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Of Logan and Ragnar.


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Greetings fellow wolf brothers and sisters!

 

I've been pondering about a few lists, and was looking for some imput.

 

1. Loganwing - What would make a good Loganwing force? I assume WG in a mix of TDA/PA, at least a LR type, but what about support? Predators? Dreadnoughts? Long Fang packs? How would I arm my WG? What roles should I consider? Can I claim objectives without difficulty? All advice/imput is greatly welcomed.

 

2. Ragnar's Claws - Looking to make a slogging force with Ragnar, and plan to place him in a WG pack. Thinking of going crazy with BCs, but any pack will do. Should I have Ragnar, and his pack, placed in a LR or could I get away with slogging them? Are there any downsides of using him? Should I spend the points on his wolves?

 

 

I may be asking a lot, but I greatly admire the help I gain on these forums. Anything, anything at all, you can think of I'd like to hear.

 

 

Thanks in advance.

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Wha? Wolf guard get +2 attacks on the charge? I.. dont think so.

 

Also, his +d3 attacks, on Blood Claws, effective changes to a +2 OR +d3, as in.. you will never have 1 attack, you will for sure have 2.. and you might get 3 even.

 

IMO he is better with Grey Hunters for the Standard.. but i suppose you could do some nasty WG with all Frost Weapons for a str 6 on the charge mass of death.

 

Ragnar lives for the charge, a Land Raider is a very good idea for him, no idea about foot slogging.. i suppose if your going to walk, you might as well take his extra wolves.

 

Another fun thought.. if you have Canis.. it makes Ragnar's wolves Ini 5.. then his charge makes them ini 6!

The Jarl is accompanied by his Þegns, so should the Wolf Lord be accompanied by his Wolf Guard.

 

Ragnar should be training the Wolf Guard in his Great Company to become Lords one day. The Bloodclaws may be able to identify with him, but his skills are too far advanced for them to learn right away. They must still master the basics.

 

That's why his Wolf Guard should be training his Blood Claws.

 

Run Ragnar with his Wolf Guard.

1. It's called "Logan's Heroes" :angry: as Branek Icefang said, we don't wear dresses.

Being the fact that Logan is the Great Wolf I would think that his force would be the most versitile of all the Wolf Lords. You could add in pretty much whatever you wanted, he's the friggin' Great Wolf after all!

What you need to realize is that your army's ability to do well on the tabletop has more to do with your abilities as a player than any "master list" we can give you. Yes, Grey Hunters will always be good and definately have their place in a Logan list. I would shy away from taking too many Wolf Guard in TDA but I would take Arjac if you don't already.

 

2. I really don't have any experience with Ragnar but like everything else, try out different options and find out what works with your playstyle. If he works best for you in a Bloodclaw pack than take him with one. If you want to take a lot of power weapons with him than take him with a Wolf Guard Pack. The Wolf Standard in a Grey Hunter Pack would of course come in handy.

Point is, you'll learn a lot more about what works from playtesting than from us. Just sayin'.

 

Best of luck to you!

I haven't tried it on the table yet, but this combination sounds like fun:

 

Ragnar + 2 wolves

 

10 Grey Hunters

1 with Power Fist

2 with Meltaguns, Plasmaguns or Flamers

1 with Mark of the Wulfen

1 with Wolf Standard

 

On the charge they would get

  • 33-55 Str 5 attacks
  • 3-10 Str 5 rending attacks
  • 2-4 Str 9 attacks
  • 6-8 Str 6/WS 6 attacks

 

(This is off the top of my head, without the rulebook in front of me. But I'm pretty sure it's accurate)

 

Against Space Marines, that's an average of 60.5 attacks, approximately 35 hits, 22 wounds, and 12 failed (or disallowed) saves. And, thanks to the Furious Charge Initiative bonus, 11 of those unsaved wounds occur before the targets can strike back. It gets even better once Ragnar's saga kicks in or the Grey Hunters activate their Wolf Standard (for an average of about 10 rerolled attacks).

 

I love the synergy here. Ragnar gives a bonus, the Grey Hunters give one back and both units get stronger. To top it off, this combo is a scoring unit and it fits perfectly inside a Land Raider Crusader.

 

from a fluff perspective, I like the idea of the Wolf Guard accompanying their Lord. But if there was ever a lord who'd leave the guard behind to join (and inspire) his troops, it's Ragnar.

Lots of misinformation in this thread.

 

WG do NOT have a special rule on the charge. They simply have a better profile with 2 attacks. That is not the same as a BC with a special rule granting A+2 on the charge. WG benefit just fine from Ragnar's rules with no potential loss of attacks.

 

 

WG are the ideal unit for Ragnar because they can all be equipped withl wargear to benefit from Ragnar's FC and insane bravado

Every single model in the unit can have a power weapon striking at S5 and I5. MEQ targets won't know what hit them. You can also plow through elite units like terminators with this sheer amount of power weapon attacks and not break a sweat.

 

And forget using Canis to improve fenrisian wolf performance...get a wolf priest with saga of the wolfkin. You just saved about 70pts and improved wolves AND whatever unit the WP joined to grant preferred enemy

Greetings fellow wolf brothers and sisters!

 

I've been pondering about a few lists, and was looking for some imput.

 

1. Loganwing - What would make a good Loganwing force? I assume WG in a mix of TDA/PA, at least a LR type, but what about support? Predators? Dreadnoughts? Long Fang packs? How would I arm my WG? What roles should I consider? Can I claim objectives without difficulty? All advice/imput is greatly welcomed.

 

2. Ragnar's Claws - Looking to make a slogging force with Ragnar, and plan to place him in a WG pack. Thinking of going crazy with BCs, but any pack will do. Should I have Ragnar, and his pack, placed in a LR or could I get away with slogging them? Are there any downsides of using him? Should I spend the points on his wolves?

 

I can't speak to the Logan-wing force as I haven't run it, but you've already been provided a link to a thread with a lot of good discussion on that build.

 

I can, however, speak to using Ragnar in your force. I got to play four games this past week, and I used Ragnar in every game, with a great deal of success. My build uses Ragnar attached to 8 Grey Hunters (Flamer, and Power Weapon), with a Wolf Guard Leader (Bolt Pistol and Power Fist). I used a standard Land Raider Phobos to get them where they needed to be to get the charge in every game, and this unit performed exactly as needed without fail, every time. The only thing I would have done differently is to include a Wolf Standard (which I will, whenever I bother to get another one painted), and I am considering dropping one of the Hunters so that I can upgrade the Wolf Guard Leader to a Heavy Flamer + Chain Fist in TDA build, and still have the unit fit in the Land Raider. The rest of the army was a footslogging force (the Land Raider and a Venerable Dreadnought were my only vehicles), although I have the option to put three other units in Drop Pods.

 

Because of their "Ultra-Grit" weapons load (Boltgun, Bolt Pistol, and CCW), the Hunters do just as well in close combat as any other type of unit, and their Wolf Standard helps to ensure Ragnar gives them more than just +1 Attack on the charge. When they are done charging everything within arms reach, the unit remains a Scoring troops unit that can control an Objective if you need them to. Ragnar's S6 Frost Blade, the Hunter's S5 Power Weapon, and the Wolf Guard Leader's S9 Power Fist are usually more than enough to make short work of the enemy, and I haven't noticed a need for more Armour/Feel-no-pain ignoring weapons in the unit.

 

If you were able to field Ragnar with a unit of Wolf Guard in Power Armour they would be better, of course, since they each come with 2 Attacks Base + 1 for giving them an off-hand Pistol, and they are only 3 points each more expensive than the Grey Hunters. Additionally, you would be able to give them more than just 1 or 2 Special Close Combat Weapons if you so desired, and you could give them some Combi-Weapons (Flamers and Meltas) for additional capability. There are some drawbacks to this alternative, however, the first of which is that they are not-Scoring (unless you also have Logan, which would be pretty expensive running in combination with Ragnar). The second drawback is that you would probably want to have a full 9 Wolf Guard in Power Armour to accompany Ragnar in the Land Raider, which doesn't leave you but 1 Wolf Guard to assign out as a WGL for another pack. To get more Wolf Guard Leaders, you would have to use up a 2nd Elite slot, which isn't worth it, in my opinion.

 

You could, of course, field him with Wolf Guard in Terminator Armour, but then the unit would get quite a bit more expensive, and still wouldn't be Scoring.

 

DV8 has used Ragnar plus Arjak plus 8 Grey Hunters in a Drop Pod with success, as well, but I've grown to love the Land Raider for the (almost) guaranteed charge where I need it.

 

Valerian

 

IT'S NOT CALLED A LOGANWING!!!!!!!! DO WE LOOK LIKE WE WEAR FRIGGING DRESSES???????

 

Don't get your panties in a wad. The use of the term "Logan-wing" is just as good as any other moniker that has been invented to describe a Wolf Guard-centric force, allowed by Logan's special rule.

Once again, its pleaseing to know an old ( lol ) she-wolf can still get advice around here :)

 

Taking these tips to heart, I'll be creating my first list(s) and post them to be picked apart.

 

Since I'll be waiting for the new warhammer armybooks/models to be released, I'll eventually create both Grimnar's and Ragnar's Great Companies.

 

I'll still check back with this thread and see what anyone else has to say :)

 

Thanks again.

I run Ragnar in almost every game since I play his GC, only lost him once when he was on foot :devil: .

My favorite setup(only used in large games ;) )is him with 3 normal and 3 Twin Wolfclaw Termies, plus 3 PA SS/TH all in the crusader for 967pts.

This pack kills what it charges, period :) try charging more than one unit.

Footslogging Rags only in Cities of Death and games with lots of cover, with the wolves.

LR in any Variant is the best choice for me.

Mind that you don't really need a big pack of WG for the effect and that killing everything in one turn means standing in front of guns the next ;) .

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