Jump to content

The PDF Codices DO NOT replace our physical books


Astrator

Recommended Posts

They smack us with something that hurts, and give us nothing in return..

that is not true. GW could have just told that WH/DH codex are illegal for play in 5th ed or that they are legal if your opponents say ok . With the pdf you have got an option to play[you will probably lose with the DH , but it is different story].

I am not sure what GW was thinking when they sent out that mini update. They smack us with something that hurts, and give us nothing in return.. If anything they could just reorder the book a little and post up a new page with what we are allowed to have and the rules that go with it, make it a half page or something, smack a huge picture in there with it..

 

To me, seeing what they did there makes me wonder if we are getting a new codex, or if we are, when we are getting it. If we were getting a new codex soon why make up something like that?

 

It seems like a temporary solution, seeing as they do not want to print another x-thousand copies of the current codices, and GW have been wanting to do away with reliance on other codices (notice how it doesn't say 'refer to the Space marine codex' for rules on half of your Space Wolves wargear and models anymore)

Allies is something else they wanted to abolish too, for both the reason above and to stop the Inquisitor & Mystics combo and the use of our broken 3rd edition wargear in IG and SM armies.

 

If GW really wanted to fix the Mystics and wargear problems, they could have made an errata to fix up all of our faulty or irrelevant weapons, rules, psychic powers and wargear.

 

If they really did remove the Grey Knight Special rules from the PDFs, they really are idiots. DH are now 4th ed IG with nothing but Kasrkin and Land Raiders.

I hope you're happy, GW, because several thousand paying customers aren't!!!

And it deserves its own thread? Are you so desperate that you can't reply to the gazzilion threads on the subject so far?

 

Inq Nicole is 100% right. The WH codex was updated, it's more than enough to confirm GW's intentions. Someone got an "it's being worked out as we speak", and now we got this fix. ANY email prior to that becomes null and void - they were all contradictory, anyway.

 

Grow up.

nope sorry whiteinferno the codecies are still valid.

 

“I would like to clear up some questions regarding the PDF downloads of Codex: Daemonhunters and Codex: Witch Hunters that we recently made available on games-workshop.com.

 

 

 

These downloads do not replace or invalidate the printed codex books that customers may own; we are making the rules to field an army of Daemonhunters or Witch Hunters available, for free, to registered members of the Games Workshop website who do not already own copies of these books. We are not taking anything away from any customers, we are offering something to them. For free.

 

 

 

We have also removed the rules for Allied Space Marines and Inducted Imperial Guard from the PDF downloads. Again, if customers with the printed codex books wish to continue to use these rules from the books they have bought, they can do so. Customers who have the downloadable PDF will be able to use it to build dedicated Daemonhunters and Witch Hunters armies. Customers should use whatever resources are available to them for building armies and playing games, whether those are printed books or PDF downloads.”

 

If you still want to argue then thats cool you can play with yourself I'll find someone who follows the rules.

08ak1 is completely correct, I imagine they were just trying to make the download smaller when they removed the earlier page. It still makes the pdfs really not user friendly or intuitive, especially for new or prospective players. I would imagine that many people interested in 40k would download what rules they could before they buy anything just to get an idea of how it all works. If I was new to 40k or GW then all this nonsense would really have disillusioned me! It takes an expert with the patience of Saint Celestine to decipher the pdf's secrets.

As noted, the GK special rules -- all the ones that still function, anyway -- are all still available on the final page of the PDF in abbreviated form. The version I downloaded has them on p. 3 ... it's odd that they would remove it "silently" for subsequent download.

 

So messed up. ;) Do they not have editors there in Nottingham?

Customers should use whatever resources are available to them for building armies and playing games, whether those are printed books or PDF downloads.”

 

Wait wait wait... I can use my Harlequins list again.... and squats? Will they be accepted at the GT? So yer really this answer means squat (not refering to the 40k things)... What we need to see is what Tournys decide and what people in fun games will let you play... some may say no taking I in your guard armies others might allow it... Some might let me use the Harlequins list... good times...

 

I know what has been said but hoe reality plays out is more important... and only time will tell...

hardy ha! honestly guys what do you expect a press release on the subject headlining all over the world?

 

but seriously guys I kjust got an email form GW aus retracting their previous stance on the PDF being an upload, all signs for me are now pointing to it being just a complementary thing.

NB: GW aus was the source of the emails saying that the PDF was the new rules.

 

Good morning,

Thanks for writing back. The inclusion of the Daemohunters and Witchhunters codices on our website wasn't an update - it merely made the two documents accessible to all players in a free of charge, easy to access manner. We simply wanted to ensure customers had access to these rules so that they could field their collections in their games.

As mentioned, it's likely we'll ultimately plan to re-release the Daemonhunters codex so always be sure to keep an eye on White Dwarf and the webstore for more information as it happens.

Don't forget that the Daemohunters codex also has a currently printed FAQ and Errata listing as well that may help you answer the most common questions you have about the listing, which you can view here;

http://www.games-workshop.com/MEDIA_Custom...5th_Edition.pdf

 

 

Thanks again, feel free to contact us again if you have any further queries.

not anymore. 3rd page is either the psychic powers Pts and description OR the inquisitorial henchmen starting page now.

 

The first copy of the PDF I downloaded after they put up has the GK rules on the third page. I still have on my computer, I didn't just imagine it. I've now downloaded the present version and it's gone! I knew I wasn't crazy!

 

Why would they do that? Remove a page they needed? Sure, they needed (from their own point of view) to reformat WH to get rid of the allies/induction rules but why take out this from DH, it defies logic!

 

Logic and Games Workshop? Now there's an oxymoron! :lol:

Customers should use whatever resources are available to them for building armies and playing games, whether those are printed books or PDF downloads.”

 

Wait wait wait... I can use my Harlequins list again.... and squats? Will they be accepted at the GT? So yer really this answer means squat (not refering to the 40k things)... What we need to see is what Tournys decide and what people in fun games will let you play... some may say no taking I in your guard armies others might allow it... Some might let me use the Harlequins list... good times...

 

No more mandatory inquisitors for assassins. Let's use the WD Assassin supplement.

This a reportedly been posted on the GW website (site seems down right now...)

 

We recently made the Witch Hunters and Daemonhunters codexes available to download as PDFs. Since then, we've received a spate of emails asking questions about the difference between the PDFs and the original, printed copies. Rather than reply to you all individually, I thought I'd try to answer your questions here. Firstly, the rules for allied Space Marines and Inducted Imperial Guard were originally written to reference books that have since gone out of print, so we streamlined the rules required to allow players to collect an army of Daemonhunters or Witch Hunters. The Daemonhunters army list uses the Standard Force Organisation chart, which you'll find on page 87 of the Warhammer 40,000 rulebook. The other point that seems to be causing the most confusion is whether or not the PDF versions supersede the printed versions. They don't: you should feel free to continue to use whatever resources you have available to play your games with; the PDF does not overrule or invalidate the printed Codex book. Yes, this may mean that you and your opponent are using what are essentially different army lists for the same army but not every Inquisition force will comprise of the same elements (highly specialised and secretive forces that they are). And if you'd rather use the same one as your opponent, why not simply decide which version you collectively want to use and share the rules between one another? As for tournaments and gaming events, it's entirely up to the organisers to decide which version to use; it is after all their event

 

I still think they should have put the whole dex, but at least they had the decency to address the problem.

 

Phil

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.