MaleOpener Posted June 22, 2010 Share Posted June 22, 2010 Good morning! I have a slogging force, and I'm looking for some mobile support. My force has : 3 10man BC packs, having a meltagun and a power weapon each. Each BC pack is led by a wolf guard in terminator armor. They each carry a combi-melta and a chainfist. A wolf lord mounted on a thunderwolf. He has a wolf tooth necklace, frost weapon, storm shield and Saga of the Bear. A rune priest with the Chooser of the Slain. I use the powers Living Lightning and Tempest's Wrath. I have two dreadnoughts with multi-meltas and the heavy flamer upgrade. 3 5man LF packs. One squad leader and the other four have missile launchers. I believe I have around 240 to spend. Suggestions? Thanks in advance. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/ Share on other sites More sharing options...
jeremy1391 Posted June 22, 2010 Share Posted June 22, 2010 two land speeder typhoons !!!!! these things are flying GOLD!!!!! also i would give your rune priest storm caller since you are slogging, cover saves are your friend for sloggers! Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2442568 Share on other sites More sharing options...
MaleOpener Posted June 22, 2010 Author Share Posted June 22, 2010 two land speeder typhoons !!!!! these things are flying GOLD!!!!! also i would give your rune priest storm caller since you are slogging, cover saves are your friend for sloggers! Thank you for your speedy reply ... Oh, lol, just caught what I said :) Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2442573 Share on other sites More sharing options...
TheLastHuzzah Posted June 22, 2010 Share Posted June 22, 2010 I am a fan of landspeeders myself, use them with MM/HF, I rarely have a game that they aren't incredibly useful. As an aside, is there a fluff reason for the terminator WG? I ask because with those guys attached to your BCs, they can't do a sweeping advance because of the WG in terminator armor. -Huzzah Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2442616 Share on other sites More sharing options...
kickingbird Posted June 22, 2010 Share Posted June 22, 2010 Deffinatly go with the mobility and fire power that the speeders give you. You all ready have quite a cc punch from your bc and lord. Either one of the speeder options is good, if you have the points why not take 2 of each. Hang back with the typhoons and let them shoot. Reserve your mm/hf speeders and use them for last turn turbo boosting on to objectives to contest. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2442669 Share on other sites More sharing options...
MaleOpener Posted June 23, 2010 Author Share Posted June 23, 2010 I am a fan of landspeeders myself, use them with MM/HF, I rarely have a game that they aren't incredibly useful. As an aside, is there a fluff reason for the terminator WG? I ask because with those guys attached to your BCs, they can't do a sweeping advance because of the WG in terminator armor. -Huzzah Thank you all for your suggestions. And now for this question ... Except for my LF packs, my force is an assaulting/slogging one. Both the combi-melta and chainfist, of the WGTDA, play important roles. Since my list is built around BC packs, I needed a little more 'bite' in CC with walkers and vehicles ... After my melta weapon part is spent, the chainfist becomes a "sure thing". Its just my style of play, and I enjoy the DoG rule. Are you suggesting an improvement? Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2443401 Share on other sites More sharing options...
Vulcanus Posted June 23, 2010 Share Posted June 23, 2010 A WG in TDA adds significant survivability to a squad of slogging BCs Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2443446 Share on other sites More sharing options...
PKAwolf Posted June 23, 2010 Share Posted June 23, 2010 typhoons is win run with H bolters and stay out of range double tapping the the krak launchers if the infantry gets close enough you can swap to frag (now a defensive wep) and unload with the H bolter AND STILL MOVE 12" Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2443469 Share on other sites More sharing options...
TheLastHuzzah Posted June 23, 2010 Share Posted June 23, 2010 Except for my LF packs, my force is an assaulting/slogging one. Both the combi-melta and chainfist, of the WGTDA, play important roles. Since my list is built around BC packs, I needed a little more 'bite' in CC with walkers and vehicles ... After my melta weapon part is spent, the chainfist becomes a "sure thing". Its just my style of play, and I enjoy the DoG rule. Are you suggesting an improvement? I suppose it's a playstyle choice for you, I personally don't want a single model preventing me from wiping out the remnants of a squad, however, depending on who your opponents are, it may not come up very often. To give you an example: if I were to charge 40 orks and make them flee from combat, I surely don't want 1 guy preventing me from killing the entire squad on a sweeping advance to let them shoot and then charge me on their turn. I use WGPLs with PF & combimelta. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2443609 Share on other sites More sharing options...
Heimdall Skullcrusher Posted June 23, 2010 Share Posted June 23, 2010 Add drop pods for your dreadnaughts (and maybe an extra you can drop empty) to make sure you dreadnaughts are in their face turn 1 and your footsloggers can get a little closer without being shot up. That multi-melta heavy flamer setup on the dreadnaughts is a relatively close range setup. If you are foodslogging them they probably aren't doing anything for 2-3 turns. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2443643 Share on other sites More sharing options...
MaleOpener Posted June 24, 2010 Author Share Posted June 24, 2010 Ah, more good suggestion! Maybe I'll have a go at non-TDA WG. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2444591 Share on other sites More sharing options...
Coverfire Posted June 25, 2010 Share Posted June 25, 2010 Can Land speeders shoot after deep striking? I know it use to be considered that they had moved Flat Out... but now that Land Raiders can deep strike and presumably shoot(?) I thought I would revisit the question. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2445167 Share on other sites More sharing options...
MaleOpener Posted June 25, 2010 Author Share Posted June 25, 2010 I've been taking everyones' questions to heart, and have a post in the SW army list forum. Rewriting my 2000k list Please feel free to check it out, if you wish. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2445461 Share on other sites More sharing options...
saphius Posted June 25, 2010 Share Posted June 25, 2010 Except for my LF packs, my force is an assaulting/slogging one. Both the combi-melta and chainfist, of the WGTDA, play important roles. Since my list is built around BC packs, I needed a little more 'bite' in CC with walkers and vehicles ... After my melta weapon part is spent, the chainfist becomes a "sure thing". Its just my style of play, and I enjoy the DoG rule. Are you suggesting an improvement? I suppose it's a playstyle choice for you, I personally don't want a single model preventing me from wiping out the remnants of a squad, however, depending on who your opponents are, it may not come up very often. To give you an example: if I were to charge 40 orks and make them flee from combat, I surely don't want 1 guy preventing me from killing the entire squad on a sweeping advance to let them shoot and then charge me on their turn. I use WGPLs with PF & combimelta. If you charge 30 Boyz (The most oyu can have in a squad) and do manage to break them, they will be 10 models or less, otherwise, they will be fearless. And if they are ten models or less, they are now under half and can't regroup. I suppose if they started at 20 and got to ten - NO LESS, and then you broke them they then can regroup. You example is poor. I do agree that not being able to chase things down isn't worth it with Bloodclaws. IF you decide to go Grey Hunters, the termi is more viable with the banner option. From the looks of your list your not going for a powerhouse though so that argument may be invalid. As far as your question. It looks like you already have a small amount of armor that are going to soak a lot of fire because everything else is on foot. Either keep the list you have and go speeders. Or, drop the Dreads and get the Bikes. You won't have any armor on the table at that point so Rune priests w/ cover saves will really annoy your opponents. Needing 2-3 Las cannons to kill one marine will ruin many anti-mech lists day. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2445848 Share on other sites More sharing options...
Hotspur Posted June 27, 2010 Share Posted June 27, 2010 LS Typhoons all the way. In one of my builds I run a full squadron of typhoons; they have definitely caused a lot of headaches for my opponents. Link to comment https://bolterandchainsword.com/topic/204816-swiftclaws-or-speeders/#findComment-2447442 Share on other sites More sharing options...
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