ZONKEY Posted June 25, 2010 Share Posted June 25, 2010 Hi, Canyou attach a jump pack HQ to a non jump unit, I am aware that the jump pack person can only move 6" as the HQ would have to move at the slower speed of the tactical squad Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/ Share on other sites More sharing options...
Slick Jimmy Posted June 25, 2010 Share Posted June 25, 2010 The short answer is yes. As soon as the IC moves out of Coherency though he is no longer attached to the unit. Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/#findComment-2445426 Share on other sites More sharing options...
Shadow Captain Corveus Posted June 25, 2010 Share Posted June 25, 2010 Slick Jimmy is correct. [Edit] I'm just reinforcing his reliability... Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/#findComment-2445455 Share on other sites More sharing options...
Arnil Posted June 27, 2010 Share Posted June 27, 2010 Well he would still be apart of the unit but out of coherency so you would have to get back into coherency...also I bet he would fall back 2d6 instead of d6 so he would be way out of coherency then and fall back more! Unless your a space marine I mean hahaha!! Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/#findComment-2447227 Share on other sites More sharing options...
Leonaides Posted June 27, 2010 Share Posted June 27, 2010 Now thats a really helpful, and totally wrong, reply. Thankfully Corveus was there 2 days earlier. Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/#findComment-2447293 Share on other sites More sharing options...
Grey Mage Posted June 27, 2010 Share Posted June 27, 2010 Well he would still be apart of the unit but out of coherency so you would have to get back into coherency...also I bet he would fall back 2d6 instead of d6 so he would be way out of coherency then and fall back more! Unless your a space marine I mean hahaha!! Now thats a really helpful, and totally wrong, reply. Thankfully Corveus was there 2 days earlier. Yeah, please disregard Arnils post, perhaps he was quite out of it. Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/#findComment-2447400 Share on other sites More sharing options...
Arnil Posted June 28, 2010 Share Posted June 28, 2010 Oh my....I'm dreadfully sorry....I was up for...56ish hours....reading up on Battlefleet Gothic! Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/#findComment-2447635 Share on other sites More sharing options...
Frosty the Pyro Posted June 28, 2010 Share Posted June 28, 2010 Oh my....I'm dreadfully sorry....I was up for...56ish hours....reading up on Battlefleet Gothic! BFG is alot of fun, I run some nids, nothing like FP 40 pyro batteries to the front arc to make people cry. Link to comment https://bolterandchainsword.com/topic/205026-can-you-attach-a-jump-pack-hq-to-a-non-jump-unit/#findComment-2447654 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.