Avarris Posted July 1, 2010 Share Posted July 1, 2010 I've got enough models for a unit of 10 Wolf Scouts, but haven't decided on if I should make them in 2 units of 5 or a full unit of 10. Which is the best squad size to go for as I'll mainly use them for tank hunting Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/ Share on other sites More sharing options...
Valerian Posted July 1, 2010 Share Posted July 1, 2010 I've got enough models for a unit of 10 Wolf Scouts, but haven't decided on if I should make them in 2 units of 5 or a full unit of 10. Which is the best squad size to go for as I'll mainly use them for tank hunting Part of this decision depends upon what you intend to do with the rest of your Elite slots. If you don't plan on running a Lone Wolf, or a Dreadnought, then I would recommend 2 packs of 5 - the redundancy helps when you roll bad for Reserves (one pack doesn't come in until late Turns) or when you roll bad for BEL (and don't come in where you want to). It is nice to have a backup. As an added bonus if they do both come in on time, and where you want them, then you might just get to destroy two enemy vehicles right away instead of just the one. Only use the full unit of 10 if you want them to be able to destroy a tank first, then you plan on having them go after the enemy rear-guard infantry (like Devastators, etc.) Valerian Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451343 Share on other sites More sharing options...
Branek Icefang Posted July 2, 2010 Share Posted July 2, 2010 Hmmm, I can't really help with Tank Hunter Scouts but CC Scouts have been working well for me in a 7 man unit with 2 PWs and a Wulfen. Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451543 Share on other sites More sharing options...
Maximus-92 Posted July 2, 2010 Share Posted July 2, 2010 Tank hunters: 5 man, meltagun, meltabombs (if you can afford it). CC: 10 man, x2 power weapons, wulfen, WG I personally like to run the second squad, they are my favourite cc unit in the codex, if not the game. Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451545 Share on other sites More sharing options...
Aeddon Posted July 2, 2010 Share Posted July 2, 2010 I play 7 Scouts w/ 2PW, MotW w/ a MG, all w/ meltabombs led by a WG w/ frostblade. Work vs. troops, tanks, pretty much anything! Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451546 Share on other sites More sharing options...
Branek Icefang Posted July 2, 2010 Share Posted July 2, 2010 I play 7 Scouts w/ 2PW, MotW w/ a MG, all w/ meltabombs led by a WG w/ frostblade. Work vs. troops, tanks, pretty much anything! Interesting combo, havn't used them too oftne, what sort of points does that come in at? Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451550 Share on other sites More sharing options...
Aeddon Posted July 2, 2010 Share Posted July 2, 2010 233 points Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451557 Share on other sites More sharing options...
Glimpse the Void Posted July 2, 2010 Share Posted July 2, 2010 CC:10 man, x2 power weapons, wulfen, WG I personally like to run the second squad, they are my favourite cc unit in the codex, if not the game. What do you give the WG (if any things)? Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451620 Share on other sites More sharing options...
Maximus-92 Posted July 2, 2010 Share Posted July 2, 2010 What do you give the WG (if any things)?\ Depends on points, the weather, what i ate for Breakfast... Usually a frost weapon, maybe a wolf claw and i give him a combi melta for AT goodness Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451725 Share on other sites More sharing options...
CainTheHunter Posted July 2, 2010 Share Posted July 2, 2010 I've been running an all-corners pack of 6 models (Meltagun, PW, Wulfen) + Wolf Guard w/TH and combimelta. They tend to pop up some armor on the turn they come out and then proceed with causing havoc behind enemy lines. In my axperience, they tend to whittle during the next couple of turns, since they get some serious attention for what they do. I am now expanding this pack to include 10 models with WG and will give them a second PW. For what they can do - they are just sheer brutal. I can't afford running them in two packs, since I've yet to decide whether I like dreads or LW more. Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451731 Share on other sites More sharing options...
Avarris Posted July 2, 2010 Author Share Posted July 2, 2010 Thank you for all the help guys, definatly going to run with a 10 man unit with 2 Power Weapons and a Meltagun with a WG with frost blade + MB attached seeing as I can see them being shot at heavily when they come onto the board Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451753 Share on other sites More sharing options...
CainTheHunter Posted July 2, 2010 Share Posted July 2, 2010 Thank you for all the help guys, definatly going to run with a 10 man unit with 2 Power Weapons and a Meltagun with a WG with frost blade + MB attached seeing as I can see them being shot at heavily when they come onto the board Just don't forget that with frost blade You are unlikely to pop anything serious in terms of armor, while with Power fist or Thunder hammer You get more attacks than with MB. And You can take on some serious creatures with them as well. Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451756 Share on other sites More sharing options...
Avarris Posted July 2, 2010 Author Share Posted July 2, 2010 Just don't forget that with frost blade You are unlikely to pop anything serious in terms of armor, while with Power fist or Thunder hammer You get more attacks than with MB. And You can take on some serious creaturs with them as well. Luckily I can still pull the sword off the WG so can swap it over, or will try to pin it so i can swap it Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451761 Share on other sites More sharing options...
CainTheHunter Posted July 2, 2010 Share Posted July 2, 2010 Just don't forget that with frost blade You are unlikely to pop anything serious in terms of armor, while with Power fist or Thunder hammer You get more attacks than with MB. And You can take on some serious creaturs with them as well. Luckily I can still pull the sword off the WG so can swap it over, or will try to pin it so i can swap it Magnets are Your friends, mate! Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2451765 Share on other sites More sharing options...
Avarris Posted July 2, 2010 Author Share Posted July 2, 2010 Dont have easy access to such small magnets, plus the model im using is a metal one Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2452015 Share on other sites More sharing options...
Valerian Posted July 2, 2010 Share Posted July 2, 2010 Thank you for all the help guys, definatly going to run with a 10 man unit with 2 Power Weapons and a Meltagun with a WG with frost blade + MB attached seeing as I can see them being shot at heavily when they come onto the board Charge them into something when they come onto the table (depending of course on what you shoot at when you arrive, etc, etc.) to keep them from getting shot at. For Wolf Scouts, getting into close combat is a form of protection. V Link to comment https://bolterandchainsword.com/topic/205501-wolf-scout-squad-size/#findComment-2452084 Share on other sites More sharing options...
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