Jump to content

Do you have trouble getting Lone Wolves into CC?


Simo429

Recommended Posts

I ask because a poster on Warseer claimed that lone wolves were our worst unit and you couldn't ge t them into CC easily, i have never had this issue

 

1 guy for the force organization slot is useless. You can't give him a transport so good luck getting him in to contact with the enemy. For 110 points more you can have a wolf guard battle leader with TH/SS on a wolf. So that +1T, +2S, +2A, Same save, and the possibility of a 24" assault. And the WGBL doesn't take up an Elite choice of which you have fewer than HQs. And compared to a Blood Claws unit, the lone wolf pales in comparison.
It sounds like the Lone Wolf isn't what they want. "For 110 points more..." - that's the key point. The WGBL is about three time the cost of the Lone Wolf so obviously it's better. What they want is a super killy character. I like the Lone Wolf as a cheap sacrificial unit. His job is to lurk around with the other squads and then act as a speed bump. If a mob of enemy close combat troops is threatening my Long Fangs I can send a Lone Wolf to an heroic death giving me time to redploy my Long Fangs to a more secure location or set-up a counter assault with Wolf Guard.

It's Warseer. Take everything they say there with a barrel full of salt.

 

As such, they're not that hard to get into CC. I usually run mine behind my Rhino wall to prevent them from being shot at and then they'll either support a Grey unit in CC or split off to do their own thing. Remember that as you're running at them, they more than likely have units moving forward towards you as well.

I've got him in cc once wrecked havock and almost didnt die due to good rolling.

 

2nd time i used him he was killed after 2000 points of nids shot at him, needless to say i was laughing very hard at my opponent who looked rather silly standing there (as did one of the store employees) he still didnt get it after we explained it to him..

They can be slow but for the first couple of turns you should be running them so they can theoreticaly move 12" per turn. I think a lot of people over look them but for me I have had nothing but succsess. Played a game recently in which my lone wolf took 2 turns of shooting from 2 long fang squads. Thats 16 krak missiles, 4 lasscannon shots and 8 bolt gun shots. He died to a bolter round but saved the rest of my army from that barrage for 2 turns, winning me the game.
lets see here 95 points gets u a lone wolf with terminator armor and a thunder hammer and storm shield..... just run him in a slogging pack, i know he cant be attached but the squad will give him a cover save, even though his shield is better..... now lets say you have two good turns of running so u are all up in your enemies grill, find a good squishy character such as a space marine commander and he should smash the commanders face in, even if his accompanying squad kills the lone wolf he still did his job. thats what a lone wolf is all about seeking a challenge and killing it!!!!!
Frankly, if you opponent has heard stories of LW, then he is going to dedicate quite a bit of attention to that model leaving the rest of your army free to run amok. They are really in a damned if you do or damned if you don't situation in regard to killing him and giving up a KP or letting him his lines and wreck all types of havoc.
I used 1 this last weekend. I deployed him nearly in the open om my um defended side forward of my long fangs and a land speeder. So it was a bad choice either way my opponent having so many things he needed to shoot at ..I deployed the bulk of my army on the other side of the board he felt forced to make alot of choices..non of which seemed to be move away from my army..lol. I got a little lucky and exploited it a lot. The lone wolf destroyed a Russ and headed for a squad then it was oner. Basically I think just trying new deployment for him letting him work for you in a lot of different way and he will pay off
I will always preach the glories of Lone Wolves. In my Logan's Heroes list, they dominate my entire Elite slot. Three of those bad boys is enough to ruin ANYTHING they hit. I've never had them not hit combat, either.

 

When I make the jump from a 1750 list to 1850 list, I include one. Not sure about higher games just yet.

It's Warseer. Take everything they say there with a barrel full of salt.

Listen to Roland. He's speaking sense.

 

If all you need to do is get him shot at then giving him TDA, SS and a pair of pet wolves then you'll drag lots of attention away from your other units allowing them to get into position or fire off more shots for a another turn. That's arguably one of the best things you can do with them, just pack a Chainfist onto them and let them loose. For 105 points its a bargain.

To me someone who has trouble getting their Lone Wolf into cc is someone who dosen't know how to use them. I have fielded a Lone Wolf since the new codex was released and I have never had trouble getting into cc, I usually run him behind a unit of Grey Hunters for some cover or better yet if you keep him in cover you should be fine plus with his special rules and some good rolling he can withstand most shots. I have only had a few instances where he wasen't able to get into the combat I want because my opponents (who have learned to fear Armod the Cursed) have put a unit in their list whose sole purpose is hunting down my hunter :devil:
If all you need to do is get him shot at then giving him TDA, SS and a pair of pet wolves then you'll drag lots of attention away from your other units allowing them to get into position or fire off more shots for a another turn. That's arguably one of the best things you can do with them, just pack a Chainfist onto them and let them loose. For 105 points its a bargain.

 

QFT. I run 2 in my 2K army list and higher (only 1 though in my 1500, 1750, and 1850 lists).

 

I have one with TDA, TH/SS, and 1 Fen Wolf who I send hunting out MCs, and the other is kitted exactly as Stormbrow II says above. I send him after vehicles.

 

For around a 100pts a piece they're a steal. They can mess up MCs, vehicles, and can absorb a crap ton of fire and keep trudging on. They are definitely worth their cost. Plus they're one of the few units that can go toe to toe with Mephy and possibly survive (especially with 1-2 Fen Wolves to soak up extra wounds).

My last game against nids i ran a cheap and cheerful lone wolf at 65points, frostblade, close combat weapon and 2 wolves, possibly meltabombs i cant remember if i removed them or not....he performed absolutely awesome.... he managed to kill 6 stealers and a broodlord!!!! and even took 2 wounds off the deathleaper before finally meeting his glorious end.

Not too shabby for 65pts so now that lonewolf (Svengir the Unhinged) will be included in every list i make...i might even make him a battle leader.

The only reason the Warseer guy doesn't like the Lone Wolf is b/c he doesn't know how to use him. Of course you can get them into CC; how can you not? :o

 

Like others have said, take those Warseers guys' advice with a barrel full of salt.

It all depends on how much your opponents hear/played aginst lone wolves. It is a win win situation, because if they are scared of them and they empty half a ton of fire power into him and ignore the rest of your army but if they are quite calm/dumb they will fire at other things allowing him to eat through a significant part of his army.

I used to be skeptical about the Lone Wolf. 75pts for PF/SS or 85pts for TH/SS seems like a lot to invest in a unit but compared to a regular Wolf Guard, he is like 20pts more expensive, but has all around better stats and rules. And the Glorified Death rule in annihilation games make him even more devastating for the simple fact that if the opponent leaves him alone, he'll tear through their army.

 

Best to have him behind Rhinos and whatnot like said. Never, ever, ever!, have him walking around by himself expecting to march up a flank on his own. That is where he is at his most useless, and is what I suspect the Warseer guy has done. I mean, come on, he should be getting in combat just as easy as a pack of Grey Hunters. Might take him an extra turn to do so, but that doesn't mean it won't happen.

there's 2 units my regular opponents fear. 1 wolf lord on TWM with all the extras and a lonewolf with TDA+ chainfist and SS. only one game vs eldar have i managed to not make the most of him but apart from that singular example he outperforms everything from soaking ridiculous amounts of firepower, hunting vindicators, land raiders, monstruous creatures, walkers or enemy HQs. i usualy send him ahead of everything else (when up against other melee armies of course) and he normaly gets some deathstar unit of BT terminators or vulcan+ SS+TH termies or whatever out of the transport to kill him and then proceed to do a countercharge on the most eficient part of enemy's army with my own combat specialists (read lord on TWM+ buddies).

 

dead or alive he gets the job done and a MAJOR part of my army

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.