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Chaplains and DC


NightAdder

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Hi all, new to the board, new to BA. Was reading the old BA Book and I think it mentioned that if the DC has a chaplain they can control the "Rage" and baisically go where you point them. Looking through the new BA book, I can't seem to find the same reference. Does this mean that even if you have a Chaplain with the DC that they still must obey the "Rage" rule?

 

 

Thanks all.

 

-NightAdder

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Hi all, new to the board, new to BA. Was reading the old BA Book and I think it mentioned that if the DC has a chaplain they can control the "Rage" and baisically go where you point them. Looking through the new BA book, I can't seem to find the same reference. Does this mean that even if you have a Chaplain with the DC that they still must obey the "Rage" rule?

 

 

Thanks all.

 

-NightAdder

 

Unfortunately this is the true. The Chaplain cannot control them, but he does give re-rolls to hit and wound.

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Hey I choose to see this as good fluff. The sons of sanguinius are degenerating- their control over the rage is waning. In my mind this makes the Death Company even cooler than they were before- albeit less of a game winner (unless you manage to shatter half an opponent's list with them, which is fun but rare.)
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Fair 'nuff about the fluff. But they could have written that in in a much cooler/more deliberate/less pain-in-the-a$$ way. Like even if the Chaplain could only control their Rage a little bit i.e. They only suffer from Rage on a roll of a 1 or a 2 with the Chaplain leading them. Or only an army led by Astorath Chaplains can negate Rage etc.
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the last game i played my death company of 5 men with a thammer, 4 power weapons and a chaplain killed 40 orc boys, destroyed a couple trucks, and killed a nob squad. all in one game. they were worth it. i almost tabled the kid. i felt bad.
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One way (other than a chappy) to potentially control yer DC is to keep em in a transport (or reserve/deep strike) until needed. Unleash them at a target, then they rage (embarked units are not subject to rage p76).

 

One thing to consider, that may or may not be subject to a "No way Jose!" at your LGS, is after your unleashed DC kills some baddies and then rages towards their nearest enemy, embark them on a transport at the end of their move. The DC will have moved as far as possible towards the nearest visible enemy (per rage) and rage doesn't say they can't embark at the end of that move. Should discuss beforehand with your group, probably.

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Yeah against ork boys DC make a wonderful mess.

One of my games, even though it was a loss I had a lot of fun, I slammed Lemartes and 13 DC with assorted power weapons and power fists into a Nob squad, an orkie jump infantry squad (cant remember what they're called) and their special character, and a boyz squad on a spectacular tripple charge- and broke all three squads.

That was fun.

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Somewhat related question - when a chaplain is attached to Death Company does he get to re-roll his wounds also, or just the rest of the squad? Codes says 'models in a Death Company can also re-roll failed rolls to wound'. So when attached to a DC unit is he a 'model in a Death Company'?
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