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No DC army?


Grail Knight

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Altought I like the DC, and they have a place in my succesors chapter (and 23 models so far), sometimes I think that I want to use an army without them.

 

why? because they are expensive in points, and not all the battle copanies can have them always in place when needed

 

So, what do you think?

 

any ideas?

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Only JP DC are really expensive, your standard DC is only a couple points more expensive than an ASM. However, it is perfectly fine to run an army without DC, you just need to find your hard CC hitters from a different source (and the BA have plenty): Honor Guard, Vanguard Vets, Assault Termies, Furioso Dreds ect ect. DC are by no means a 'must include' either in fluff or gameplay terms.
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Only JP DC are really expensive, your standard DC is only a couple points more expensive than an ASM. However, it is perfectly fine to run an army without DC, you just need to find your hard CC hitters from a different source (and the BA have plenty): Honor Guard, Vanguard Vets, Assault Termies, Furioso Dreds ect ect. DC are by no means a 'must include' either in fluff or gameplay terms.

 

But they are sexy as hell. :(

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Altought I like the DC, and they have a place in my succesors chapter (and 23 models so far), sometimes I think that I want to use an army without them.

 

why? because they are expensive in points, and not all the battle copanies can have them always in place when needed

 

So, what do you think?

 

any ideas?

 

There was just a discussion recently, about how cost effective they actually are. As James said, half of us think they are very cost effective while the other half don't.

 

You definitely don't need them, though.

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I love them. Sure, they aren't troops, but they are several other things. Tough, strong, and scary.

 

Comparitvly speaking they are an awesome cross between Plauge Marines and Khorne Berzerkers. They have the statline of the 'zerkers, and the FNP of Plauge Marines. 1 less point thanks zerks, but can be"kited" through rage. But they have better upgrades avaliable (IMO. See: Jump packs, thunder hammers, Razorback). I try to include a unit of 5 in my army to get a DC dread in the mix.

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Personally, I've always tried to include a DC squad in my army lists. That was until I entered a tourney and wanted to not only field a full JP army but aslo be able to contest and hold objectives. As I was limited for points, I didn't field any DC, fluff wise it could've been that for the mission at hand, it was a tactical advantage to have no DC on the battlefield.

 

I tend to be a very aggressive player, I tend to get beaten but I also tend to bring allot of fun to the games I play ;)

 

Yours in Honour and Faith,

Chaplain Hiltraud

 

[EDIT] I disagree with DC being expensive points wise. IMO DC are great bang for your buck, They always do me proud when I field them.

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DC are by no means a 'must include' either in fluff or gameplay terms.

 

 

Which I think is one of the shortcoming of the BAdex. The Death Company epitomise the Blood Angels character and I personally think it's a little bit offensive(fluff-wise) not to include them in your army.

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I agree that DC epitomise the BA character but If you think of not including DC in an army as offensive, surely you are playing yourself at a disadvantage; I believe that in order to be a good commander/tactition/whatever you want to call yourself, you need to not only work with the current situation and be open to new things, you have to be flexible in your strategic struture and organisation of the army.

 

"Be like Bamboo" Strong yet flexible enough to 'sway' with the wind. Hollow, waiting for the rain to fill and nuture.

 

Yours in Honour and Faith,

Chaplain Hiltraud

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DC have changed radically from when they were obligatory. It used to be that the closest you could get to no death company was to not buy a chaplain (who came with d3+3 in 3rd) . Then in the jervis dex you could choose not to buy them and be stuck with a handful anyway. now they have become an even more unique unit in that they are harder to use but potentially more powerful. Mat changed them from the unit you just "have" to the unit you choose- presumably to add variety to the army list which I appreciate.

The fact is that for the same basic cost as VV you get a unit which is undoubtedly more destructive for its points. I can pretty much guarantee a DC on the charge with a chappy will cause more wounds on an enemy than vanguard or termies w/ a chappy will for the same points. the obvious issue for them will be control.if you don't like the idea of a unit that can't be controlled put them in a vehicle. if you're worried their ride will get shot out from under them give them a LR or maybe even a drop pod. if none of these calm your fears about your always angry unit don't take them . Fluff wise they shouldn't be there every game anyway.

That's one of the things I love about this codex; there are so many effective army builds from it and they no longer all include DC.

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I liked it far better when dc where based on what else you took. I Dislike the idea that dc are their own separate entry. That said for me DC are still in the testing phase. Ive been somewhat impressed when Ive fielded them but you kind of need to base your army around them in order to get the best out of them as a whole.
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you kind of need to base your army around them in order to get the best out of them as a whole.

How do you figure? when they are in a vehicle they are the same as any other assault unit; aim them at something they can kill (which is a pretty long list) and pull the trigger. Unless you're referring to taking a chaplain but I wouldn't call buying a unit a 100 pt. character "basing an army on them".

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I think its probably close to half the posters on the forum don't use DC anymore (including me) and several who love them. No heresy in deciding not to use them.

 

Hits the nail in the head, this. Nothing wrong with not using them at all. They are optional (truly optional, I mean) for a reason.

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I agree with the comments above, they are not a mandatory unity but they can add the extra punch in your army, like Termies and so on. It's really a matter of choice. I started to use recently a 8 men DC with 2 PW and 1 PF + 1 Chappy in a DP...those that have no special weapons have bolters, due to the Relentless rule, they can move, charge and still use their bolters...

I didn't have the chance to try the DC Dread...but I heard that this more then justify the DC selection.

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DC are by no means a 'must include' either in fluff or gameplay terms.

 

 

Which I think is one of the shortcoming of the BAdex. The Death Company epitomise the Blood Angels character and I personally think it's a little bit offensive(fluff-wise) not to include them in your army.

 

 

There are a lot of things that represent the BA, doubly so in this new codex. I think it was a shortcoming of the old dex that you had to take them as I don't think you should ever be forced to take a particular unit, especially one that is so expensive. He's also doing a successor chapter and not BA, so maybe they suffer less from the Black Rage. Keep in mind that I like DC for all the reasons people have said.

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DC are by no means a 'must include' either in fluff or gameplay terms.

 

 

Which I think is one of the shortcoming of the BAdex. The Death Company epitomise the Blood Angels character and I personally think it's a little bit offensive(fluff-wise) not to include them in your army.

 

Frankly, this is no different then saying a SW army is lacking unless it has marines with the mark of wulfen which I feel is not true. It's not like every single battle is necessarily going to have a DC squad. If the chapter were losing marines that fast I'd imagine they would be quite worried (moreso then the codex suggests). What epitomises the BA is the fast vehicles, lots of jump packs, and the withering array of close combat weapon toting marines manoevering up field.

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I play a very specialized army, Mephiston, a Jump Packing Librarian and 2 Librarian Furiosos. I don't use any DC though I have a 9 man unit and a Reclusiarch/Chaplain to lead them.

 

I like DC, but frankly as my Army is the "Librarian Enclave" they do not fit the feel of basically being Mephiston's entourage.

 

Like all have stated to some degree, the BA codex gives us a lot of options to create a unique force that can be very different from another's army. I do not believe you have to "have" certain units to be a fluffy blood angels player. You could create a force that mirrors a Vanilla marine squad, or one that shares nothing in common. The Blood Angels are a chapter with a lot of variety, so feel free and safe playing it as such.

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At first I was against the use of the new DC because of their cost. As I started to play the new codex I found myself liking them more & more. I am not one to shave points so I run them with jump packs, power swords and a power fist transported in a Stormraven with Lemartes & a DC dread (Blood Talons). It's a deathstar so I love them. All that said you don't have to take them so there is no point unless you really want to use them. The main thing is to run an army you will enjoy playing... That's what it's all about.

 

0b :jaw:

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I've run nothing but a pure death company army since I got the codex, goes with my fallen blood angel army. And I've had a blast. Deployment is key to winning b/c if they get dropped out to early from their transports they may just chase any ol' thing around for the remainder of the game. I spam them with a chaplain-aka skull champion-in rhinos with at least on fist and maybe one to two power weapons. They are awesome and they absorb alot of firepower before going down.
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