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Sang Priest question


thundrchickn

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I run my Priests with power swords and they lead the charges.

 

0b :D

I've been running them like this, but I'm planning to try Lightning Claw and Stormbolter rather than power weapon/bolt pistol just to try something different.

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I think the lightning claw is better versus T5+ units while the power sword is better versus T4 and below. Basically you are trading one attack to reroll S5 attacks. I use a lightning claw & stormshield for my Vanguard since they cost the same as a power sword and you lose the +1A due to the shield.

 

What I have found is that the combination of the WS5 power sword & a power fist/thunder hammer can cut down most MEQ units even including terminators (sans stormshields).

 

0b :angry:

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To be clear:

 

1) SP's can not leave CC unless he and his squad have won.

 

2) IC's have to pile in before all other models. That includes the initial assault if you are the one being assaulted.

 

Holding back IC's seems to be a common cheat I have seen much of lately and not just Blood angels.

 

If you are going to have an SP close enough to be assaulted or his squad assaulting others you should expect to lose him. But bending rules to cheat his death not cool.

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To be clear:

 

1) SP's can not leave CC unless he and his squad have won.

 

2) IC's have to pile in before all other models. That includes the initial assault if you are the one being assaulted.

 

Holding back IC's seems to be a common cheat I have seen much of lately and not just Blood angels.

 

If you are going to have an SP close enough to be assaulted or his squad assaulting others you should expect to lose him. But bending rules to cheat his death not cool.

 

 

http://img693.imageshack.us/img693/4300/44159472.png

 

black: enemy

red:RAS

green: SP

 

since some people can't seem to understand what I'm talking about and I get really angry at getting called a cheat I drew you a perty picture. Obviously most of the squad is in charge range. At least 4 guys can get into b2b and possibly 1-3 more. The trailing end cannot because they are more than 6 inches away. If you were to try to move the IC into b2b contact with the enemy YOU would be cheating because you would be moving more than 6 inches. My strategy is to create an arc so all of my opponents get stuck attacking the front line when they perform their pile in move. They must move into b2b by the most direct means. Since the SP is directly in the center they won't make it to him and at the end of the combat if the enemy is still alive he performs a pile in move.

 

http://img694.imageshack.us/img694/5179/92630172.png

 

my SPs tend to be 70 points each and basically give me double the marine wound pool than without him so I intend to protect him so the entire army can accomplish the mission. I do fight with them fairly often but its usually at the opportunity of my choosing which would give me the greatest strtegic advantage. For anyone that prefers to work harder than smarter, I think orks, demons, or berserkers would be a better fit for you. Marines are a coordinated effort of military might through superior strength, firepower, and INTELLIGENCE.

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For anyone that prefers to work harder than smarter, I think orks, demons, or berserkers would be a better fit for you. Marines are a coordinated effort of military might through superior strength, firepower, and INTELLIGENCE.

 

Using their own men as a screen in order to avoid the fight is a cowardly act, one that these great heroes would never consider!

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Ok, everyone.

 

Lets keep the discussion of Sanguinary priest's civil and constructive. I understand people disagree on letting them hang back versus lead from the front.

 

thundrchikn's strategy is legal based on the drawing he presented. I can understand how his original wording could have been misconstrued to be an illegal strategy, but clearly what he is doing is fine.

 

The questions here seem to have been answered, so if the discussion does not remain constructive, the thread will be closed.

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Your tactic relies on you winning the combat in one round. I am sure this is doable with a 10 man RAS and getting the charge. But I wouldn't risk it with smaller units.

 

actually I get a pile in move after the combat which almost always puts the SP into combat. This strategy reduces the ability of my opponent putting 10+ attacks onto 1 model. I'll usually lose 2 models or so overall from combat if my opponent has a powerfist. Thats usually what the locals run.

 

My sergent runs a powerweapon so I get a tie combat usually just from his wounds. Most of the armor save wounds are saved either from armor or FNP. When the SP swings around in his pile in move, I now have 2 power weapons going onto the squad. Since mine is a pile in move, I have to stop at the first b2b opponent. From the second picture I posted earlier

 

http://img694.imageshack.us/img694/5179/92630172.png

 

he would only be in b2b with 1 model. Since my opponents are in b2b with my squad they have to direct all their attacks on my squad except for the 1 guy (sometimes 2 is they have a second row that didn't get into b2b) that can allocate attacks onto my priest. Its usually not the powerfist dude so I only have to worry about normal attacks or an outside squad assaulting me from the rear. 3+ save and FNP usually saves him easily and the 2 power eapons usually finish the squad off or reduce it to almost nothing. This usually happens on my opponents round of combat.

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Definitely. It is still pretty survivable. But he still ends up in combat. Which gives u probably a 1 in 3 chance of him dying. If that's the case I'd probably put him in combat at the extreme edge of the engagement on the charge and take his attacks at St5 and rout the enemy.
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Sorry I'm a nit slow, but...

 

this thread is basically about whether or not your SP should be moved into base2base contact if he is more than 6 inches away from the enemy. From what I understand after the first model has been moved into the assault any independant character must be moved immediately after, meaning he will ALWAYS make it into B2B contact with enemy units, BUT, as thundrchkn pointed out, in some cases this will be highly illiegal as it will require the Priest to move well over the allowed 6".

 

But I'm still not 100% on what the conclusion is.

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Lets clarify the rules

IC's are only moved first when BEING assaulted or during pile in moves. (Not during a charge/assault)

*Note pile in moves are made after combat has been resolved*

IC's not in base contact with the enemy CANNOT make attacks.

If they cannot reach an opponents models, they should follow the normal assault rules and either be moved to within 2" of a engaged model, or stay within unit coherency.

Only the unit in B2B with a IC can attack it, AND those within 2" who are not in B2B with other models for instance the IC's squad. So you cannot attack the IC if it is within 2" but not in B2B contact if the model in question is in B2B with anything else.

 

So as thundrchickn said if you measure your distances right, no only can your priest avoid taking any hits, but he also gives up his attacks.

If you are smart you can also probably position your squad to ensure that your Priest is not in B2B with the enemies PW/PF model nor any unengaged PF/PW models within 2"(who are not in B2B with anything) so he should be getting his saves and FNP roll. This does however mean being strict about your opponents movement, and making sure he doesn't cheat to get his PF/PW model into a favourable position, so its probably easier to just avoid the B2B.

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ICs only have to move into combat during pile in moves, and charge reactions. Not during assaults.

 

This is a little misleading Sama. IC's still have to move into combat during assaults, they just don't have to be moved first (or second if he isn't the closest model). You can chose to move him last in an assault, in which case he may not be able to get into B2B with any enemy models, but he still has to try.

 

Just wanted to clarify that in case it had confused anyone. Otherwise, Zealadin has laid it all out rather precisely, so just follow what he has written if anyone is confused.

 

V

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