Serath Posted July 14, 2010 Share Posted July 14, 2010 I have an idea for a infantry/Elite killer DC squad but im unsure on how to get it into my opponents effectivly enough. this would be a unit that i would include in all my points lists (1000-2,500) and would be my Ace to provide my wins Basicaly it is lead by my Reclusiarch and has 9 bolter dc with 2 ps and 1 pf. this would have a decent number of power weapon attacks on the charge at i5 s5 and ws5, the fist is mostly there just incase i rage into a tank of some kind, may aswell assault it instead of standing in the open getting shot at. The reason for 9 bolter dc is that after murdering the first squad they charge (which they will unless it is made from mini Jesuses....aka Mefeston) it might have a bit of ground to cover so shooting 24" with bolter fire may help in a tactical enviroment, also i dont like taking just 5dc they are too easily killed even with the fnp, 1 nice plasma cannon shot and tey are toast company. But i digress....i think this unit is a very nice well balanced unit that is both my HQ option which i dont have to worry about fielding and a dangerous unit which can easily make its points back before it is anialated. but how do i get it there? i was considering a drop pod for this which s one of the reasons it is a 10 man squad but this means they cant charge first turn and will be sitting there twiddling their thumbs almost begging to be Vindicatored,a stormraven is another option but ii think an almost 600 point bubble would be a very tasty target, espesialy if they knew how nuts a chaplin lead dc unit can be. LRC can also be assaulted out of and this unit is basicaly built for combat and a 14 armour hul is much more secure in my eyes than a 12 even with the cerimite plateing. Any ideas fellow brothers on how i can get my slightly insane men into the battlezone unscated. and also any critisizums of my number or weapon loadout on my dc and what could combo well with this sort of squad to back them up would be very much apretiated too. For the Emperor!! Link to comment https://bolterandchainsword.com/topic/206366-dc-transport-options/ Share on other sites More sharing options...
Jakobus Posted July 14, 2010 Share Posted July 14, 2010 I would say, it you want this to be your Deathstar OMG how many point arrrrgg I'm dying unit... go with the LRC for a very durable , assault vehicle with a bucket of defensive weapons. A rhino would probably rank 2nd, cheap so more DC, and its fast. Razorbacks are nearly as good as a Rhino for your purposes here. If you where fielding a 5 man DC with Rec I would go with a RB over a Rhino A Drop pod is all good, but has all the general Droppod issues SR have a slight issue with line of sight and the enemy, as it will be shot at by some looking for the shinyest looking unit in your army. Link to comment https://bolterandchainsword.com/topic/206366-dc-transport-options/#findComment-2461909 Share on other sites More sharing options...
Massawyrm Posted July 14, 2010 Share Posted July 14, 2010 Deepstrike it in a LR redeemer. PotMS lets you pop a single flamer, and it is going to spend most of its time in the thick of a fight anyway. Not sure why they are Bolter DC if you are hesitant about Drop Pods. That's one of the only reasons to take Bolter DC - for the two rounds of shooting before their first assault. I think you're hoping to assault, wipe, then assault again - and that's just not realistic. DC will spend a majority of their time locked into combat - unless you weigh them down with power weapons - but at that point, you're losing a PW attack for each bolter. The key to keeping a DP full of DC alive is to make sure you drop them with an equally scary threat. You should have two other drop pods filled with Furiosos, DC Furiosos or Sternguard (with a priest) in order to show your opponent how serious you are. He should be scared of more than just DC. We have a lot of threats, and when two or more come down at once, he's going to have to make a very hard choice of what he wants to eradicate first. Link to comment https://bolterandchainsword.com/topic/206366-dc-transport-options/#findComment-2462004 Share on other sites More sharing options...
Red Fury Posted July 14, 2010 Share Posted July 14, 2010 I'd go with an elite choice chaplain instead and use the HQ choice for a libby or something else instead. The reason being is this, The reclusiarch is I5 but doesn't get FC benefits. So if you use a I4 elite chappy he will attack after the DC but before that hidden PF has a chance to squash a couple of your DC, great for mopping up any leftovers and his pw attacks won't get stacked. Also, give him Melta bombs for insurance. For the transport option, I like the Rhino option best. It is easier to hide from incoming shots, can move 18" in the first turn and pop smoke. Even if it gets slagged, you can assault up to 12" in your next turn. A Land Raider may be more survivable but every gun in the enemy army is already going to be pointed at anything you have painted black. Chances are that it will get destroyed in the first turn unless it is hidden behind cover and a rhino will be better at that than a LR. Drop pods can work but not just one by itself, like what Massawyrm said above. For weapons, if you like bolters then go for it, but give the PW guys a pistol for that extra CC attack. -Fury Link to comment https://bolterandchainsword.com/topic/206366-dc-transport-options/#findComment-2462040 Share on other sites More sharing options...
tahrikmili Posted July 14, 2010 Share Posted July 14, 2010 I use the same unit. I opted for a Drop Pod for a 1st turn Drop Pod assault. They come down near a soft enemy Heavy Support unit and fire the Boltguns at it. Then they start wading through enemy units.. Link to comment https://bolterandchainsword.com/topic/206366-dc-transport-options/#findComment-2462066 Share on other sites More sharing options...
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