Godhead Posted June 27, 2010 Share Posted June 27, 2010 I'm a bit uncertain as to if you MUST include two IG troop choices to include the 1 Leman Russ battle tank in a WH army since they've change the IG codex last year. Can anyone help clear it up for me? Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/ Share on other sites More sharing options...
Uncle Mel Posted June 27, 2010 Share Posted June 27, 2010 Induction is intentionally left out in the new online codex (which is newer then the old printed so supercedes) Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2446904 Share on other sites More sharing options...
Dark Dajin Posted June 27, 2010 Share Posted June 27, 2010 I still do not think that the online codex supercedes. Simply because it is not a 'new' release, merely an abbreviated electronic version. Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2446920 Share on other sites More sharing options...
Gentlemanloser Posted June 27, 2010 Share Posted June 27, 2010 I'ts a deliberate update (Rules weren't C&P missed out, they were replaced by new pictures) It's the latest version. These two cannot be in question, can they? Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2446926 Share on other sites More sharing options...
Justicar Valius Posted June 27, 2010 Share Posted June 27, 2010 Simply because this is the newest format it does not allow you. HOWEVER, my friends and I don't use allies anyway but we do use the GK special rules and I'm sure that we will coontinue to use the old, printed, dead tree version. So if you use the proper codex then yes you must take 2 infantry platoons (or nore if you want) to get 1 leaman russ, standard, not in a squadron. You could also take either of the sentinel squadrons or a rough rider unit. Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2446928 Share on other sites More sharing options...
Batface the Hat Posted June 27, 2010 Share Posted June 27, 2010 Last I checked the Induction rules were still in the new PDF 'dex. I'll go check again now, and if this isn't updated in ten minutes, you can bet they're still there. Ok, they're gone now. Go go us! :rolleyes: Ah well, its better for the guardsmen this way. If I recall, one of the reasons WH's would fight guard was because they came back from a successful mission against an enemy. Since they were exposed to the enemy in the obvious battle, we cannot risk their Faith having faltered, and must eradicate them now, just in case! -the Hat Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2447001 Share on other sites More sharing options...
Uncle Mel Posted June 27, 2010 Share Posted June 27, 2010 try using the old link but add an underscore at the end ;) EDIT: They chnaged it form this to this check the pages 16 Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2447217 Share on other sites More sharing options...
Eltnot Posted June 27, 2010 Share Posted June 27, 2010 try using the old link but add an underscore at the end ;) EDIT: They chnaged it form this to this check the pages 16 Aww crap! This really does stuff me up. Now I have to sort out with TO's what rules I'm to use for all the events I want to attend. Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2447451 Share on other sites More sharing options...
Inquisitor Fox Posted June 30, 2010 Share Posted June 30, 2010 As per my post here I am closing this topic. Please return to your regularly scheduled B&C activity. EDIT: I was originally going to close this topic, however it's a clarification question on Induction that got side railed by comments about the PDF Codices. I'm re-opening it due to it's actual intent, please refrain from inserting comments about the PDFs in here, as the simple statement that the PDF version doesn't have the rules for Induction in it has already been pointed out. Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2450047 Share on other sites More sharing options...
number6 Posted June 30, 2010 Share Posted June 30, 2010 The induction rules for IG are what they are. You still must induct two IG Troops choices before you may select a Leman Russ. If the question you're asking is "why is this the case" ... the reason is "because". :huh: I think the intent was to not let you actually play an army significantly similar to the IG (3rd edition IG, at least, which is what it was at the time of the WH codex writing). Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2450165 Share on other sites More sharing options...
Obliterator Posted June 30, 2010 Share Posted June 30, 2010 I think the 2 troops requirement was mainly meant to keep it all fluffy. While you could induct Imperial Guard in your Witchhunter army, you needed to take a nice and balanced army, not basically pick up one cheap troop choice and then go to town on the special units. Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2450210 Share on other sites More sharing options...
Inquisitor Fox Posted June 30, 2010 Share Posted June 30, 2010 I think it also was meant to keep the fluff of the Space Marines and Imperial Guard intact. As a general rule, neither force deploys armored or specialist assets independantly in the field, such units are commonly attached to other generalist forces. Requiring Troop choices reflects this, as such assets are rarer than their infantry counterparts, especially with the whole "dwindling technology" angle. In at least the Imperial Guard resources I have, it specifically mentions armored units being attached to infantry formations, and the infantry is the endless resource, not the weapons or armor. Indeed, the Uplifting Primer even says it's more important to save the special weapon than the trooper wielding it and has penalties for failing to do so! Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2450217 Share on other sites More sharing options...
Grey Mage Posted July 1, 2010 Share Posted July 1, 2010 Its not like taking a couple of platoons, or veteran platoons, is usually a hastle- theyre fairly reliable units. Now with orders! Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2450544 Share on other sites More sharing options...
Zode Posted July 1, 2010 Share Posted July 1, 2010 It always seemed to me that if you want to take anything other than troop choices from the guard you might as well be playing a guard army with GK added rather than the other way around. By the time you put all the required guard units on the table you'll essentially be playing with a watered down guard army anyway. Of course, I have the old guard dex, so this may be less true now, I'm not sure. Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2451172 Share on other sites More sharing options...
Lady_Mournival Posted July 4, 2010 Share Posted July 4, 2010 Induction is intentionally left out in the new online codex (which is newer then the old printed so supercedes) Incorrect, if you call the GW line, or you simply feel like being lazy and look in the topic here on B&C (Link: http://www.bolterandchainsword.com/index.p...howtopic=205396 ) it states that the printed codices supersede the new cut-down pdfs. Gotta love that my Daemon hunters arn't nerfed -_- Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2453141 Share on other sites More sharing options...
Uncle Mel Posted July 4, 2010 Share Posted July 4, 2010 Induction is intentionally left out in the new online codex (which is newer then the old printed so supercedes) Incorrect, if you call the GW line, or you simply feel like being lazy and look in the topic here on B&C (Link: http://www.bolterandchainsword.com/index.p...howtopic=205396 ) it states that the printed codices supersede the new cut-down pdfs. Gotta love that my Daemon hunters arn't nerfed :wallbash: well that was posted before GW came with that answer and at the time This is what I tought to be correct As for induction, I think an infantry platoon is quite good to have in a DH army, The leman russ is a nice gimmick but, like the OP said needs two infantry platoons to select. Two infantry platoons and a russ means you're in for about 500 pts IG. Which is quite alot. I personally use one barebones platoon as disruption squads to harass the opponent Link to comment https://bolterandchainsword.com/topic/205148-inducted-guard-in-a-wh-army/#findComment-2453200 Share on other sites More sharing options...
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