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Making the Switch


Cstriker01

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Have a huge BT army and I am selling them to get a new army so it will be SW or BA. I am familiar with the advantages of each, if anyone could be so kind, what would be a good 1500pt starting place for troop choice and army build? Thanks for the help. I do know Long fangs are the bees knees, but what other vehicles or troops would and HQ choice would be most beneficial for an army.
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Well Wolves usualy leads towards a lott of rhinos and razorbacks with long fangs.

 

You can mech up in the dread department (bjorn and 3 elites) and / or you can ditch the long fangs and just regular mech up.

 

Super troops with the wolves that like to stay 12" away and get charged.

 

Blood angels play just as agresive, but they like to charge instead of getting charged so less use of drop pods. They have some cool options like the angels that scatters 6" and can charge in when they arive, and also the death company.

 

You can field a lott of dreads, and you can field a LOTT more mechs. (Elite fast attack and heavy suport)

 

It depends if you like feel no pain/ furius charge or super troops with counter attack. :D

 

Cool models on both sides, but red is hard to paint.

It seems that the SW are more tactically flexible than the BA with the use of Long Fangs for Heavy, good mech lists, awesome scouts, and a mix of shooty choppy tac squads (or rather Grey hunters and Wolf Guard). Love the fluff on both sides so that's not an issue to me really. They options for troops goes Blood Claws and then grey hunters right? From what I understand is that Blood Claws are not necessarily worth it with that low WS and BS. I guess I will surf around for some play lists then and go Wolves.

 

Also with counter attack I love the idea of drop pods and kicking ass, and I love dreads...

Rune Priests a really cool Psykers, perhaps the best. All their best powers are designed to hamper the enemies mobility in some way, helping you keep control of the battle. Whether it's the long distance ruination of the transports with living lightning, bogging down closing in assault troops with murderous hurricane, or just flat out making jump infantry and skimmer's lives miserable with Tempest's Wrath, the Rune Priest makes mobile armies miserable.

 

The other HQ I use a lot of is the Wolf Lord. With the right Wargear choices, he can threaten whole enemy armies with the right wargear.

Rune Priests a really cool Psykers, perhaps the best. All their best powers are designed to hamper the enemies mobility in some way, helping you keep control of the battle. Whether it's the long distance ruination of the transports with living lightning, bogging down closing in assault troops with murderous hurricane, or just flat out making jump infantry and skimmer's lives miserable with Tempest's Wrath, the Rune Priest makes mobile armies miserable.

 

The other HQ I use a lot of is the Wolf Lord. With the right Wargear choices, he can threaten whole enemy armies with the right wargear.

 

Well actualy, the librarians of the blood angels are better aloving to cast 2 powers for only 100 points :devil: And if you put them witj jump packs you are not limited by sice in a squad + a healer

Well actualy, the librarians of the blood angels are better aloving to cast 2 powers for only 100 points :) And if you put them witj jump packs you are not limited by sice in a squad + a healer

Wrong.

 

They must be upgraded to an Epistolary for 50 points in order to cast two powers per turn.

Though I am switching it should be said, that I love the templars (and I really do) and all their fluff...Rogal Dorn is a badass. Really it is a combination of things that have hit since 5th edition came out, and I have mulled it around before either of the new codices were released.

 

I am switching mainly because I find the aggressive nature of the updated BA and SW to my liking (love melee and love aggressive). More and more I find that the Templars are just kind of floating along between the BA and the SW trying to find it's place amongst two other hand to hand armies who have carved their spot in a 5th edition world. I have never liked the lack of devastator squad that the templars have, and I like less the lack of decent IC's. Last templars lack (in my opinion) either the maneuverability or tactical flexibility of either the BA or SW.

 

Last, first-founding>second founding.

 

If GW were to release a new BT codex in the next few months I would wait a little to peak at it and see how it panned out. But alas, that isn't coming time soon and I am impatient at the moment.

 

Why are you switching Timberhawk?

It seems that the SW are more tactically flexible than the BA with the use of Long Fangs for Heavy, good mech lists, awesome scouts, and a mix of shooty choppy tac squads (or rather Grey hunters and Wolf Guard). Love the fluff on both sides so that's not an issue to me really. They options for troops goes Blood Claws and then grey hunters right? From what I understand is that Blood Claws are not necessarily worth it with that low WS and BS. I guess I will surf around for some play lists then and go Wolves.

 

Also with counter attack I love the idea of drop pods and kicking ass, and I love dreads...

 

 

I love it when people bash around the Blood Claws ....

 

I have a blood claw based list , and it rocks !!!!!!!!!!!!!!!

 

:D

Though I am switching it should be said, that I love the templars (and I really do) and all their fluff...Rogal Dorn is a badass. Really it is a combination of things that have hit since 5th edition came out, and I have mulled it around before either of the new codices were released.

 

I am switching mainly because I find the aggressive nature of the updated BA and SW to my liking (love melee and love aggressive). More and more I find that the Templars are just kind of floating along between the BA and the SW trying to find it's place amongst two other hand to hand armies who have carved their spot in a 5th edition world. I have never liked the lack of devastator squad that the templars have, and I like less the lack of decent IC's. Last templars lack (in my opinion) either the maneuverability or tactical flexibility of either the BA or SW.

 

Last, first-founding>second founding.

 

If GW were to release a new BT codex in the next few months I would wait a little to peak at it and see how it panned out. But alas, that isn't coming time soon and I am impatient at the moment.

 

Why are you switching Timberhawk?

 

If what you want is an aggressive melee-focused force, go Blood Angels. Space Wolves may fare better in hand to hand overall the standard marines, but they aren't the go-go in your face storm that is BA. Just about everything from the Troops on up in the BA list is designed to hit hard, hit fast and get up close. The Wolves pull back a bit more and play to a bit of a middle ground, often times quite content to use their bolters or other guns. It doesn't mean one force is overall bettter than other, it just means that if what you want is Melee and Aggression, BAs give you the most you're going to get.

sPace wolves played right are far more agressive then BA.

 

Because of thier maneuverbility, I think of BA as more finnesse army. They don't really ever muster the same level of attacks, and without the charge the have trouble. So much of their assault upkeep has to be tied to fragile characters,

Well actualy, the librarians of the blood angels are better aloving to cast 2 powers for only 100 points :angry: And if you put them witj jump packs you are not limited by sice in a squad + a healer

Wrong.

 

They must be upgraded to an Epistolary for 50 points in order to cast two powers per turn.

 

No mam. They need to be upgraded in order to cast two powers in the same players turn. They can however quite fine cast one power in each players turn. Both the librarian and the dreadnought, unless it has gotten an erata.

Like somebody else has said in a similar thread - if You have to ask, then go Blood Angels.

 

But just to throw my 2cents -Wolves have far more different and versatile lists to play, while BA are just a bit more than ordinary marines with red armor and weird inclinations. Their tacticals are called tacticals, not Grey Hunters... And they have nipples on their power armor, while Wolves get hair underneath.

 

:D

I'm switching because I feel like BT aren't very versatile and because I like a more heroic feel to my army than what the BT offer. It's the lack of devastators, scouts, psykers, etc. that bothers me as far as versatility. I like in your face combat but I know you can't always rely on that. It's good to have some heavy firepower and maybe to be a little sneaky to boot. I kept seeing stuff I liked so I'd by the model, then I'd find out that BT couldn't use it. Silly on my part, but I ended up just painting the model for one buddy or another who could use it and then selling it to them at cost so I could buy something I could use. I collected and painted BT for about nine years before I actually played a game of 40k because I like their look. Only recently did I start buying with an eye for what I could play with first and foremost.

 

Also, when I dug more into the fluff I just wasn't happy. I considered making my own sub-chapter of BT but the more I read about SW the more I liked them. Now, with all the interesting ideas I've gotten from everyone here I'm still not certain if I"m just going to pick a GC and go with it (selling all my BT) or if I'm going to convert or make up my own group of Templar-ish SM's who use the SW codex. I'm going to play around with different things for a bit before I make my decision so that I have more experience with the game and don't go off half-cocked again. On the upside, while all my models are primed most of them aren't fully painted because I do a lot of fantasy mini painting as well. My 40k stuff was on the back burner for a long time because I wasn't playing and I do play a lot of D&D.

 

As far as IC's, until I looked at the SW IC's I didn't know that BT lacked anything there and even that was after I'd already decided to switch and bought the SW codex.

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