Brother Rathul Posted June 19, 2010 Share Posted June 19, 2010 Question- If you have a ten man tactical squad in a rhino, could you use the two heavy weapons in the fire ports? Also, if you have a devastator squad. Can you revolve the weapons for the fire ports? (Say plasma cannon and missle launcher one turn, and lascannon/multi-melta the next turn? Sorry if this was already mentioned in a previous post. Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/ Share on other sites More sharing options...
stinkenheim Posted June 19, 2010 Share Posted June 19, 2010 the fire point allows you to fire two weapons from it. there are no restrictions on what type of weapons can be fired, nor are you required to fire the same weapons in subsequent turns. However, if the vehicle moves up to 6" then themodels inside count as moving and so are unable to fire heavy weapons, and rapid fire weapons shoot two shots at 12" range. If the vehice moves further than 6" then passengers are unable to fire, the same is true if the vehicle was stunned/shaken in the previous turn. One last point, a 10 man tactical squad can only have one heavy weapon, i assume you meant the heavy and special weapons, but i didn't want you to accidentaly be running illegal setups within your squads. Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2440123 Share on other sites More sharing options...
Brother Rathul Posted June 19, 2010 Author Share Posted June 19, 2010 You hit it on the head. Sorry about that, I meant to say assault weapon/special weapon. So they basically use the same rules then, just in a vechile? Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2440125 Share on other sites More sharing options...
Grey Mage Posted June 19, 2010 Share Posted June 19, 2010 Yep, and while they can fire at a different target than the vehicle, if the vehicle is damaged so it cannot fire at all- neither can they. Its a very risky tactic to use with a Rhino, as even a single glancing hit removes your ability to fire the next turn on the squad aswell. Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2440139 Share on other sites More sharing options...
Acebaur Posted June 20, 2010 Share Posted June 20, 2010 Yep, and while they can fire at a different target than the vehicle, if the vehicle is damaged so it cannot fire at all- neither can they. I assume you are talking about shaken/stunned results here as opposed to weapon destroyed. A squad of guys can still shoot out of a rhino with it's storm bolter destroyed. Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2440177 Share on other sites More sharing options...
nurglez Posted June 20, 2010 Share Posted June 20, 2010 good when you have 2 special weapons in a squad, move it 6 and unload both weapons, I frequently do this with my dual melta plaguemarine squads <_< Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2440180 Share on other sites More sharing options...
Brother Rathul Posted June 20, 2010 Author Share Posted June 20, 2010 that's intresting. <_< Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2440183 Share on other sites More sharing options...
Brother Rathul Posted July 11, 2010 Author Share Posted July 11, 2010 If a librarian is in a rhino. Can he shoot his physic powers? Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2459304 Share on other sites More sharing options...
Grey Mage Posted July 11, 2010 Share Posted July 11, 2010 If a librarian is in a rhino. Can he shoot his physic powers? Yes, he can. Its no different than firing a pistol for the purposes of a fire port. Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2459316 Share on other sites More sharing options...
Brother Rathul Posted July 11, 2010 Author Share Posted July 11, 2010 Even the Gate of Iffinity power? Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2459318 Share on other sites More sharing options...
Grey Mage Posted July 11, 2010 Share Posted July 11, 2010 Even the Gate of Iffinity power? He cant shoot gate of infinity because its not a shooting power ;). Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2459377 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted July 12, 2010 Share Posted July 12, 2010 However, if the vehicle moves up to 6" then themodels inside count as moving and so are unable to fire heavy weapons, and rapid fire weapons shoot two shots at 12" range. If the vehice moves further than 6" then passengers are unable to fire, the same is true if the vehicle was stunned/shaken in the previous turn. Yes, But you can move 12" disembark and rapid fire ;) Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2460008 Share on other sites More sharing options...
rhunicus Posted July 18, 2010 Share Posted July 18, 2010 Yes, But you can move 12" disembark and rapid fire :D Really? I was under the assumption that because it moved 12" nothing could fire...if so that is awesomeness. pg 66: Models firing from a vehicle [...] may not fire at all if the vehicle moved at cruising speed that turn. then..on pg 67: After a vehicle has already moved, the passengers may disembark. [...] After disembarking, these models may shoot, but may not assault. Does this not count if they disembark? Damn these ambiguous rules! Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2465502 Share on other sites More sharing options...
stinkenheim Posted July 18, 2010 Share Posted July 18, 2010 They are onlybound by the vehicles movement if they remain embarked. If they disembark then they are free to fire even if the vehicle is stunned etc. Link to comment https://bolterandchainsword.com/topic/204624-rhino-fire-ports/#findComment-2465591 Share on other sites More sharing options...
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