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Plasma Gun or Meltagun?


MaleOpener

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Good morning fellow brothers of The Fang!

 

I'm using Grey Hunter packs as my main choice for Troops in small point games. Namely under 1k.

 

With opponents bringing along the odd Dreadnought or Tank, which special weapon should I take?

 

Plasma gun to match the range of my footslogging Grey Hunters, or the meltagun because my Grey Hunters are moving every turn?

 

My own force is led by a Rune Priest, and in higher games ( before 1k ) I use a Dreadnought ( default/ML or MM/HF ) and a Long Fangs pack ( 5m/1HB/3MLs ).

 

Thanks in advance.

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Personally, you can't beat a melta for vehicle cracking. And because it's an assault weapon, along with the rest of the pack's pistols, you can shoot it crack a tank and then assault the unit, providing you force them out and are within range.

 

However, I like to keep my melta in a rhino and turtle up to enemy armor. Footslogging might need the extra range.

If you are doing full packs I would suggest buy the meltagun then get the Plasma for free. I've had great success with that combo as it is versital and both pack a punch. Going to assualt, well thats what bolt pistols are for. :P

 

If you are asking 1 vs the other; I'd lead towards the Melta simply because it wont kill you sometimes. I love plasma, but you have to factor that in. Especially in small games where the loss of 1 guy could mean 5% of your force.

Simple answer is both.

 

you are more than likely going to have more than 1 Grey Hunder pack running around and you should have 1 pack that is geared towards holding objectives and one that is going to the front lines trying to take objectives. The unit holding should have Plasma Guns for the 24" reach out and crispify someone or in the event of a Deep Strike by TDA units or the like you have the fire power to take them down.

 

For units that are on the move and will more than likey encounter AV units or want to shoot ans assault in the same turn your Melta is going to be the best option. Fire the pistols and the melta and take away the assault is always my option when it is presented.

 

Vrox.

I use both, no where does it say you can only have plasma guns or only have melta and they both serve a purpose. I rhino all my grey hunters so getting that melta within 6 inches isn't much of a problem. I've even had a BA player laugh at the rhino rolling up next to it. Then I blew off his assault cannons and he wasn't so happy. I also used my plasma to punish his death company. My point is they both have their place in any army. Never be convinced that one should always be taken and the other never be taken.

 

And remember you can fire two weapons from that top hatch of your rhinos

Is there a reason Flamers have been discounted?

i mean they are cheap, being free...

You can roll up to cover or building and flame it from the rhino...

great against horde, sure range is an issue but hey..

 

I think the main reason is that they're wasted on the GHs b/c of their higher weapon skill; they're able to better utilize the meltaguns and plasmaguns, whereas the bloodclaws are better suited to the flamers b/c of their low BS.

 

You could still use them on GHs, probably to great effect if you use your GHs as a primary assaulting unit.

Good morning fellow brothers of The Fang!

 

I'm using Grey Hunter packs as my main choice for Troops in small point games. Namely under 1k.

 

With opponents bringing along the odd Dreadnought or Tank, which special weapon should I take?

 

Plasma gun to match the range of my footslogging Grey Hunters, or the meltagun because my Grey Hunters are moving every turn?

 

My own force is led by a Rune Priest, and in higher games ( before 1k ) I use a Dreadnought ( default/ML or MM/HF ) and a Long Fangs pack ( 5m/1HB/3MLs ).

 

Thanks in advance.

First pack I take- a pair of Plasmaguns.

Second pack I take- a pair of Meltaguns.

 

I always take atleast two packs of GHs, because thems the rules. ;).

 

Even when they arent, I tend to anyways.

I would not suggest mixing the two. It will kind of make your movement phase more complicated than necessary with having to worry about getting in a rapid fire and holding your pack back if they're on foot. I could be wrong, but I'd prefer getting the melta in close fast. That probably unnecessary warning aside...I agree with a couple of the previous posters. A ten man pack with two plasmas covering your objective is usually nice as long as you don't kill yourself.

I've started taking more plasma due to so many Feel No Pain units running around these days. Blood Angels and buffed bugs are crawling out the wood work and they need the fiery bite of the sun wolf to take them down. Plasmas can also glance AV13 and get double tap if your within 12", so its not like they are totally worthless as tank hunters. For dedicated tank hunting I go the Multi-Melta on speeder approach - fast, effective and cheap.

 

I also throw in plasma pistols just to really annoy tactical squads, although they are pricey. Its also the age old argument of taking a wolf guard with a combi or a full 10 man GH pack with free second weapon. I personally opt for a pack to have a mix of melta and plasma as you never know when either will be needed. This seems to be working better than the dedicated packs i used to run.

 

Can I just add that Plasma cannons are awesome on Dreads. Nothing beats watching a whole squad of nicely bunched Plague Marines melt away.

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