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WH - changes with the new PDF


Eltnot

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Just thought I'd start this thread to help summarise for WH players, the changes and oddities we now have to get used to with our "new" codex. This is NOT a rant thread, but just a thread to find all of the changes to bring players up to speed. Post up anything else I've missed and I'll try to keep this post up to date.

 

Army Build

Option to ally WH with other armies has been removed.

Option to take Inducted units from C:IG and C:SM has been removed (latest version online, changed from originally released version).

Option to take Adversaries has been removed.

 

Transports

Rhino - only has one fire point, so only a single model may shoot out from it.

Chimera - not amphibious. Only two fire points (nothing about lasguns firing).

Smoke Launchers - as per the BRB (was already updated in latter printings but many players still own early print runs).

 

Heavy Support

Immolator - only has one fire point.

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https://bolterandchainsword.com/topic/205211-wh-changes-with-the-new-pdf/
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As per my post here I am closing this topic. Please return to your regularly scheduled B&C activity.

 

EDIT: I was originally going to close this one, however it's just summarizing the differences and has no complaining or flaming, so it can stay.

Transports

Rhino - only has one fire point, so only a single model may shoot out from it.

Chimera - not amphibious. Only two fire points (nothing about lasguns firing).

Smoke Launchers - as per the BRB (was already updated in latter printings but many players still own early print runs).

 

Heavy Support

Immolator - only has one fire point.

Both the Rhino and Immolator only had 1 fire point before, so nothing really changes on that part. But when you're used to playing the Marine Rhinos, I agree you'll need to adapt to this :lol:

One thing that did change in the 'new' version is that Witchhunter Rhinos now also get the repair special rule, which makes the new version a tad more viable for the mechanised pure Sister forces out there.

At first glance it appears like the worked in some of the wording clarifications from the FAQ. I haven't had time to line by line it, this weekend doesn't look promising for that as it's my youngest son's first birthday and then the 4th. Perhaps sometime next week I might have a moment to go over it with a fine tooth comb.
Both the Rhino and Immolator only had 1 fire point before, so nothing really changes on that part. But when you're used to playing the Marine Rhinos, I agree you'll need to adapt to this :lol:

One thing that did change in the 'new' version is that Witchhunter Rhinos now also get the repair special rule, which makes the new version a tad more viable for the mechanised pure Sister forces out there.

Older printings had one fire point that two people may fire from, the newer printings changed this just to be one fire point. Since this is a get up to speed thread, I thought I'd include those points for those who up until now have been using older printings.

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