Agrab Posted July 1, 2010 Share Posted July 1, 2010 I was playing a game last night with one of my roomies in prep for a tournament and came across an odd question. He measured 12 inches from a vehicle during the movement to see the max he could move, then only moved 6 and fired it's gun. I am wondering two things: 1) If you measure more than 6, do you count as moving more than that? 2) If not, is that premessurement? Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/ Share on other sites More sharing options...
dswanick Posted July 1, 2010 Share Posted July 1, 2010 I believe the rulebook allows for premeasurement of movemement. Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2450863 Share on other sites More sharing options...
Isiah Posted July 1, 2010 Share Posted July 1, 2010 I was playing a game last night with one of my roomies in prep for a tournament and came across an odd question. He measured 12 inches from a vehicle during the movement to see the max he could move, then only moved 6 and fired it's gun. I am wondering two things:1) If you measure more than 6, do you count as moving more than that? 2) If not, is that premessurement? From your description I'd say no on both counts. Otherwise you'd only ever be allowed to pull your retractable ruler out to the exact distance you wanted to move or else be accused of illegal measuring.... which would be totally impractical and silly. Also pre-measuring wouldn't be a factor here as he's allowed to move any distance up to his max allowed distance. So it makes sense to extend your ruler to at least that far (or thereabouts) anyway. Whether you decide to move less than your maximum is up to you - however far your ruler is deployed. Cheers I Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2450865 Share on other sites More sharing options...
Seahawk Posted July 1, 2010 Share Posted July 1, 2010 "It is perfectly fine to measure a unit's move in one direction, and then change your mind and decide to move it somewhere else or decide not to move it at all." pg11 In short, he's good as movement is the one thing you can "premeasure." :tu: Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2450942 Share on other sites More sharing options...
Agrab Posted July 2, 2010 Author Share Posted July 2, 2010 ok, so clearly no premessure issue, however, I still see one with distance. If measuring at all counts as moving for shooting, why doesn't measuring more than 6 count for that in terms of shooting? Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451581 Share on other sites More sharing options...
Acebaur Posted July 2, 2010 Share Posted July 2, 2010 "It is perfectly fine to measure a unit's move in one direction, and then change your mind and decide to move it somewhere else or decide not to move it at all." pg11 @Agrab This(above) is why you can measure and then decide you don't want to move at all. You only count as moving if you actually did, measuring to move does not count as moving for anything. So in your example he only actually moved up to 6", therefore counts as moving only 6" regardless of how far he measured to move. Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451621 Share on other sites More sharing options...
njm3 Posted July 2, 2010 Share Posted July 2, 2010 see also: http://www.bolterandchainsword.com/index.p...howtopic=204689 another pre-measurement thread One pet peeve of mine is the ever-extending measurement tape measure. Say it's possible but not probably figs are in charge range. Your opponent whips out 14" of tape and goes to measure his 6" move and just happens to coincidentally eyeball the charge range with the extra tape that just happens to be pointed at and sometimes knocking your figs over. Another thing to watch out for is the measure, move, "oops, I want to move elsewhere", figs get put back, measure, move, figs get put back, rinse repeat. Somehow your opponent may end up with a 8-12" move. Some LGS do proxies for movement to try and keep track of where the figs are in case they want to change the move, but RAW, pre-measurement is fine but once the fig is picked up and moved, it stays put. There are some tricky aspects of difficult terrain tests as mentioned in the other thread (roll then decide not to do the move), but dangerous terrain tests are taken once the figs are committed and moved, "has entered" (pg 14). Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451626 Share on other sites More sharing options...
Acebaur Posted July 2, 2010 Share Posted July 2, 2010 Some LGS do proxies for movement to try and keep track of where the figs are in case they want to change the move, but RAW, pre-measurement is fine but once the fig is picked up and moved, it stays put. I agree with that on infantry models, but not on vehicles. It's easy enough to put a couple of dice where your vehicle is and then move it and decide you don't want to and move it back to the dice. Edit: Also it is not RAW that your model has to stay put once you move it. Nowhere in the Movement section does it say anything like this. Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451627 Share on other sites More sharing options...
njm3 Posted July 2, 2010 Share Posted July 2, 2010 No where in the movement section does it say you can, either. Pre-measuring and deciding on which direction and then changing the direction is covered. So is deciding not to move if you don't like a difficult terrain test. By your logic I could move a tank into difficult (dangerous) terrain, roll for the effect, get immobilized, then say "oh wait, I didn't want to go that way", and move into non-difficult (dangerous) terrain and ignore the failed terrain result. Doesn't say I can't, as long as I haven't "completed" the move of that model and started on another. Rather than get into a "permissive/non-permissive ruleset' argument, I'll just leave it at "play however you like as long as your opponent is fine with it" ;) Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451629 Share on other sites More sharing options...
Grey Mage Posted July 2, 2010 Share Posted July 2, 2010 Some LGS do proxies for movement to try and keep track of where the figs are in case they want to change the move, but RAW, pre-measurement is fine but once the fig is picked up and moved, it stays put. I agree with that on infantry models, but not on vehicles. It's easy enough to put a couple of dice where your vehicle is and then move it and decide you don't want to and move it back to the dice. Edit: Also it is not RAW that your model has to stay put once you move it. Nowhere in the Movement section does it say anything like this. Once youve physicly moved the model to its new location the model has preformed its move. If you occaisionaly take it back, or do something silly, thats one thing- but anyone who tries to move, re place and then move again is going to get alot of unhappy opponents, even if they do mark the spot with dice. Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451641 Share on other sites More sharing options...
Agrab Posted July 2, 2010 Author Share Posted July 2, 2010 so it's allowed, that works (though is somewhat confusing for me, as it lets them measure for assault range). Oh well, thanks all Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451807 Share on other sites More sharing options...
Acebaur Posted July 2, 2010 Share Posted July 2, 2010 No where in the movement section does it say you can, either. Pre-measuring and deciding on which direction and then changing the direction is covered. So is deciding not to move if you don't like a difficult terrain test. By your logic I could move a tank into difficult (dangerous) terrain, roll for the effect, get immobilized, then say "oh wait, I didn't want to go that way", and move into non-difficult (dangerous) terrain and ignore the failed terrain result. Doesn't say I can't, as long as I haven't "completed" the move of that model and started on another. No you can't, once you roll dice, thats it. There's no going back after that and it does say you can't do that. Pg57 under Terrain effects "A result of 1[on the D6] means that the vehicle halts immediately and suffers an immobilised damage result, so if it was attempting to enter difficult terrain it stops outside" So in your example you roll a one and are then immediately immobilised where you entered the terrain. If you are in terrain you'd roll before ever moving the vehicle. Grey Mage: Obviously if you are constantly moving and replacing vehicles then yeah, that's not cool. But on occasion placing dice and seeing what it would look like in it's new position won't cause too much uproar. Link to comment https://bolterandchainsword.com/topic/205457-move-messurement-quandry/#findComment-2451885 Share on other sites More sharing options...
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