Titan87 Posted June 22, 2010 Share Posted June 22, 2010 So, I love using drop pods. In my opinion they are one of the best things that a marine can ride into battle. Drop pods give marines their best chance at beating gun lines and mech as our combi-melta/ melta toting squads can wreck armor/ open transports/ kill MC's etc. The one shot mobility is a killer to just about any army we face, as we can get into position relatively guaranteed and our Marine durability keeps alot of our soldiers in the fight. For objective games they are amazing in pretty much every way, but... in annihilation they can become a big liability because of all the easy kill points that are available. What do you guys do to minimize the downside that playing a drop pod list can have? p.s. I know that killing them all is always the best, and most preferred, way of dealing with the potential kill point problem, but I'm still working on a way to guarantee that happens. :rolleyes: Link to comment https://bolterandchainsword.com/topic/204786-minimizing-drop-pod-drawbacks/ Share on other sites More sharing options...
Grey Mage Posted June 22, 2010 Share Posted June 22, 2010 Theyre no worse than Rhinos- you just have to make sure you kill your opponents stuff faster. Particularly his Artillery, his transports, and then his anti-tank. Link to comment https://bolterandchainsword.com/topic/204786-minimizing-drop-pod-drawbacks/#findComment-2442229 Share on other sites More sharing options...
Commander Sasha Posted June 22, 2010 Share Posted June 22, 2010 Every shot at a pod is not at your guys that can fight back, and av12 is not balsawood! Link to comment https://bolterandchainsword.com/topic/204786-minimizing-drop-pod-drawbacks/#findComment-2442231 Share on other sites More sharing options...
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