greatcrusade08 Posted July 12, 2010 Share Posted July 12, 2010 hi guys just something ive been wondering about.. which comes first? Do you scout move and then roll for steal initiative or the other way around.. thanks Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/ Share on other sites More sharing options...
Tanhausen Posted July 12, 2010 Share Posted July 12, 2010 Not the BRB with me but I'd say scout (which is deployment) and after all the deployment moves and so... just before game starts, initiative. Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/#findComment-2460309 Share on other sites More sharing options...
greatcrusade08 Posted July 12, 2010 Author Share Posted July 12, 2010 scout moves arent deployment IIRC, it only says something like "before the game starts you may make a scout move" Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/#findComment-2460311 Share on other sites More sharing options...
Tanhausen Posted July 12, 2010 Share Posted July 12, 2010 If I remember, I'll check out when I get home Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/#findComment-2460317 Share on other sites More sharing options...
Seahawk Posted July 12, 2010 Share Posted July 12, 2010 Scout moves and any and all deployment thingies come before Seizing the Initiative, which happens just before Turn 1 begins. A rough order could be: - Deploy - Infiltrate - Army special rules (Eldrad, Callidus Assassin, etc) - Scout Moves - Seize Initiative - Start the game with turn 1 Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/#findComment-2460353 Share on other sites More sharing options...
greatcrusade08 Posted July 12, 2010 Author Share Posted July 12, 2010 Scout moves and any and all deployment thingies come before Seizing the Initiative, which happens just before Turn 1 begins. A rough order could be: - Deploy - Infiltrate - Army special rules (Eldrad, Callidus Assassin, etc) - Scout Moves - Seize Initiative - Start the game with turn 1 hmm yeah this sounds about right actually.. i just skimmed the rulebook and these things appear to be listed in order of appearance in the rulebook Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/#findComment-2460437 Share on other sites More sharing options...
GuruD Posted July 19, 2010 Share Posted July 19, 2010 This is something that makes scout moves a little risky at times. I once scouted my ravenwing squad towards some genestealers that I planned on flaming with two flamers. However Murphy won out when my opponent stole the initiative and quickly wiped me out. Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/#findComment-2466079 Share on other sites More sharing options...
Meatman Posted July 19, 2010 Share Posted July 19, 2010 Guru, this has happened to me before when I played GC08 B) But most of my army was scouts or pods, so scout moving next to him left half my army out to dry lol. Link to comment https://bolterandchainsword.com/topic/206240-steal-initiative-scout-moves/#findComment-2466195 Share on other sites More sharing options...
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