Leardinal Posted June 28, 2010 Share Posted June 28, 2010 I did a search on this site and also on some others but have found no awnser to the question My group and I have been discusing. The question: does the sanguinary priests' bubble extend out of his vehicle, or only if it has fire points? I have seen lots of people on the b&c using sp in razor backs, and I have seen others on bols, "yes, the truth hurts", and BoW. I have yet to see any backing rule wise and precident besides eldar psykers and imperial commanders in chimaras. My group is preaty laid back, but they still would like some reason for this other than wishful thinking. Thanks in advance, and sorry if this has already been posted. Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted June 28, 2010 Share Posted June 28, 2010 It is the same as using a psychic power in a vehicle you measure from the hull so I would say yes. Link to comment Share on other sites More sharing options...
Dingareth Posted June 28, 2010 Share Posted June 28, 2010 This has been discussed in about three threads already, and yes, area of effect items- Sanguinary Priests, Pedro Kantor, ect work from inside tanks, regardless of fire points. Link to comment Share on other sites More sharing options...
Leardinal Posted June 28, 2010 Author Share Posted June 28, 2010 First off, thanks for the replies. @ Lucian: I thought psycic powered only worked if there was a fire point, or is that just a psycic shooting attack? @ Dingareth: I figured there where more posts, but your comment is compleatly unhelpful. You reason is that "it just is" and I need some actual rule or precident. My group does not use international turny rules or faq's, so of this is where you are pulling this rule please let me know. Futhermore, if it was a descion reached by the site I can not use that either, they want something more solid. Sorry to keep bringing this up. Link to comment Share on other sites More sharing options...
Dingareth Posted June 28, 2010 Share Posted June 28, 2010 ...When I said it had been discussed a lot I figured that would get you to scroll down to any of the other 3 threads I found in the search. But to answer your question, it's page 66 you're after that will give you explicit permission to measure to the hull for area of effect abilities. Link to comment Share on other sites More sharing options...
Leardinal Posted June 28, 2010 Author Share Posted June 28, 2010 Oh. I wasn't trying to be rude, but the search kept giving me an error and I didn't see a discussion about it on the next couple of pages of topics. Thank you for the page, now I have to go read it so I know what I am talking about when I talk to my group again. Link to comment Share on other sites More sharing options...
Leardinal Posted June 29, 2010 Author Share Posted June 29, 2010 Ok, you are getting very good at making me feel stupid. I have read all of the rules on transports from page 66 in the rules and aperantly missed what you mean. Where are you pulling the page number from, or are you misinterpiting the diagram explaining embarking? Link to comment Share on other sites More sharing options...
Volcatus Posted June 29, 2010 Share Posted June 29, 2010 Page 66 is the correct reference. Under the Embarking subheading, last sentence. "If the players need to measure a range involving the embarked unit (except for its shooting), this range is measured to or from the vehicle's hull." The key being "(except for its shooting)", which would fall under the Fire Points rules instead. The Grail effect is not a shooting attack, ergo the use of the hull measurement rule. EDIT: Fixed a BBCode tag. Link to comment Share on other sites More sharing options...
Dingareth Posted June 29, 2010 Share Posted June 29, 2010 Volcatus is right on with that one, GW has the tendency to hide very important rules in strage places sometimes. Link to comment Share on other sites More sharing options...
Priest33 Posted June 29, 2010 Share Posted June 29, 2010 you dont use faq's? have fun with your str 10 single shot no blast vindicators then. Or your terminator sang priest that no longer grants fnp and fc as he no longer has the wargear that does it. (2 examples off the top of my head) Page 66 in the brb is correct page, and note its an area of effect so it would be mesured from the hull, no firepoints needed. Link to comment Share on other sites More sharing options...
Leardinal Posted June 29, 2010 Author Share Posted June 29, 2010 Oh. I would have not figured out that is what that ment. Thanks for putting up with me. @ priest33:Off topic, but I would use the inat faq's, but the group won't accecpt any rules besides those put out by gw, which is why I needed the spacific rule. Dosen't the rule for ordence give a large blast template? I never run priests in term armor, but if I did that would be annoying. Link to comment Share on other sites More sharing options...
Priest33 Posted June 29, 2010 Share Posted June 29, 2010 na sadly it doesnt, its a copy and paste from the old sm codex that didnt have the blast either. Crazy old GW eh? hehe Link to comment Share on other sites More sharing options...
Leardinal Posted June 29, 2010 Author Share Posted June 29, 2010 Wow, the same goes for whirlwinds then... Link to comment Share on other sites More sharing options...
Dingareth Posted June 29, 2010 Share Posted June 29, 2010 Well, I wouldn't bother with the INAT to be honest, too many "rules changes" under the guises of "clarifications" if you ask me. But y'all don't even use the GW ones, if only as a foundation? Link to comment Share on other sites More sharing options...
Leardinal Posted June 29, 2010 Author Share Posted June 29, 2010 No, we use the gw ones. Unfortanatly, I doubt I could use other armies. For example, I was playing daemonhunters, and the witch hunter FAQ addressed a isseue with the orbital bombardment. I was told I could not use it since I was not witch hunters. Our group is more painting than playing, but the big thing is I am the only actual space marine player. The others play mostly guard gulines, so they don't realy move and I have to look up intreasting tactics and then they think it is op if gw doesn't ok it spacificly for that army,(though, to be fair, a land raider that rolls around giving fnp/fc to everything in 6" does seem to borderline op, though no more than tank commander pask in the punisher tank) Link to comment Share on other sites More sharing options...
Dingareth Posted June 29, 2010 Share Posted June 29, 2010 Well then, if you're playing against some 4th edition guard armies, your best bet is as many deep striking assault squads as possible. Get 2 meltas and an infernus pistol, a few quad melta honor guard squads and you'll be golden. Also, libbys with fear of the darkness will teach then to be stubborn asses :) Link to comment Share on other sites More sharing options...
Leardinal Posted June 29, 2010 Author Share Posted June 29, 2010 Lol. You forgot to include powerfists for when the tank miraculously survives all that melta. When I said "guard gulines," I meant "guard gunlines." Their tanks aren't what kill my marines, though the executioner and punisher do their own fair share of damage, it is their comical amount of autocannon teams. When the opponent fields two platoons, has two 3 autocannon teams in each one, and has autocannons in the platoon command squads, then not even feel no pain and the high armor of marines can keep up all the time. Add to that all the lasgun fire from a 20 man combined infantry squad with first rank fire, second rank fire, and most of my marines are down after their first turn. Although Fear the Darkness seems to be made to make guardsmen flee, they put commissars in these combined squads to make them stubborn. This is the whole reason for this topic. I was planning on trying to field two land raiders that he could only hurt with the occasional basilisk shot or manitcore missile. Everytime I have gone lots of jump infantry, I have usually been tabled or very close. The main reason is lack of cover. We have lots of terrain on our tables, but most of it is very low, and none ever seem to be within striking distance of his troops. The main reason for this is because they are usually set up by the time I get there and by one of the other players. This is not to cheat but to save time for the game, but I am seeing a trend to when we set up the terrain like the rules says, (taking turns if it is the same as 4th,) and when it is already set up. Link to comment Share on other sites More sharing options...
ProteanSun Posted June 29, 2010 Share Posted June 29, 2010 The only think I can say is I would be throwing a fit if they threw those excuses at me, like "saving time". Do you have to model each piece befor it goes on the table? My group uses a selection of Cities of Death Building and Tree bases. It takes all of about 2 minutes to set up the terrain. It also sounds like your group already has picked out their table edge as well. I may be inferring this but it sounds like they are pretty much hamstringing you from the beginning. Link to comment Share on other sites More sharing options...
SamaNagol Posted June 29, 2010 Share Posted June 29, 2010 Autocannon are only AP4. You should laugh at them. Link to comment Share on other sites More sharing options...
Leardinal Posted June 29, 2010 Author Share Posted June 29, 2010 You would think that you should laugh, but the combination of autocannons, first rank fire, second rank fire, and exterminater tank ussually means only 5 or 6 marines from the 15 make it through. Link to comment Share on other sites More sharing options...
SamaNagol Posted June 29, 2010 Share Posted June 29, 2010 That's way more points than 10 marines. That's a fair trade. Because those 5 or 6 marines will tie up all of those weapons and end up beating them in combat whilst the rest of your army comes down. Link to comment Share on other sites More sharing options...
Leardinal Posted June 29, 2010 Author Share Posted June 29, 2010 True, but my record speaks for itself: 2 wins in about 6 games. One I won because I had a dread, stormraven, death company, and two surviving assualt squads in the breakthrough scenario and they only had two men in the scoring zone. The other all I had left was 8 dc and the reclusiarch in a 1500pts. We almost always play with objectives, but either I am tabled or the only thing they care to remember is victory points. It's not a bad group, just a few minor things they seem to do to stack things in their favor. Link to comment Share on other sites More sharing options...
Wysten Posted June 29, 2010 Share Posted June 29, 2010 Sounds like they are doing more then a few things in their favour, overally it sounds like they have a very pro IG stance on things. The terrain setup speaks for themselves, none of them play marines, so they minimize the routes you can safely get up to them with low cover and none of it in range of his, so he can always shoot you. Pretty sportsmanship in my opinon to set the odds in his favour, because very few squads can rival a imperial gunline in terms of tank firepower, except for Tau. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 30, 2010 Share Posted June 30, 2010 This is the kind of thread I love. 0b :sweat: Link to comment Share on other sites More sharing options...
SamaNagol Posted June 30, 2010 Share Posted June 30, 2010 Seriously, just rush them down. That guard list would be incredibly easy to over-run. Make sure that you charge 2 units at once with your jump pack marines. Don't both with deep striking as you will be able to get a charge off in the second turn regardless. Maybe deep strike a nice Furioso in a pod behind his lines to make sure he has a double sided threat. Give him more threatening targets than he can take down at once, and hopefully it should lead to him doing a half assed job trying to take several down leaving you hitting his lines with murderous invincible Feel No Pain marines. And seriously, Autocannon need just over 6 hits to kill 1 marine with FnP. They are terrible. Lasguns are even worse, needing something like 20 hits to kill 1 marine. Feel No Pain is bosslike. Link to comment Share on other sites More sharing options...
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