forward as humanly possible? Use terrain to your advantage? Reserves? Outflank things? Flyers arent something you see in spearhead- theyre apocalypse. Unless your opponents are bringing vampires and thunderhawks? As for things just moving more than 12" a turn, youd be silly not to bring some of your own- attack bikes, landspeeders, drop podding counter-assault units, theyre all good for hunting enemy skimmers, along with the joys of having mobile shooting predators for a change. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2450535 Share on other sites More sharing options...
the jeske Posted July 1, 2010 Share Posted July 1, 2010 own- attack bikes, landspeeders, drop podding counter-assault units, nids and chaos dont have any of those. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2450875 Share on other sites More sharing options...
Cptn. Palladorus Posted July 1, 2010 Share Posted July 1, 2010 drop podding counter-assault units, nids dont have any of those. Check out the mycetic spore rules. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2450939 Share on other sites More sharing options...
Grey Mage Posted July 2, 2010 Share Posted July 2, 2010 own- attack bikes, landspeeders, drop podding counter-assault units, nids and chaos dont have any of those. As Palladorus stated, theres always Mycetic Spores. As for Landspeeders theres always harpies, winged hive tyrants, et all. How about A Mawloc- in your DZ from accross the board in a single turn. Of course, none of this matters at all to how an ultramarine would play it. Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2452175 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted July 8, 2010 Share Posted July 8, 2010 I've played a few apoc games recently one game was my 2nd co/crimson fists vs chaos/eldar another was me and IG vs chaos they were fun but i'd rather just roll for regular mission type Link to comment https://bolterandchainsword.com/topic/204426-fun-with-spearhead/#findComment-2457450 Share on other sites More sharing options...
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