GlauG Posted July 15, 2010 Share Posted July 15, 2010 I'm playing at the Woking War Doubles tournament with a friend of mine who runs vanilla Marines, and we've been musing over what to take. A rough breakdown; 500pts per person (1000pts a side) Combat Patrol rules (no 2+ armour or invun, no more than 2 wounds on a model, no Ordnance, no Vehicles with over 33 total armour) 0-1 each of HQ, Elites, Fast, Heavy 0-3 Troops So that cuts a lot of BA options out right from the get-go. On the bright side, it means no Vulkan lists or Nob Bikers as troops, but Rune Priests with their various powers and Eldar have a lot of nasty options. And Sterngard and Thousand Sons are king with their AP3. I've been leaning towards 2X 5-man RAS with PW Sergeants in Razorbacks (either HF or HB), one Jump RAS with PW Sgt, and two SPs. I was hoping to run DC, but the missions are heavily objective based... My teammate's thinking of running 2 10-man Tacs, flamer and ML, and a Librarian perhaps, +transport. Thoughts, comments, suggestions? Any ideas about likely enemy lists are also welcomed. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/ Share on other sites More sharing options...
Wildfire Posted July 15, 2010 Share Posted July 15, 2010 Normally I'd suggest a bike captain to make an all fast type list, but I don't know that you can do that with the restrictions. Still, I think fast stuff might be a lot of fun. Especially in objective missions. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463039 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted July 15, 2010 Share Posted July 15, 2010 you go assault squad he goes tac squad. problem solved Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463053 Share on other sites More sharing options...
Morticon Posted July 15, 2010 Share Posted July 15, 2010 Tough call man. BA are rough at this level. I would consider forgoing an HQ. Use either Corbs (yes, yes I know ><; ) or a regular priest with PW as your stand in "hq" Then, as you said, 2x5man RAS with Razors- at least one of which is a heavy variant. Maybe something like -> Priest - pw 5 RAS - PW, MG Razor - TLHB/TLHF 5 RAS - PW, MG Razor - TLLC/AC/PG-LC 2 Atack Bikes -MM/HB Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463120 Share on other sites More sharing options...
GlauG Posted July 15, 2010 Author Share Posted July 15, 2010 Yeah, the only HQ I could take would be a Librarian... though an Elite Chaplain is also fine. I'm leaning towards 1 lot of JP RAS, and two in Razorbacks purely so that I have the fire support from the Heavy Bolters while I advance (since honestly, at 500pts with the Combat Patrol rules, I expect a lot of horde, and nothing with better armour than a Rhino), and if I'm really lucky one might survive to tank shock objectives away from people. Put a priest in each RB with the squads, and try and keep at least one of them within 6"of the JP RAS for the FNP and Furious Charge, too. Mort, for what it's worth, I really was considering Corby instead of two Priests. ;) I'm kind of torn on the Chaplain and Librarian... I can't help but feel that 2 Priests is a better use of my points due to the buffs that they give, but the option of Shield on the Libby and being able to allocate saves to the Chaplain's Invun might be worthwhile. I can imagine there might be a lot of Tac Squad ML spam... Long Fangs perhaps. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463297 Share on other sites More sharing options...
Drachnon Posted July 15, 2010 Share Posted July 15, 2010 Well your actual HQ choices are limited to just librarians so if you want to field HQ that's your only option. Personally I'd go with something similar as what Morticon posted but wouldn't field a multi melta, I don't think its possible to find a front armor higher then 12 in this game type so the melta weapons seem like a bit of a waste. Especially since missile launchers can take those vehicles out well enough and can be effective vs hordes of troops as well. Razorback with the twin linked bolters seem like a good choice, I guess the vanilla marines will stand their ground and try to kill everything with shooting. Which means that charging forward with everything might not work out too well. Razorbacks with twinlinked heavy bolters should provide a nice amount of extra fire on the enemy and if you keep them in cover they might survive long enough for you to jump in on turn 4 and reach the objectives on turn 5. For 130 points you can have an assault squad with a power weapon and an Razorback you can also add plasma gun, melta gun or flamer if you'd like but I'd wait with assigning those points till you've decided what you're going to field in terms of squads and look at how much points you have left and what you ally is fielding. Personally I'd go with 3 of these assault squads in Razorback and rely on my ally for anti tank fire (preferably in the form of missile launchers since they have 2 firing options). This leaves 110 points which I would spend on two land speeders armed with a combination of 3 heavy bolters + heavy flamers. An alternative list would be something that's completely unlike blood angels and make a stand still and shoot army (probably not that great in objective heavy games but could be fun). Just field 2 10 man marine squads with missile launchers + flamers and 2 priests (one for you one for your ally) you should still have 60 points left which is enough for a razorback with twin linked heavy bolter. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463327 Share on other sites More sharing options...
Corby Posted July 15, 2010 Share Posted July 15, 2010 If only you could............ HQ Mephiston 250pts Troops 5 Assault Marines , flamer , 105pts (Removed Jump packs) Razorback with heavy bolter. 20pts 5 Assault Marines , flamer , 105pts (Removed Jump packs) Razorback with heavy bolter. 20pts There would be murder. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463340 Share on other sites More sharing options...
Burningblood Posted July 15, 2010 Share Posted July 15, 2010 MUWAHAHAHAHA! Thats a great list! Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463412 Share on other sites More sharing options...
Corby Posted July 15, 2010 Share Posted July 15, 2010 MUWAHAHAHAHA!Thats a great list! I think the whole 'No model with more than 2 wounds rule (as described in the original post)' was for this very list. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463414 Share on other sites More sharing options...
Rob_Loken Posted July 15, 2010 Share Posted July 15, 2010 I've played a few doubles games alongside Vanilla Marines. We found it better for him to take the supporting role whilst my Assault Units got in nice a close for the personal touch. However those were 1500 each. But still I'd recommend try to maximise our ability to close in quickly with the Vanillas ability to provide supporting fire. Just my 2 cents. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463417 Share on other sites More sharing options...
Brother Kovash Posted July 15, 2010 Share Posted July 15, 2010 Corby has an amazing list, and it weighs in at exactly 500 points. Too bad it doesn't fit this format. 500 points is extremely limiting for any Space Marine army. You could try to sneak in a Whirlwind or Vindicator in the Heavy Support slot, depending on what your teammate is bringing. If you're expecting a lot of horde, a Vindicator in the right location could take out a ton of models. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463666 Share on other sites More sharing options...
Drachnon Posted July 15, 2010 Share Posted July 15, 2010 Vindicator would total to 34 armor so wouldn't be allowed. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463676 Share on other sites More sharing options...
Mattsama Posted July 15, 2010 Share Posted July 15, 2010 Vindicator would total to 34 armor so wouldn't be allowed. that and it's ordnance... :) Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463712 Share on other sites More sharing options...
GlauG Posted July 16, 2010 Author Share Posted July 16, 2010 Okay, we had a test game against one of the guys at my local GW I know to play a pretty beardy SW list. ;) A friend of mine who's starting Orks sided with him, though it turned out his list was even beardier as it actually broke the tourney rules (I'd forgotten to tell him that he needed one Troops choice, and that no FW stuff was allowed). Turns out that Thunderwolf Cavalry are legal under the Tourney rules, so they basically destroy most other things you come accross. SW: 5 Grey Hunters in Rhino, no extras Rune Priest, with Hurricane of Annoyance and Lightning spam 4X Thunderwolf cavalry, 2 Storm shields, 1 Thunder Hammer Orks: FW Warkopta Big Mek with Custom Force Field, Kustom Mega Blaster Burnaz 4 Nob Bikers, inc Painboy Think that was it for the Orks. We rolled Capture and Control, our opponents won the choice of turn and elected to go first. Deployment was Spearhead, I put my JP RAS into reserve, everything else was on the table. So turn 1, the Thunderwolves raced over and destroyed a Combat Tac Squad, while the Warkopta went Flat Out into our deployment zone, but not near enough to the objective, and shot the Vanillaback, immobilising it. In our turn, we plinked at the Warkopta and stunned it, and I immobilised the Rhino about 8" from the enemy obective with one of my Razorbacks. I wounded a single Thunderwolf with a bolt pistol, but couldn't assault. My partner Gate of Infinity'd his sterngard over to the Nob Bikers, and wounded all but one. Turn 2, the thunderwolves assaulted one of my RAS who had run over to our objective to plink at them. The rune Priest wrecked one of my Razorbacks, forcing a squad to disembark. The orks disembarked and WAAAAUGHed at the guys who'd disembarked the immobilised Vanillaback, wiping them out. The Nob Bikers took down the Sterngard with power claws, after shooting them down. The Thunderwolves killed my RAS, too. Our turn, my JP troops turned up and dropped right onto the enemy objective, while the guys who's ride had been blown up promptly shot at and charged the Thunderwolves before the TWs charged them! Unfortunately I only managed to kill one. The Vanillaback got some revenge on the Ork burnas with its heavy flamer, killing all but the big mek and one last Ork. Turn 3, the Vanillaback got taken down for good, the Thunderwolves killed all of my RAS while my JP RAS lost a man to Lightening spam. In response they assaulted the Nob Bikers (who'd shot at them to no effect) and killed them all! Turn 4, the Grey Hunters and priest finally disembarked, and charged my Assault Marines. I took one down, but they were wiped out by lucky rolls from the RP. With just a Heavy Bolter Razorback to my name, we called the game there. So, not sure what to take away from that really. I don't like running only 5-man squads, but hard to fit more in this points size... toying with Corby, too. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2463949 Share on other sites More sharing options...
biglou666 Posted July 20, 2010 Share Posted July 20, 2010 hm, so you dont even need an ic in your army? to be honest, i think that everyone in the tourney is going to think: hey, we kind of HAVE TO HAVE A SHINY MAN WITH MORE THAN ONE WOUND ZOMG!!1!!1! but, if you dont have to take an hq, or a special character, use that to your advantage. just take lots of troops, and one sp. mabye a buffed up assault squad, a buffed up tac squad, and send of the sp with the asm. use the extra points that you would usually have to forgoe on somthing exspensive to your advantage with these rules. biglou :) Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2467348 Share on other sites More sharing options...
Nomus Sardauk Posted October 9, 2010 Share Posted October 9, 2010 I find the best way for Blood Angels to fight alongside a Codex Chapter would be as follows: Step 1: Tell the smurfsons to get the hell off my battlefield and watch how real marines kill s**t. Step 2: PWN everything on the battlefield not mentally adept enough to run like hell. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2532113 Share on other sites More sharing options...
Drachnon Posted October 9, 2010 Share Posted October 9, 2010 Hmm I think I would start with getting a devastor squad with plasma cannons since in this format plasma cannons can pretty much instant kill most targets (including vehicles). Then I'd probably get a assault squad to counter charge anything going for the devastators. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2532157 Share on other sites More sharing options...
Wildfire Posted October 9, 2010 Share Posted October 9, 2010 I think this tourney is long over, and any advice now is worthless. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2532165 Share on other sites More sharing options...
GlauG Posted October 9, 2010 Author Share Posted October 9, 2010 I was amused to see this necro'd. :D We ended up taking 2 lots of BA, ended up doing pretty badly in the rankings after winning 2 games and losing 2 to the guys in second and first place respectively. Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2532181 Share on other sites More sharing options...
Judaz Posted October 9, 2010 Share Posted October 9, 2010 Too bad, 13 jump packin' DC with a PW and a fist would be awesome! :D Link to comment https://bolterandchainsword.com/topic/206461-synergy-with-vanilla-marines/#findComment-2532183 Share on other sites More sharing options...
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