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mark of the wulfen and weapon loadout


King_Wulfen

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well there goes that plan lol. i just think bolt pistol and chain sword are kinda idk lame in the context that i would think mark of the wulfen would intail.

 

Mark of the Wulfen actually entails neither weapon and more along the lines of sharp claws and fangs. The model is literally throwing itself bodily at enemies and rending them to shreds with his bare hands. Any other weapons are... superfluous.

I have one figure in each GH squad armed with bolter and chainsword to tell them apart as the motw guys. I think both may have the wolf head on them also.

I was going to have a motw on one of my wolf guard and give him the wolf helm was my idea but I think if its possable to just give him 2 power weapons since I can't give scc weapons.

There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard)

 

Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield

Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW

Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW

Skyclaw w/ Meltagun, ccw, MotW

 

Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons.

There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard)

 

Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield

Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW

Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW

Skyclaw w/ Meltagun, ccw, MotW

 

Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons.

Raw? So would TDA just be a waste with motw? Becouse that's what I was planing my wolf guard to be equipted with.

Well you'd loose the power weapon in CC with Motw. But other than that I dont see a downfall. Just makes em tougher to kill with better saves. Be a 48pt model instead of a 33pt model (no TDA), so I guess it would really just depend on how many pts you have to work with.
There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard)

 

Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield

Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW

Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW

Skyclaw w/ Meltagun, ccw, MotW

 

Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons.

 

RAI: You can upgrade "one" model to MotW, and "one" model to special weapon. Since GW rules generally say what you can do rather than cannot do these upgrades should be separate.

There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard)

 

Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield

Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW

Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW

Skyclaw w/ Meltagun, ccw, MotW

 

Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons.

 

RAI: You can upgrade "one" model to MotW, and "one" model to special weapon. Since GW rules generally say what you can do rather than cannot do these upgrades should be separate.

 

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

 

 

No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

 

 

No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW.

sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

 

 

No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW.

sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw.

 

No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

 

 

No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW.

sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw.

 

No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything.

yea thats what i was going for just the normal load out when u upgrade to TDA. i wish i had some modeling skill i would make some wulfen like hands and that would solve my problem.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

 

 

No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW.

sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw.

 

No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything.

yea thats what i was going for just the normal load out when u upgrade to TDA. i wish i had some modeling skill i would make some wulfen like hands and that would solve my problem.

 

King Wulfen,

 

Just tell me this - why do you want a model with MotW in TDA? When you upgrade to TDA you are taking an 18 point model, paying 15 additional points to get 3 things: the Armour, the Storm Bolter, and a Power Weapon. This is a great deal, since a Power Weapon for most other models (Grey Hunters, for example) costs that 15 points all by itself. With that Power Weapon, for every wounding hit, you always ignore enemy armour, they don't get an armor save, ever. Why on Fenris would you want to pay an additional 15 points on top of what you've already paid, and then reduce the quality of your weapon to an attack (with Fangs and Claws) that will only ignore enemy armour if you happen to Rend? What is it that you are trying to do here?

 

V

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

 

 

No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW.

sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw.

 

No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything.

yea thats what i was going for just the normal load out when u upgrade to TDA. i wish i had some modeling skill i would make some wulfen like hands and that would solve my problem.

 

King Wulfen,

 

Just tell me this - why do you want a model with MotW in TDA? When you upgrade to TDA you are taking an 18 point model, paying 15 additional points to get 3 things: the Armour, the Storm Bolter, and a Power Weapon. This is a great deal, since a Power Weapon for most other models (Grey Hunters, for example) costs that 15 points all by itself. With that Power Weapon, for every wounding hit, you always ignore enemy armour, they don't get an armor save, ever. Why on Fenris would you want to pay an additional 15 points on top of what you've already paid, and then reduce the quality of your weapon to an attack (with Fangs and Claws) that will only ignore enemy armour if you happen to Rend? What is it that you are trying to do here?

 

V

to tell u the truth im not to sure i have always been a fan of the TDA and i was just thinking one day at work what kinda weapons would go with motw. but i see what u are say bout the points and all. but now that i see what everyone has been saying with just taking a normal loadout with motw.

So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then?

 

Seems a little too strict to me.

 

Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule.

 

Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios.

 

So forget what I wrote earlier.

ok let me run this past you all and see if it makes sence and works

wolf guard with TDA, combi-plasma, frost axe, motw

i think that works with what everyone has been saying.

 

 

No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW.

sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw.

 

No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything.

 

A question I had, in referance to this situation. Lets say I wanted to arm my Lone wolf with SS/TH & mark. would i then be able decide wether to use the 2 base attacks TH, say against a vehicle or a MC, or the d6 +1 wolfen, against a mob?

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