Delvarus Posted June 17, 2010 Share Posted June 17, 2010 hey guys, im new here and joined as i need opinions from other people other than the 2 guys i play regularly. so here it is: the drop pod rules state that a squad may not assault on the turn it arrives if deep striking in a drop pod. does the relentless rule cancel this out? Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/ Share on other sites More sharing options...
Burningblood Posted June 17, 2010 Share Posted June 17, 2010 We all wish. No it does not. That would be epic though- relentless Death Company charging out of a drop pod on the first turn. God that would be cool. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2438007 Share on other sites More sharing options...
JamesI Posted June 17, 2010 Share Posted June 17, 2010 Relentless will let them shoot at full range with bolters when they drop (or in the case of Space Wolves they can get relentless heavy weapons in drop pods which is a really nice combo), but relelntless will not allow charging from a drop pod. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2438011 Share on other sites More sharing options...
Delvarus Posted June 17, 2010 Author Share Posted June 17, 2010 thanks for the speedy reply. is a shame they cant do that, as you say it would be epic. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2438013 Share on other sites More sharing options...
stinkenheim Posted June 17, 2010 Share Posted June 17, 2010 In short relentess means that they can fire them to full effect after moving and are able to charge regardless of the weapons type. It has zero impact on their ability to charge oputside of that. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2438195 Share on other sites More sharing options...
Ultramarcos Posted June 28, 2010 Share Posted June 28, 2010 I'm just restarting this discussion as it's pretty much related to what I have to ask. I have a set up in my list that is a DC in a drop pod with Reclusirach + 2 PW and + PF, what I was considering is to exchange the CCW and bolt pistols from the other 5 guys (it's a 8 men unity, not counting the Chappy) and give them Bolters...the reasons are: - with relentles the DC can fire at the full distance and move, and eventually even fire 2 shoots each and charge. hability that I could use in the first turn as a kind of supressing or cover fire for when they arrive and in between prey unities...that they have to walk to reach the charging distance. - the drawback is the loss of 5 attacks in a unity tha discharges 23 or if in charge 26 agains 31... what are your thoughts about ? Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2447830 Share on other sites More sharing options...
Taranis Posted June 28, 2010 Share Posted June 28, 2010 I would go for the bolters for the DC. I use mine like that most times. T. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2447869 Share on other sites More sharing options...
Isryion Posted June 28, 2010 Share Posted June 28, 2010 @ Ultramacros: Considering you run with a chaplain, there's no way you should be running bolters, imo. You're going to kill more in the assault phase then you would to shooting. I "run" with mine when they get out of the pod to get them even closer to where they need to be! I don't go with bolters because you still can only assault what you shoot. So, in an example from a game I played this weekend, my DC were baited by a rhino but were in assault range. Bolt pistols did nothing for me, but neither would bolters as I couldn't have shot something else and I still wanted to destroy the rhino. Sometimes I don't even use their bolt pistols because I don't want the opportunity for my opponent to pull the nearest models and move my DC out of assault range. IMO, if you want a veteran unit that can shoot effectively, you should just take SternG. I still don't recommend it, especially with a chaplain. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2447891 Share on other sites More sharing options...
Ultramarcos Posted June 28, 2010 Share Posted June 28, 2010 I agree with the "removing the nearest model history" but I wouldn't use it anyway in such a distance even with the pistols. But bolters get 24" shots...and that's what I was aiming for, as a target at this distance can not be charged at all. and there are those turns that you are left in the middle of nowhere, after ripped of the previous unity and would help to send some bullets at that distance. Yet another question for you guys...the Power Fist felow...power fists don't get the extra assault attack anymore...woundn't make sense to give him as well a bolter, or I'm missing something ? Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2447907 Share on other sites More sharing options...
Volcatus Posted June 28, 2010 Share Posted June 28, 2010 Nope, you're not missing anything. Models armed with a PF or TH should be packing a Bolter for those Relentless shots. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2447913 Share on other sites More sharing options...
Isryion Posted June 28, 2010 Share Posted June 28, 2010 I agree with the "removing the nearest model history" but I wouldn't use it anyway in such a distance even with the pistols. But bolters get 24" shots...and that's what I was aiming for, as a target at this distance can not be charged at all. and there are those turns that you are left in the middle of nowhere, after ripped of the previous unity and would help to send some bullets at that distance. Sure, there is that, but I still think that running is a better option for this unit than 6 bolter shots As to your other question, the guy with the PF should definitely have a bolter. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2447947 Share on other sites More sharing options...
Jakobus Posted June 28, 2010 Share Posted June 28, 2010 I have everyone except the guys with the Power weapons equiped with Bolters. I figured the extra Powerweapon attack with a pistol on those guys made up for the extra attacks lost. But the local games seem to be a Power armour rich environment Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2448390 Share on other sites More sharing options...
Isryion Posted June 28, 2010 Share Posted June 28, 2010 I have everyone except the guys with the Power weapons equiped with Bolters. I figured the extra Powerweapon attack with a pistol on those guys made up for the extra attacks lost. But the local games seem to be a Power armour rich environment Yeah, that's my issue as well. I'm way better off with the close combat attacks as the extra bolter shots just don't do much good. Link to comment https://bolterandchainsword.com/topic/204451-drop-pods-and-the-relentless-rule/#findComment-2448425 Share on other sites More sharing options...
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