karm Posted June 25, 2010 Share Posted June 25, 2010 Just wanted to clear one thing up, can I move flat out when scouting a fast skimmer vehicle? Such as a valkyrie, if so, does that mean I would count as being obscured for the first turn even though I might not be going first? Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/ Share on other sites More sharing options...
Frosty the Pyro Posted June 25, 2010 Share Posted June 25, 2010 you can move flat out, however if I recale due tot he wording of vehicles you do not get any benifits from it as the benifits come from having performed the action in the previous turn (and the scout move does not qualify as previos turn). Bikes turbo boost however does count as its benifits are aplied the turn after turbo bursting (and the first turn is in fact a turn). Weird but RAW. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2445791 Share on other sites More sharing options...
Seahawk Posted June 25, 2010 Share Posted June 25, 2010 Yes, you can move Flat Out when you Scout move. Because of wonky rules, a fast skimmer will count as being stationary (so no benefits at all) on the enemy's first turn, whereas Bikes Turboboosting do get their benefits because of the way the rule is worded. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2445834 Share on other sites More sharing options...
Acebaur Posted June 26, 2010 Share Posted June 26, 2010 We had a big arguement about this at my LGS. Ultimately even though it is RAW that you count as not moving and are not obscured it was ruled that you get the cover save because it made absolutely no sense the other way around. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2446034 Share on other sites More sharing options...
nurglez Posted June 26, 2010 Share Posted June 26, 2010 Logic and raw do not go hand in hand, though i reckon if this came up amongst my small playing circle, we would rule that it would carry over <_< Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2446053 Share on other sites More sharing options...
karm Posted June 26, 2010 Author Share Posted June 26, 2010 So I guess it's annother case of RAW not making logical sense (why am I not surprised). The purposes of player sanity I would allow anyone doing this to carry over cover saves if they were playing me, and I think others should do too. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2446236 Share on other sites More sharing options...
Race Bannon Posted June 26, 2010 Share Posted June 26, 2010 I disagree. A Scout move is defined by the movement rules. The Scout USR only allows a unit to be repositioned on the board and nothing else. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2446264 Share on other sites More sharing options...
Frosty the Pyro Posted June 26, 2010 Share Posted June 26, 2010 So I guess it's annother case of RAW not making logical sense (why am I not surprised). The purposes of player sanity I would allow anyone doing this to carry over cover saves if they were playing me, and I think others should do too. Â Actualy it does make logical sense. A scout move represents models roving ahead of the rest of the army before the battle starts, it no more represents actual movement than standard deployment in your deployment zone. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2446304 Share on other sites More sharing options...
karm Posted June 26, 2010 Author Share Posted June 26, 2010 So I guess it's annother case of RAW not making logical sense (why am I not surprised). The purposes of player sanity I would allow anyone doing this to carry over cover saves if they were playing me, and I think others should do too. Â Actualy it does make logical sense. A scout move represents models roving ahead of the rest of the army before the battle starts, it no more represents actual movement than standard deployment in your deployment zone. Â Then why do bikes get the cover save for turbo boosting? Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2446581 Share on other sites More sharing options...
Frosty the Pyro Posted June 26, 2010 Share Posted June 26, 2010 So I guess it's annother case of RAW not making logical sense (why am I not surprised). The purposes of player sanity I would allow anyone doing this to carry over cover saves if they were playing me, and I think others should do too. Â Actualy it does make logical sense. A scout move represents models roving ahead of the rest of the army before the battle starts, it no more represents actual movement than standard deployment in your deployment zone. Â Then why do bikes get the cover save for turbo boosting? because the rules are silly. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2446680 Share on other sites More sharing options...
karm Posted June 27, 2010 Author Share Posted June 27, 2010 So I guess it's annother case of RAW not making logical sense (why am I not surprised). The purposes of player sanity I would allow anyone doing this to carry over cover saves if they were playing me, and I think others should do too. Â Actualy it does make logical sense. A scout move represents models roving ahead of the rest of the army before the battle starts, it no more represents actual movement than standard deployment in your deployment zone. Â Then why do bikes get the cover save for turbo boosting? because the rules are silly. Â That man speaks the truth! But in all honesty, you cant really justify having one situation giving cover saves and the other not, I think if you are playing with scout moving bikes and vehicles it should be both get it or neither, because it is just completely unfair to allow bikes to get the saves annd skimmers not, even if it is RAW. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2447003 Share on other sites More sharing options...
Seahawk Posted June 27, 2010 Share Posted June 27, 2010 you cant really justifyYou can, via the rules. It's unfortunate, but any other way to play is only house-rules. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2447168 Share on other sites More sharing options...
karm Posted June 28, 2010 Author Share Posted June 28, 2010 you cant really justifyYou can, via the rules. It's unfortunate, but any other way to play is only house-rules. Â Urgh, that''s exactly why I avoid GT's and annoying players who get picky over the rules, imho, using a rule that makes absolutely no sense just because the rulebook hasnt covered that particular situation is no way to play the game. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2447893 Share on other sites More sharing options...
Seahawk Posted June 28, 2010 Share Posted June 28, 2010 because the rulebook hasnt covered that particular situation is no way to play the game.But, it does cover the situation. Everything is spelled out clear as day. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2447957 Share on other sites More sharing options...
karm Posted June 28, 2010 Author Share Posted June 28, 2010 If they actually intended on that being the outcome, then they are even worse than I thought they are. When I said 'not covered' I mean overlooked a situation in which the rules make no sense at all. Even if the rules do reach a conclusion to a particular situation, it doesn't mean GW intended it to be that said conclusion. They make mistakes, like all of us, it's up to us to use our better judgement to make games fair and enjoyable for everyone. Link to comment https://bolterandchainsword.com/topic/205052-scout-moving-vehicles/#findComment-2448000 Share on other sites More sharing options...
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