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Dreadnought Questions ?


MogLord

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The next addition to my SWs will be a dreadnought. It will be the Forgeworld SW-Mark IV with extra arms ( thinking about close-combat, MM, AC, TL as arms). I would like to have some imput which weapon combos are used be my wolfbrothers. Or when they use a ven. dred. over a normal one. As always thank you for your imput.

 

Mog

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Depends on your army and play style.

 

What do you need and where do you need it

 

Close and personal troop assistance, assault cannon and powerfist.

Dead landraider, Multi melta, powerfist, drop pod.

long fang assistance, las-cannon and rockets.

 

It all depends on his place in your army

More survivability.

 

Standard Dreadnoughts are more fragile compared to Venerable Dreadnoughts. They're more likely to survive

in close combat longer and just watching your opponents face when that 6 turns into a 1 or 2 is gold.

 

The troubles I have with Venerable Dreadnoughts is more when do I make him re roll..

He might roll a 3 to destroy a weapon and has a 66% chance to do it again or something worse.

 

Sometimes paying more for something pays for itself, sometimes it doesn't. But having the chance for your wargear

options to pay dividends and maximising results verses being as cost effective as possible, is where games are

won and lost.

I think Venerable is very expensive these days.

 

The re-roll is nice, and does help, but for those points it is very dear.

 

+1 ws and bs is okay, but hardly game changing.

 

With Dreadnoughts, extra armour is essential if you intend to use the DCCW. That means that even if damage is taken, you can still move 12" (move+assault) and bash something.

 

When added to the already dear Ven Dread, with its AV 12, the package is not looking very tough for its cost....

In my 2K list, I have four dreads. One is Bjorn w/ PC, 3 are regular Dreads, 1 w/ PC and DCCW, EA, and the other 2 are TLLC/ML.

 

What I have learned is that Venerable is nice, but not always necessary. I wish I could afford it on my two TLLC/ML Dreads but I can't. The re-roll on the TLLC tends to make up for this, but not always.

 

When using Dreads, take the weapons for the role it is to fulfill. While not always the best for each person, it tends to work best to pair such things as my TLLC/ML Dreads with Venerable if able, but I can go without when need be.

 

A Ven Dread with MM and DCCW in a Pod seems pretty popular for popping that annoying enemy Land Raider in a game, though.

I just made my life easy and bought more and more dreads over the years. Two with plasma, two with assault cannons, one with the twin linked flamers, a multi melta, TLLC and ML, even one with dual twin linked auto cannons. I seem to use the plasma and assault cannons the most though playing a lot of MEQ. Though the autocannons and heavy flamers are awesome against guard or orks, and the multi melta is usually worth it's points drop podded.

While the close-range drop dread and the all-ranged "long fang" dreadnought can be very effective, my favorite is the versatile dreadnought - somewhere in between. Like all units, you have to have a detailed idea of the role a dreadnought will have. Is it a mainstay unit that can lead a spearhead into enemy lines or annihilate the enemy from range, or is it a support unit, designed to balance out the capabilities of grey hunters or long fangs? My favorite use for a dreadnought is in more of a support role - anchoring the long-range firebase and objective holders while lending its firepower to the spearhead and flankers. That kind of role requires a dreadnought that looks kind of like this:

 

Space Wolf Dreadnought (Twin-Linked Lascannons, Heavy Flamer, Extra Armor)

 

It's not cheap, and you can switch out the Lascannons for Autocannons if you need to, but this unit is versatile and lethal, and it really puts that coveted elite choice to work. A mobile enemy will think twice before charging into your long fangs with this guy sitting next to them, but he can still make himself useful by killing transports and multi-wound models, or by advancing to mid-field when he's more useful there.

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