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Best way to handle death company?


Ash Tekka

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My friend seems to love using death company and priest hq when we play.

We're playing 500 or 750 point games and he tends to field them as one of his troop choices.

We've played mostly as foot slogging so far but I think hes going to put jump packs on them or use a drop pod to insert them.

 

I haven't done too bad, mostly have come out on top, by throwing a grey hunter pack(motw,pw,melta,banner) with wolf guard and wolf priest at them even though I forget that I have the banner in the unit and foreget to use it.

 

I can't help but think that there's gotta be a quicker/better way to kill them. My biggest issue is trying to field something useful at the point values we play.

 

any suggestions would help as I have a feeling he's going to always be basing his lists around them regardless of the points we're playing at.

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My friend seems to love using death company and priest hq when we play.

We're playing 500 or 750 point games and he tends to field them as one of his troop choices.

We've played mostly as foot slogging so far but I think hes going to put jump packs on them or use a drop pod to insert them.

 

I haven't done too bad, mostly have come out on top, by throwing a grey hunter pack(motw,pw,melta,banner) with wolf guard and wolf priest at them even though I forget that I have the banner in the unit and foreget to use it.

 

I can't help but think that there's gotta be a quicker/better way to kill them. My biggest issue is trying to field something useful at the point values we play.

 

any suggestions would help as I have a feeling he's going to always be basing his lists around them regardless of the points we're playing at.

 

Maybe a Rune Priest w/ Murderous Hurricane to make him roll to move/run/assault. Only invul saves on those so FNP wouldn't work. I believe. Pretty much try to tarpit them and try to get the charge as usual. Otherwise, maybe plasma cannon Long Fangs. Those are what I can think of outside Grey Hunters and Blood Claws/

Plasma is your friend.

 

Krak missiles are nice too.

 

Death Company are ultimately there to absorb your firepower, give him what he's asking for. Just make sure that they come after the really fast stuff. You don't want to vaporize his Death Company only to be flamed by a Baal. Kill the Baal, save the... Death Company for dessert.

Always always, ALWAYS charge them. I'm going to have to disagree with some of the previous comments. Melta is better than plasma because you can charge after you shoot. The banner as mentioned is going to swing the combat. At this point level you don't have many options. 10 GH w/ MoTW, Banner, 2xMelta at 180 pts would be fine if you get the charge. - though that may prove difficult at this point level.

 

DC are expensive so I consider it possible that he doesn't have a chaplain or Reclusiarch leading them. - in which case they are raging and should be chasing down an empty rhino or speeder or something. If he does, then again, do not let him charge you.

 

For cheap shooting to kill them long fangs with Krak would do fine. For a little more expensive and effective option, go with plasma cannons.

1. Manipulate Rage (Horrible mechanic that is easily exploited)

 

2. Watch for Sanguinary Priests. (THE BUBBLE! 6" double saves)

 

3. Watch for Chaplains/Reclusiarchs. (The ability for a re-roll to hit and to wound is VERY powerful and will typically cause you the most frustration)

 

4. AP 3 and lower is your friend at range. (Krak missiles, Lascannon, anything Plasma, anything Melta, Vindicator, Flame Storm cannons)

 

4. Rune Priests are your friend against anything with a jump pack.

 

 

At 500-750 pts, he is really not getting many guys or high end equips and if he is... he is sacking a good chunk of army for them.

1. Manipulate Rage (Horrible mechanic that is easily exploited)

 

2. Watch for Sanguinary Priests. (THE BUBBLE! 6" double saves)

 

3. Watch for Chaplains/Reclusiarchs. (The ability for a re-roll to hit and to wound is VERY powerful and will typically cause you the most frustration)

 

4. AP 3 and lower is your friend at range. (Krak missiles, Lascannon, anything Plasma, anything Melta, Vindicator, Flame Storm cannons)

 

4. Rune Priests are your friend against anything with a jump pack.

 

 

At 500-750 pts, he is really not getting many guys or high end equips and if he is... he is sacking a good chunk of army for them.

1) Fair enough.

2) They already have FNP.

3) AP 3 doesnt help at all. BUt str 8 does, its only AP 1/2 that ignores FNP.

4) Yep.

5) Seriously, 20pts a model cuts a guy hard.

At 500pts I wouldn't expect much heavy armour although I have seen land raiders XD... so I think plasma is your friend.... a unit of long fangs with plasma cannons blob em at range... although blood angels can get really good fire power many people tend to go with CC builds... making them more specialised than a grey hunter heavy wolf army. While wolves are great in combat you can often get a significant advantage by sitting back and shooting them and then charging them after half of them are already dead...

 

So grey hunters as you already take em... plasma cannon long fangs and I would also take the idea of Rune priest with 2 of the following 3... living lightning, murderous hurricane... or the one that effects jump infantry XD

Thanks for all the ideas guys. I may have to try changing up to some plasmas and see how it goes. I thought about a second grey hunter squad with plasmas instead of meltas lead by a rune priest with living lightning.

 

I'll also try a list with a squad of long fangs with plasma and/or missiles and see how that goes.

 

With how low of points we play with his death company takes up the majority of his army. when we do 750 points he does 9 plus a reclusiarch. 500 points I think he does 5 plus the reclusiarch.

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