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Has anyone tried this?


Schertenleib

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It seems that the only purpose to our Wolf Guard having access to jump packs it to make our own version of the Vanguard Veteran unit. Has anyone play tested this?

 

Looks like we come in a few points higher and don't get the "Heroic Intervention" rule.

 

I was thinking a unit of 5 WG with a frost blade, 2 PW, and 2 plasma pistols could be rather interesting. Run them close to a Skyclaw pack and we might have something.

 

What do you think?

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I'll point out the obvious, a 5-man unit tooled up that way would cost 275 pts! Thats expensive for such a small unit that is very fragile. And plasma pistols would only make them more fragile if it ever got hot.

 

I think if you were leaning this direction, a second unit of Sky Claws would be best, then use the extra points to supply them with WP with JPs.

Like JMac said, expensive as all hell but when they hit something they hit HARD. That said, I prefer to use the classic, 10 man power weapon toting Wolf Lord retinue in a land raider.... pumps out a boatload of attacks, packs a Character for some fun stuff and the unit itself is far cheaper than a JP unit, 280 pts for 10 models as opposed to 275 for 5.... or course the "cheaper" bit goes out the window when you factor in a Wolf Lord and his Land Raider.

 

I have actually fielded a Jump Pack unit of Wolf Guard before though, fairly strong but too fragile for me, Ill stick with either Terminators or a large Power-Armoured unit thank you very much.

Lack of the "Heroic Intervention" rule, as you mentioned, seems like it'd take a lot of the wind out of their sails, as it were, at least in a raw comparison.

 

I'd probably run something else. They're just too costly, and they can't get Storm Shields at a reasonable rate to help offset this, like Vanguard Vets can.

 

-Stormshrug

Power weapons and bolt pistols would be a better choice as gar as weapons go, put a WP in with them and you have a nice squad of death that has prefered enemy. I love or new codex, except for the whole riding wolves into battle, but I wish that GW let people test out the Codexs before releasing them so they could get player imput on what is over-powered and what needs to be added. That way we wouldn't have a BA codex that makes people go :D as thier army is torn apart.
Power weapons and bolt pistols would be a better choice as gar as weapons go, put a WP in with them and you have a nice squad of death that has prefered enemy. I love or new codex, except for the whole riding wolves into battle, but I wish that GW let people test out the Codexs before releasing them so they could get player imput on what is over-powered and what needs to be added. That way we wouldn't have a BA codex that makes people go :D as thier army is torn apart.

 

Legion of the Damned style 13th company.

Agree with those that say it's not worth the points.

 

What has proven a great use of WG in PA for me is 10 of them in a DP with 7-8 Combi-Plasma and 2-3 Combi-Melta. Give them a PF and at least 1 PW to make it a scary assault option.

 

First turn or in reserve (preferred) they land to be in rapid fire range with the Plasma. that's 14-26 st7 ap2 shots.

 

You obviously need the right target. Idea is a big expensive TDA squad. I've only done it twice. Once I caught Marnus Calgar and 5 assault Termies, and killed than all. Result!

The lack of Heroic Intervention and the sheer cost (want to say we come in about 100pts more than similarly geared Vanguard) really hurts the idea. We pay more for a massively customizable unit, which limits what we typically play with. Big and cheap seems to rule the day in army lists.

 

The unit idea is interesting, and potentially nuts given Logan making them troops.

 

I've tried WG Sternguard, who are pretty comparable in price and are magnificent.

 

 

 

@dragon

 

You may not like the Thunderwolf Cavalry, but they have become a tournament favorite beatstick. The 5th ed wound allocation rules allow them crazy survivability to get them across and through combat with most everything that can be thrown at them.

I run a pack like that called "The Kingslayers", they're 10 and cost close to 800 pts. without the WP that joins them for extra awesomeness :D .

I field them in Apo games and with Logan and retinue alongside my Ragnars GC, man they rock. I shall take pics from my next opponents when they realise they count as troops, you should see it proper.

Those guys are tough as hell and don't die easy and their combat record and saga is long. They bring death to whatever I aim them at, love 'em :) .

I find that a lone wolf guard with jump pack is effective, as crazy as that sounds.

 

I originaly had one man left over in a WG pack, and more points than I knew what to do with for a small freindly game, I also had a nicely modeled jump packer with wolf claw and storm sheild, so I threw him in.

 

He killed the sanguinor (on 2 wounds at the time, but still) and messed up the remnants of an assault squad before some tac marines rapid fired him to death.

 

Kinda makes me wish lone wolves could take jump packs.

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