Jump to content

Swiftclaws or Speeders?


MaleOpener

Recommended Posts

Good morning!

 

I have a slogging force, and I'm looking for some mobile support.

 

My force has :

 

3 10man BC packs, having a meltagun and a power weapon each.

 

Each BC pack is led by a wolf guard in terminator armor. They each carry a combi-melta and a chainfist.

 

A wolf lord mounted on a thunderwolf. He has a wolf tooth necklace, frost weapon, storm shield and Saga of the Bear.

 

A rune priest with the Chooser of the Slain. I use the powers Living Lightning and Tempest's Wrath.

 

I have two dreadnoughts with multi-meltas and the heavy flamer upgrade.

 

3 5man LF packs. One squad leader and the other four have missile launchers.

 

 

I believe I have around 240 to spend.

 

Suggestions?

 

Thanks in advance.

Link to comment
https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/
Share on other sites

two land speeder typhoons !!!!! these things are flying GOLD!!!!!

 

also i would give your rune priest storm caller since you are slogging, cover saves are your friend for sloggers!

 

 

Thank you for your speedy reply ...

 

Oh, lol, just caught what I said :)

I am a fan of landspeeders myself, use them with MM/HF, I rarely have a game that they aren't incredibly useful.

 

As an aside, is there a fluff reason for the terminator WG? I ask because with those guys attached to your BCs, they can't do a sweeping advance because of the WG in terminator armor.

 

-Huzzah

Deffinatly go with the mobility and fire power that the speeders give you. You all ready have quite a cc punch from your bc and lord. Either one of the speeder options is good, if you have the points why not take 2 of each. Hang back with the typhoons and let them shoot. Reserve your mm/hf speeders and use them for last turn turbo boosting on to objectives to contest.
I am a fan of landspeeders myself, use them with MM/HF, I rarely have a game that they aren't incredibly useful.

 

As an aside, is there a fluff reason for the terminator WG? I ask because with those guys attached to your BCs, they can't do a sweeping advance because of the WG in terminator armor.

 

-Huzzah

 

 

Thank you all for your suggestions.

 

And now for this question ...

 

Except for my LF packs, my force is an assaulting/slogging one. Both the combi-melta and chainfist, of the WGTDA, play important roles. Since my list is built around BC packs, I needed a little more 'bite' in CC with walkers and vehicles ...

 

After my melta weapon part is spent, the chainfist becomes a "sure thing".

 

Its just my style of play, and I enjoy the DoG rule.

 

 

Are you suggesting an improvement?

Except for my LF packs, my force is an assaulting/slogging one. Both the combi-melta and chainfist, of the WGTDA, play important roles. Since my list is built around BC packs, I needed a little more 'bite' in CC with walkers and vehicles ...

 

After my melta weapon part is spent, the chainfist becomes a "sure thing".

 

Its just my style of play, and I enjoy the DoG rule.

 

Are you suggesting an improvement?

 

I suppose it's a playstyle choice for you, I personally don't want a single model preventing me from wiping out the remnants of a squad, however, depending on who your opponents are, it may not come up very often.

 

To give you an example: if I were to charge 40 orks and make them flee from combat, I surely don't want 1 guy preventing me from killing the entire squad on a sweeping advance to let them shoot and then charge me on their turn.

 

I use WGPLs with PF & combimelta.

Add drop pods for your dreadnaughts (and maybe an extra you can drop empty) to make sure you dreadnaughts are in their face turn 1 and your footsloggers can get a little closer without being shot up. That multi-melta heavy flamer setup on the dreadnaughts is a relatively close range setup. If you are foodslogging them they probably aren't doing anything for 2-3 turns.
Except for my LF packs, my force is an assaulting/slogging one. Both the combi-melta and chainfist, of the WGTDA, play important roles. Since my list is built around BC packs, I needed a little more 'bite' in CC with walkers and vehicles ...

 

After my melta weapon part is spent, the chainfist becomes a "sure thing".

 

Its just my style of play, and I enjoy the DoG rule.

 

Are you suggesting an improvement?

 

I suppose it's a playstyle choice for you, I personally don't want a single model preventing me from wiping out the remnants of a squad, however, depending on who your opponents are, it may not come up very often.

 

To give you an example: if I were to charge 40 orks and make them flee from combat, I surely don't want 1 guy preventing me from killing the entire squad on a sweeping advance to let them shoot and then charge me on their turn.

 

I use WGPLs with PF & combimelta.

 

If you charge 30 Boyz (The most oyu can have in a squad) and do manage to break them, they will be 10 models or less, otherwise, they will be fearless. And if they are ten models or less, they are now under half and can't regroup. I suppose if they started at 20 and got to ten - NO LESS, and then you broke them they then can regroup. You example is poor.

 

I do agree that not being able to chase things down isn't worth it with Bloodclaws. IF you decide to go Grey Hunters, the termi is more viable with the banner option. From the looks of your list your not going for a powerhouse though so that argument may be invalid.

 

As far as your question. It looks like you already have a small amount of armor that are going to soak a lot of fire because everything else is on foot. Either keep the list you have and go speeders. Or, drop the Dreads and get the Bikes. You won't have any armor on the table at that point so Rune priests w/ cover saves will really annoy your opponents. Needing 2-3 Las cannons to kill one marine will ruin many anti-mech lists day.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.