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Space Wolves VS Space Marines


The Thirst

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Yeh that's one thing i'm missing with Space Wolves, an actual rock hard melee unit. Most armies got these now and even though our Grey aren't bad in Close Combat they arent directly awesome either. Our Blood furys pack a punch at charge but really only works versus light foes. Where is our elite melee fighting squad? :D

 

PS: I do not count Thunderwolves since sure they are great in close combat but they aren't really what im asking for. They are expensive and cavalry and not a "basic" close combat unit.

 

Overral i'm very happy with our Codex and we can do alot with it.

Yeh that's one thing i'm missing with Space Wolves, an actual rock hard melee unit. Most armies got these now and even though our Grey aren't bad in Close Combat they arent directly awesome either. Our Blood furys pack a punch at charge but really only works versus light foes. Where is our elite melee fighting squad? :(

 

PS: I do not count Thunderwolves since sure they are great in close combat but they aren't really what im asking for. They are expensive and cavalry and not a "basic" close combat unit.

 

Overral i'm very happy with our Codex and we can do alot with it.

Your funny.

 

Wolf Gaurd. Iron Priests. Wolf Lords.

 

Especially if your silly enough to discount GHs as a rock solid melee unit.

If Chapters got everything the UM did, plus extra stuff, why would anyone play UM, besides being a fluff tragic?

They wouldn't.

 

For game balance sake, you can't have everything.

Fluffwise, sure SW have 2 DCCW available to them.

 

If any Chapter had everything, everyone would play them because they'd be the I WIN button.

 

zzzZZZzzz

 

Bandwagoning is already prolific, and that is with imperfect Codices.

 

If you don't think SW are good in close combat, and don't have good close combat units, you are hard to please. :(

I don't see how Iron Clad makes the Ultras any more or less unique. Is it not more close ranged then typical dreadnorts? I imagine some Heros would like to be clad in hard to destory armour. Either way, not that bothered. I am happy with Dreads anyways. Just seems strange that we don't have a improved version unlike the other codex's.

 

 

Saying a Wolf is bad in close combat is like saying the World Eaters are rational fellows you can have a drink with, or a rubic marine having a sense of humour. If counter charge, the equal flexability of Grey Hunters in both long and close combat (I dare say they are our assualt marines and tacticals in one.) and the raw savageness of some of our hard hitting units is not enough, (Thunder Wolves, a Land Raider full of drunk blood claws, Scouts, and our Wolf Guard and HQ's in practically everywhere we need them for more punch and leadership.) I really don't understand what is agressive.

 

I say that we don't need an elite fighting unit, we have so much kickarse spread thoughout our codex, that the spare kickarse was used to make Thunder Wolves. Which is pretty much our most elite assualt unit. Otherwise we can use left over Wolf Guard to make an assualt unit.

Honestly the only thing I would want out of the Space Marine codex,is Scout Bikers. Our scouts are allready bigger badasses then any other codex's scouts so why couldn't they get on a bike.

 

Also I would like Cluster mines...But that is just because the idea of boobytrapping a area makes me very happy.

 

I think the Space Marines keeping the Legion of the Damned and the Ironclad and whatever else makes sense. You have to have spiffy things for each codex...I just think the transports should be the same across the board,and that our scouts should have bikes.

Honestly the only thing I would want out of the Space Marine codex,is Scout Bikers. Our scouts are allready bigger badasses then any other codex's scouts so why couldn't they get on a bike.

 

Also I would like Cluster mines...But that is just because the idea of boobytrapping a area makes me very happy.

 

I think the Space Marines keeping the Legion of the Damned and the Ironclad and whatever else makes sense. You have to have spiffy things for each codex...I just think the transports should be the same across the board,and that our scouts should have bikes.

 

I would of liked a Land Speeder Storm..... fast open topped skimmer, can cover almost any distnce in one turn allowing you to assault the following turn? Yes please.

Honestly the only thing I would want out of the Space Marine codex,is Scout Bikers. Our scouts are allready bigger badasses then any other codex's scouts so why couldn't they get on a bike.

 

Also I would like Cluster mines...But that is just because the idea of boobytrapping a area makes me very happy.

 

I think the Space Marines keeping the Legion of the Damned and the Ironclad and whatever else makes sense. You have to have spiffy things for each codex...I just think the transports should be the same across the board,and that our scouts should have bikes.

 

I would of liked a Land Speeder Storm..... fast open topped skimmer, can cover almost any distnce in one turn allowing you to assault the following turn? Yes please.

But thats not the way of our scouts, there lone wolves operating in scout (hence the name) and relay Intel or take out prime targets.

 

I dont get the whole scout of other SM chapters, there just initiates, nothing to do with scouting :)

Two things niggle me, they're small things because our codex is damn fine. We get the feel of being better in combat but being masters of close range firefights.

 

First one is no Feel No Pain, because apparently our Wolf Priests are incompetent even when compared to Guard medics. (Don't give me some BS about the Fang of Morkai making SW's fearless because they know they're geneseed will return to Russ)

 

Second is no Locator Beacons, so our forces won't teleport but we have no idea how to operate a beacon for landing our orbital drops? Space Wolf Scouts don't understand the importance of scouting landing zones?

 

But seriously, our codex is flavoursome and fun to use.

but we can all agree to hate necrons

:D

Edit: And seriously, before one of the Wolf Lords comes in and has to knock some skulls can we please leave the whos primarch had more sense arguments out of this?

 

Anyone feeling the need to argue about Guillimans superiority should take it to amicus, the chapter specific subforums are just not the place for a balanced opinion.

And calm down we're just poking fun at the blue-boy.

 

True, true. I simply made the comment about Guilliman in the spirit of playful banter.

 

And it was a relevant comment concerning the WD and IA releases...I guess I'll just make all of my responses and posts bland and boring from now on, seeing as how no one seems able to take a joke here. <_<

Yeh that's one thing i'm missing with Space Wolves, an actual rock hard melee unit. Most armies got these now and even though our Grey aren't bad in Close Combat they arent directly awesome either. Our Blood furys pack a punch at charge but really only works versus light foes. Where is our elite melee fighting squad? :HQ:

 

PS: I do not count Thunderwolves since sure they are great in close combat but they aren't really what im asking for. They are expensive and cavalry and not a "basic" close combat unit.

 

Overral i'm very happy with our Codex and we can do alot with it.

Your funny.

 

Wolf Gaurd. Iron Priests. Wolf Lords.

 

Especially if your silly enough to discount GHs as a rock solid melee unit.

 

Well guess you are correct but I wouldn't call 2 characters a unit. Wolf Lords are good i'll give you that though and I never said Grehunters are bad in melee they are rather nice just not strong enough versus melee specialist units(which they shouldn't) All I'm saying is that if we want a unit for melee combat that doesn't costs us an arm and a leg we have to turn to Blood claws and even though they are cool they are very limited in strength and put all their cards on the charge.

I guess you are correct though that we could use our Grey Guards as unit and not just as Champions for other units.

I'm going to have to remind my buddy who plays vanilla marines that he actually has some cool stuff. He keeps complaining that the BA and SW codices have so much great stuff in them but he's only getting a couple "ok" units. He doesn't really use anything they get that's unique except for the thunderfire cannon.

 

Personally, aside from thinking the AV and the 2 DCCW of the ironclad are awesome, IMO, I just like the way they're styled. I think I'll use the model and equip them with regular dread weapons for dreads with extra armor upgrade.

Wait.

 

Why are Ultras complaining about being vanilla and not having the "cool" stuff? I thought the whole point of Ultras were that there was absolutely nothing unique about them. Primarch wrote the codex, can't vary from the teachings of the primarch or you get kicked out of the chapter... Innovation is not the Ultra way thus it doesn't seem like players drawn to play them should expect "shinies". Just my 2 cents.

I don't think we should get Ironclads, no. Come to think of it, I don't feel we should get anything that is specific to C:SM. They already suffer with feelings of inferiority when compared to us and the BA's. I don't think that's the right attitude as I still feel like C:SM has plenty to offer in it's unit choices, but I understand why they feel left out when compared to some of our newer 'shinier' units. Let each Codex have it's uniqueness and let us continue to wage tabletop war in our own individual styles and with our Chapter specific equipment.

 

As for people 'defending' their UM Primarch in the SPACE WOLF FORUMS - lol. Just lol. This is The Fang - the door leading to the orderley mess halls of more 'civilised' Chapters is that way ----------------> ;)

Oh and a quick note to the poster who doesn't think we have 'rock hard' melee units - may I point you to Wolf Lords, Lone Wolves, Wolf Guard, Wolf Guard Terminators, Grey Hunters geared for CC, Blood Claws, Thunderwolf Cavalry. I actually do understand what you mean when you look at the likes of the BA, but considering that we can still kick a$$ and take names with these units - that aren't what you think of as melee specialists - I think a clear point can be drawn. You don't mess with Russ's boys. Anything more geared for CC in our Army would have to be titled as the 'I Win' button ...
Oh and a quick note to the poster who doesn't think we have 'rock hard' melee units - may I point you to Wolf Lords, Lone Wolves, Wolf Guard, Wolf Guard Terminators, Grey Hunters geared for CC, Blood Claws, Thunderwolf Cavalry. I actually do understand what you mean when you look at the likes of the BA, but considering that we can still kick a$$ and take names with these units - that aren't what you think of as melee specialists - I think a clear point can be drawn. You don't mess with Russ's boys. Anything more geared for CC in our Army would have to be titled as the 'I Win' button ...

This is my feelings on the matter- when I can send in GHs against four times their numbers in ork boyz and expect to win in CC, theyre good. When Ill stack WG up against chaos chosen and laugh, and watch them take down death company, sang gaurd, and TH+SS TDA.. again, I think were good.

 

I dont use TWC, and frankly I havent felt a loss there. Ive done a bit of counts as with an Iron Priest, and it proved a fun unit- but nothing that a well made WG squad couldnt have done for around the same price IMHO.

Indeed I haven't used TWC myself either (barring a quick experiment with Proxies upon release of the latest Codex). My 'melee' units are Blood Claws, Grey Hunters and a WG Terminator squad which sometimes rears it's fanged head. Thrown into the mix sometimes will be a Lone Wolf and of course there's always my HQ units which more often than not include a Wolf Lord. Nothing here is a wild unit choice and I'm sure most of my packmates here would agree are standard, 'core' choices - and yet when I reach my opponents lines in my gaming area - or they're forced to hit mine - there's normally playful groans from whoever I'm facing as they know my Troops choices are about to get feral on their a$$ and ruin their day.

 

Troops units ruining the plans of 'elite' CC armies. Yes please. And that's about as good a definition of rock hard as I can imagine in 40K ;)

I'm going to have to remind my buddy who plays vanilla marines that he actually has some cool stuff. He keeps complaining that the BA and SW codices have so much great stuff in them but he's only getting a couple "ok" units. He doesn't really use anything they get that's unique except for the thunderfire cannon.

 

Personally, aside from thinking the AV and the 2 DCCW of the ironclad are awesome, IMO, I just like the way they're styled. I think I'll use the model and equip them with regular dread weapons for dreads with extra armor upgrade.

 

C:BA is great except for the fact there

1. no artificer armor options for generic hq :)

2. i wish i had a aux genade launcher for my hq ;)

3. idk a better avaliblity to customise a succesor chapter ie. chapter master! ;)

 

see these are but few issues im angry about. so your vanilla sm playing friend has no complains but not enogh assult troop right.

 

I do agree that SW's did get short sided with a assualt-like dread.. I mean c'mon a drunk'n SW all hopped up on sims in a dread would most deffenently ask a tech preist to modify a second wolf claw dccw for it. Or second, modify it to charge on all fours like the one i've seen on Dakka dakka!

gulliman's chapter is the master of righteous packing. their iron priests have ancient man formulas designed to maximize the entire hold of a transport (even if it means brother tureil is a little close to the turbine). thats why they get the extra space.

 

Wolves on the other hand insist on bringing the mead, a corner to toss empty ale cans and a news paper for when the little puppy has to go.

 

also to the guy who quillen. if your seriously raging about drop pods and 1 or 2 extra transport capacity. i would hate to see you if you were a dark angle player. seriously the rage could cause a nuclear holocaust.

FNP huh? WHAT THE is FNP. Can you people atleast use the words once in a poat so people too busy with life do not have to sit here and crunch a million option FNP could be.

 

 

As to the Codex and choices, Yes I agree we should have the same stuff vanilla lists get with a few changes. I see no reason why we could not get that dread.

 

A bigger problem is the morons not balancing carry capacity for the transports. They do not want us to get 12 man drop pods thou, cause we could actually take a loades squad with a wolfgaurd pack leader and a heroe. Which would be awesome. But they want us to have options we can not really use. Like the free extra assault weapon, but uselss if you have a Wolf Gaurd pack leader as you are now too big for anything but Crusaders and Redemiers.

 

Now look at Blood Angles. They get a 10 man assault squad with a heroe and a Saig priest so they all get Ferosius charge and they can have jump packs so they don't have to give up something. They get a skimmer that is way over powered.

 

Yet we do not. Who ever tried to limit our transport capacity needs to be fired. Let him go and get someone that wants Codex balanced and will remove codex creep. So tired of it and so tired of flawed rules and closet nerfs.

 

I now only play at the house with friends, or people willing to allow all drop pods the same load out. 10 or 12 as long as it is the same for both.

I would give the wolf player the transport space if they allow me to have combat knives for all squads..... Even 10 year old boys scouts get knives..... and that does not mean guardsman.

gulliman's chapter is the master of righteous packing. their iron priests have ancient man formulas designed to maximize the entire hold of a transport (even if it means brother tureil is a little close to the turbine). thats why they get the extra space.

 

Wolves on the other hand insist on bringing the mead, a corner to toss empty ale cans and a news paper for when the little puppy has to go.

 

I've heard the turbines decompression add a much needed lift to the alcohol content of Fenrisian ale.

Agreed, they dropped the ball with not providing us with a few unique vehicle options. Bjorn is fun, but not real piratical in a generic all comers list. I get the TWC and TWM are unique fast units, so cool we got some fun fast options, but really nothing in the Elite / Heavy area.

 

We have footsloggin coming out of our hairy wolf ears with Iron Priests, Lone Wolves, and Scouts. but where is our unique C:SW mech options. Like mentioned having a Wolf Tooth Necklace and a extra close combat weapon on dreads and ven dreads would have satisfied my needs.

 

Really the only other two complaints I have is the fail on incorporating our Iron Priest into units and our scouts not getting shotguns.

 

Vrox

Bjorn is fun, but not real piratical in a generic all comers list.

Do you mean practical or piratical? If you actually mean Piratical can you explain this to me... because right now I see space wolves with eye patches and parrots...

 

 

You mean like him?

 

http://content20-foto.inbox.lv/albums133683624/emils_photo/Halfdane-One-Eyed/Image00004.jpg

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