Brother Caleb Posted July 8, 2010 Share Posted July 8, 2010 Has anyone playtested a TWC pack without all the bells and whistles? I'm trying to get a feel for this type of unit before I build the bulk of my grand company. Thanks, wolf-brothers. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/ Share on other sites More sharing options...
old git Posted July 8, 2010 Share Posted July 8, 2010 Depends what you mean by standard issue. If you mean a pack of 3-4 without any upgrades then no, personally I haven't. Fluff wise this is justifiable as they are the upper echelons of the wolfguard and so are on their way to becoming heroes of legend in the chapter. Following on, rules wise no hero (HQ) can have the same combination of wargear so it is feasible to have those on the brink of hero status to be as unique as the codex allows. The added advantage is that you can tailor the TWC to have a variety of options to deal with varied enemy, which also allows for wound allocation shenanigans. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2457440 Share on other sites More sharing options...
Spazmonkey Posted July 8, 2010 Share Posted July 8, 2010 Has anyone playtested a TWC pack without all the bells and whistles? I'm trying to get a feel for this type of unit before I build the bulk of my grand company. Thanks, wolf-brothers. Also bear in mind that one of the big advantages of TWC is making sure they do have different Wargear. spend 5-15 points per model to make sure they all have slightly diferent wargear, this way you can still take 5 wounds without losing a model. Remember if they all have the same wargear / loadout you are not allowed to spread the wounds, this means you will lose models alot faster. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2457449 Share on other sites More sharing options...
Stormshrug Posted July 9, 2010 Share Posted July 9, 2010 Has anyone playtested a TWC pack without all the bells and whistles? I'm trying to get a feel for this type of unit before I build the bulk of my grand company. Thanks, wolf-brothers. Also bear in mind that one of the big advantages of TWC is making sure they do have different Wargear. spend 5-15 points per model to make sure they all have slightly diferent wargear, this way you can still take 5 wounds without losing a model. Remember if they all have the same wargear / loadout you are not allowed to spread the wounds, this means you will lose models alot faster. Much as this is one of the silliest rules glitches in 5E, you should absolutely take advantage of it. It's crazy good. -Stormshrug Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2457542 Share on other sites More sharing options...
Erik Shadow Wolf Posted July 9, 2010 Share Posted July 9, 2010 Ok I know its a dumb question but what is wound allocation, I've probably encountered it before in games but I cant remember the details on how it works Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2457811 Share on other sites More sharing options...
JimmyGuyy Posted July 9, 2010 Share Posted July 9, 2010 Whenever you allocate wounds to a squad and roll saves, they can only be individually rolled for among models with differing equipment. Meaning if you have 4 guys with the same gear in a squad, you roll all their saves together and assign the wounds in a fashion which removes whole models in the fastest manner. When each model has differentiating wargear, you get to roll each model's saves individually, keeping track of each model's status. If I understand the ruling, this doesn't truthfully give you 5 whole wounds as posted above, but usually works out in your favor. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2457836 Share on other sites More sharing options...
Erik Shadow Wolf Posted July 9, 2010 Share Posted July 9, 2010 Whenever you allocate wounds to a squad and roll saves, they can only be individually rolled for among models with differing equipment. Meaning if you have 4 guys with the same gear in a squad, you roll all their saves together and assign the wounds in a fashion which removes whole models in the fastest manner. When each model has differentiating wargear, you get to roll each model's saves individually, keeping track of each model's status. If I understand the ruling, this doesn't truthfully give you 5 whole wounds as posted above, but usually works out in your favor. Thanks for the clarification I was worried I was missing out on something but its the same thing I've done before for my WG I just didn't realise. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2457985 Share on other sites More sharing options...
Skirax Posted July 9, 2010 Share Posted July 9, 2010 Wait a moment, if I have, say a five man Ogryn squad (each with three wounds) and they get hit by a demolisher cannon shot and it causes five wounds, which cause insta-death, does that mean I have to take out just 5 wounds or all five models? Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2458223 Share on other sites More sharing options...
JimmyGuyy Posted July 9, 2010 Share Posted July 9, 2010 Instant death wounds are taken and models are removed first, removing a model for each instant death wound, then normal wounds are assigned. (pg 26) Unless I'm mistaken, yes your ogryn are toast. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2458232 Share on other sites More sharing options...
Skirax Posted July 9, 2010 Share Posted July 9, 2010 But surely it only inflicts WOUNDS, and therefore I can take them on who I wish? Take another example: 6 Meganobz. A demolisher cannon (again) hits them and causes a total of five wounds. Now, these MN have a 5++ so I decide to take two wounds on one model and three on another. Three of these fail, all of which were on the guy who took three saves. One of the two survives, the other dies completely. Is this right? Meaning, is it the right stages to take? Or does each MN take an Invun save? Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2458461 Share on other sites More sharing options...
Guganation Posted July 9, 2010 Share Posted July 9, 2010 But surely it only inflicts WOUNDS, and therefore I can take them on who I wish? Take another example: 6 Meganobz. A demolisher cannon (again) hits them and causes a total of five wounds. Now, these MN have a 5++ so I decide to take two wounds on one model and three on another. Three of these fail, all of which were on the guy who took three saves. One of the two survives, the other dies completely. Is this right? Meaning, is it the right stages to take? Or does each MN take an Invun save? If each multi wound model (regardless of # of wounds each) takes an "instantaneous death"(weapon strength doubles models toughness) wound then (baring invulnerable saves or EternalWarrior) each model dies. period. This is the only way I've seen it done. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2458467 Share on other sites More sharing options...
Skirax Posted July 10, 2010 Share Posted July 10, 2010 Hmm. We interpret it as the WOUNDS are SHARED between models, as the BRB states, 'Wounds are allocated by the controlling player.' But if say a 2 wound model faisl three invulnerable saves, then we play it as the third rolls over onto another model, so it works it's way around to your RAI in a way. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2458765 Share on other sites More sharing options...
Bearboy Posted July 10, 2010 Share Posted July 10, 2010 I usead a pack of barebones TWC with a Power weapon once. My opponent asks me if we could play 2000 points instead of the agreed 1500 so i grabbed my AOBR termies out and counts as'd them and added a few more things. They preformed very well as a pure assault force agaisnt marines. Killed 5 assault marines and 3 tactical combat squads before getting munched by a dread cause they couldn't damage it. So bare bones are useful if you can assure them lots of squishy infantry for all their attacks although a powerfist would help if you get in any trouble. But customising them gives you that wound allocation thingie which is also a plus. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2458871 Share on other sites More sharing options...
MaleOpener Posted July 10, 2010 Share Posted July 10, 2010 This site has two set-ups that might be what your looking for. Link to comment https://bolterandchainsword.com/topic/206027-standard-issue-twc/#findComment-2458879 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.