King_Wulfen Posted June 21, 2010 Share Posted June 21, 2010 whats the best weapon loadout to use with mark of the wulfen? Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/ Share on other sites More sharing options...
Valerian Posted June 21, 2010 Share Posted June 21, 2010 whats the best weapon loadout to use with mark of the wulfen? Fangs and Claws....or, as an alternative, Bolt Pistol and Chainsword. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441114 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 so wolf claws or thunderhammer and shield would not? Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441116 Share on other sites More sharing options...
Vash113 Posted June 21, 2010 Share Posted June 21, 2010 so wolf claws or thunderhammer and shield would not? No because you cannot use Special Weapons in conjunction with Mark of the Wulfen, it would just be a waste. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441117 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 well there goes that plan lol. i just think bolt pistol and chain sword are kinda idk lame in the context that i would think mark of the wulfen would intail. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441121 Share on other sites More sharing options...
Vash113 Posted June 21, 2010 Share Posted June 21, 2010 well there goes that plan lol. i just think bolt pistol and chain sword are kinda idk lame in the context that i would think mark of the wulfen would intail. Mark of the Wulfen actually entails neither weapon and more along the lines of sharp claws and fangs. The model is literally throwing itself bodily at enemies and rending them to shreds with his bare hands. Any other weapons are... superfluous. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441125 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 ah i understand that now. but i just think that u would want to use some sort of cc weapon. but i understand what u are saying. the person with the mark has lost the human side of them. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441131 Share on other sites More sharing options...
NealSmith Posted June 21, 2010 Share Posted June 21, 2010 I have one figure in each GH squad armed with bolter and chainsword to tell them apart as the motw guys. I think both may have the wolf head on them also. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441385 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 I have one figure in each GH squad armed with bolter and chainsword to tell them apart as the motw guys. I think both may have the wolf head on them also. I was going to have a motw on one of my wolf guard and give him the wolf helm was my idea but I think if its possable to just give him 2 power weapons since I can't give scc weapons. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441403 Share on other sites More sharing options...
Lord Clinto Posted June 21, 2010 Share Posted June 21, 2010 There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard) Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW Skyclaw w/ Meltagun, ccw, MotW Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441406 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard) Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW Skyclaw w/ Meltagun, ccw, MotW Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons. Raw? So would TDA just be a waste with motw? Becouse that's what I was planing my wolf guard to be equipted with. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441676 Share on other sites More sharing options...
Taeken Posted June 21, 2010 Share Posted June 21, 2010 Well you'd loose the power weapon in CC with Motw. But other than that I dont see a downfall. Just makes em tougher to kill with better saves. Be a 48pt model instead of a 33pt model (no TDA), so I guess it would really just depend on how many pts you have to work with. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441691 Share on other sites More sharing options...
Fenxis Posted June 21, 2010 Share Posted June 21, 2010 There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard) Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW Skyclaw w/ Meltagun, ccw, MotW Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons. RAI: You can upgrade "one" model to MotW, and "one" model to special weapon. Since GW rules generally say what you can do rather than cannot do these upgrades should be separate. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441749 Share on other sites More sharing options...
Lord Clinto Posted June 21, 2010 Share Posted June 21, 2010 There is nothing saying that your Wulfen couldn't have a special or combi weapon (or two for the wolf guard) Lone Wolf w/ MotW, Meltabombs, Plasma Pistol, Storm Shield Wolf Guard w/ Combi-Melta, Combi-Flamer, Melta Bombs, MotW Grey Hunter w/ Melta Gun, Bolt Pistol, ccw, MotW Skyclaw w/ Meltagun, ccw, MotW Just because they only use their claws and teeth in CC doesn't mean (via RAW) that they can't shoot ranged weapons. RAI: You can upgrade "one" model to MotW, and "one" model to special weapon. Since GW rules generally say what you can do rather than cannot do these upgrades should be separate. So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441774 Share on other sites More sharing options...
Fenxis Posted June 21, 2010 Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441911 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441932 Share on other sites More sharing options...
Sarapham Posted June 21, 2010 Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441940 Share on other sites More sharing options...
BDS Posted June 21, 2010 Share Posted June 21, 2010 I will probably try a WG with storm bolter/MoW..cheap, good dakka, good CC (36pts) BDS Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441942 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW. sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441954 Share on other sites More sharing options...
Sarapham Posted June 21, 2010 Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW. sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw. No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441959 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW. sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw. No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything. yea thats what i was going for just the normal load out when u upgrade to TDA. i wish i had some modeling skill i would make some wulfen like hands and that would solve my problem. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441971 Share on other sites More sharing options...
Valerian Posted June 21, 2010 Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW. sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw. No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything. yea thats what i was going for just the normal load out when u upgrade to TDA. i wish i had some modeling skill i would make some wulfen like hands and that would solve my problem. King Wulfen, Just tell me this - why do you want a model with MotW in TDA? When you upgrade to TDA you are taking an 18 point model, paying 15 additional points to get 3 things: the Armour, the Storm Bolter, and a Power Weapon. This is a great deal, since a Power Weapon for most other models (Grey Hunters, for example) costs that 15 points all by itself. With that Power Weapon, for every wounding hit, you always ignore enemy armour, they don't get an armor save, ever. Why on Fenris would you want to pay an additional 15 points on top of what you've already paid, and then reduce the quality of your weapon to an attack (with Fangs and Claws) that will only ignore enemy armour if you happen to Rend? What is it that you are trying to do here? V Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441977 Share on other sites More sharing options...
King_Wulfen Posted June 21, 2010 Author Share Posted June 21, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW. sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw. No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything. yea thats what i was going for just the normal load out when u upgrade to TDA. i wish i had some modeling skill i would make some wulfen like hands and that would solve my problem. King Wulfen, Just tell me this - why do you want a model with MotW in TDA? When you upgrade to TDA you are taking an 18 point model, paying 15 additional points to get 3 things: the Armour, the Storm Bolter, and a Power Weapon. This is a great deal, since a Power Weapon for most other models (Grey Hunters, for example) costs that 15 points all by itself. With that Power Weapon, for every wounding hit, you always ignore enemy armour, they don't get an armor save, ever. Why on Fenris would you want to pay an additional 15 points on top of what you've already paid, and then reduce the quality of your weapon to an attack (with Fangs and Claws) that will only ignore enemy armour if you happen to Rend? What is it that you are trying to do here? V to tell u the truth im not to sure i have always been a fan of the TDA and i was just thinking one day at work what kinda weapons would go with motw. but i see what u are say bout the points and all. but now that i see what everyone has been saying with just taking a normal loadout with motw. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2441989 Share on other sites More sharing options...
molsonbeagle Posted June 22, 2010 Share Posted June 22, 2010 So by your interpretation and RAI, if you wanted to include all possible options for a grey hunter squad (meltagun, plasma pistol, power weapon, wolf standard, wulfen) would require 5 models each armed with one of the above examples? For example you couldn't have one of the models armed with a Plasma Pistol and Power Fist while carring a Wolf Standard on a banner pole then? Seems a little too strict to me. Personally I'll keep on arming my models the way the codex is written and not by an "intended" rule. Hmm... good point; I think I over considered the fluff for MotW -- for the purposes of the rule: wargear, close combat weapons. etc... are only 'ignored' in close combat; not in other scenarios. So forget what I wrote earlier. ok let me run this past you all and see if it makes sence and works wolf guard with TDA, combi-plasma, frost axe, motw i think that works with what everyone has been saying. No, the Frost Axe does not work together with MotW. As others have said here when you have MotW on a model he ONLY uses his fangs and claws as weapons, meaning he ONLY gets D6+1A S4 Rending.. even if he has other CCW. sometimes i write before i read what i wrote. but yea i see that now so i might just leave him as normal and just give him the storm bolter and power fist with the motw. No.. Power Fist does not work either with MotW.. just like with the Frost Axe. If you mean normal as in the Power Weapon you get automatically from the TDA then sure go ahead though the power weapon wont do anything. A question I had, in referance to this situation. Lets say I wanted to arm my Lone wolf with SS/TH & mark. would i then be able decide wether to use the 2 base attacks TH, say against a vehicle or a MC, or the d6 +1 wolfen, against a mob? Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2442066 Share on other sites More sharing options...
King_Wulfen Posted June 22, 2010 Author Share Posted June 22, 2010 im not to sure on that one but im going to say that you cant do that but i could be wrong. Link to comment https://bolterandchainsword.com/topic/204708-mark-of-the-wulfen-and-weapon-loadout/#findComment-2442074 Share on other sites More sharing options...
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