Jump to content

Terminators


calgaryBA

Recommended Posts

Is there anybody here who successfully uses terminators in their lists?

 

I've played a lot of games in the past few weeks, and every list I've tried leaves them out, with the exception of a 3500 point game. I find it difficult to justify spending a pile of points on a few models, which is weird for a SM player, I know.

 

Anyways, how are you guys using them, and getting them where you want to?

 

If it helps i have a squad of shooty termies with an assault cannon, 5 TH/SS termies, 4 LC termies, a terminator sanguinary priest, librarian (with storm shield) and a terminator chaplain.

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/
Share on other sites

I really want to add some but its not the cost that lets them down for me, its their speed, they can't keep up with the rest of the army, and like you said its really hard to incorporate them without the whole list being built around them which means your losing alot of your BA advantages.

I don't want my list built around them so, so far I haven't managed to really fit them, but I was actually thinking a squad of 5 might work well in a gunship Stormraven that unloads firepower from a more protected area early game, then zooms forward and delivers them into any stagnating combat.

The problem is twofold - investing in the stormraven is expensive, but it provides good cover fire, and that your not going to be able to get use from them early game (the termies).

 

Be interested to hear if anyones found a useful way. I guess the teleporting on a locator beacon from a drop pod is the easiest and cheapest delivery system if you already have one incorporated!

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2463896
Share on other sites

I'm at the point where I'm considering building an army around using terminators. Unfortunately that style of list is pretty foreign, so I'm having a difficult time because i don't know what works.

 

Possibly some serious firepower on one side of the table, like vindicators, to funnel the other player over a bit into my terminators. But that's all theory, I haven't tried anything like it.

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2463940
Share on other sites

I usually field Termies in about 5 or 6 games in 10, if nothing they draw a hell of a lot of firepower!

I have noticed that their speed CAN and DOES let them down, I fin d if I can get them to arrive as close to the enemy as possible, while still being close to friendly troops in a few games I brought them in with my RAS deep striking together, this works really well, both units can support each other, and are harder to overwhelm....

are you thinking of doing shoooty or assualt?

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464053
Share on other sites

When I play them, I always play them shooty with an Assault Cannon and consider them a bit like a hulking behemoth. They are dangerous at range and slowly move towards the enemy, and once they are in assault range blood will flow.

They draw more fire than a DC and sometimes the enemy even focuses on them, who still need a few turns before they arrive, instead of that RAS that is 1 turn away from them.

 

I usually play them in an army and the only thing I do on the list to 'aid' them is Teleport Homer on Tactical Sergeant and Locator Beacons with my possible scouts/drop pod.

 

And yes, I always play diverse armies, I hate spam lists personally ;-) And in a diverse army the Terminators truly have a place for their own diversity in what they can be used for.

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464069
Share on other sites

I'm trying to come up with something that will use assault and shooty terminators. Obviously it won't be a tournament quality list, but i'm hoping with the right strategies, could put up one hell of a fight.

 

I'll post some strats and basic lists later on, and let's see what you guys think.

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464580
Share on other sites

really wouldnt bother with the terminator armour on the priest as you do dont want to pt wound on him, for the points youd better with a second priest or just go for corboulo... I would use them to shore the line where anthing else cant cut it. they are tactical marines that actually fufill their job description. which is anything you want.
Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464602
Share on other sites

A Sanguinary Priest is a Blood Angel! Put him in the fight! How many different combats do you think any 1 unit gets into in a 5-6 turn game? Not enough to hide him in the rear of the formation!!! But, based on how most people castle their armies on one side of the board, I guess??? At least TDA would give him an Invulnerable Save.
Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464795
Share on other sites

I really like the idea of having a shooty termie squad for deep strike support ( or deployed if the situation calls) along with a tactical squad. 10 marines with a rhino are an obstacle. 10 marines and 5 terminators with a terminator priest and a Libby with termie armor/ss with fear becomes downright fierce.

 

Seems like a decent way to gain some more midfield support. With a multimelta and plasmagun in the rhino tac squad, and an assault cannon ( or cml ) with the terminators you have some decent firepower. Maybe blood lance as another option for the librarian.

 

Just my ramblings on terminators.

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464853
Share on other sites

yeah I'm a fan of sticking locator beacons on drop pod's. I always take a dread, and he usually pods down into or close to the enemies deployment zone. And then (hopefully) down comes the termies for a second wave. Seeing as they aren't scoring, their idea is to tie up and put the hurt on my enemies ability to hurt my troops. You're not paying all these points for them to sit around doing nuthin'!!
Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464925
Share on other sites

A Sanguinary Priest is a Blood Angel! Put him in the fight! How many different combats do you think any 1 unit gets into in a 5-6 turn game? Not enough to hide him in the rear of the formation!!! But, based on how most people castle their armies on one side of the board, I guess??? At least TDA would give him an Invulnerable Save.

If that was a response to my post then ill reply. my priests are always in the middle f my units where they belong. and will always get stuck in. But in the case of one with termies hes the softest thing in the unit and when he dies so does his benifit. and anything that termies are thrown at is usually hard and can probably kill a 1 wound independan character easily even with a 5+inv. 2 priests or corboulo for the points would be much more survivable if you really want to go that way and would only take up one space each in a raider. and keeps his +1 attack for 2 weapons. Personaly if i i was running a chappy and priest with termys thed be stock. But then thatsjust me :)

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464954
Share on other sites

The termies in combat are going to be fighting stuff that really hurts, particularly with thunder hammers/storm sheilds. No matter how you spec or attach your priest in a 5 man unit he will always take a hit and die.

The Termi armour is the best way of preventing this while still having him in the unit (which you mainly want against shooting and small arms fire). He also gets a PW which is not too shabby.

 

If you just want the termies getting the bubble effect then the priest should be in another squad that isn't charging anything dangerous, or only charging when they won't face retaliation hits.

 

Of course some armies don't have super nasty CC units, which means he will help your Termies wade through small arms fire, and combat that doesn't ignore their 2+

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2464974
Share on other sites

A Sanguinary Priest is a Blood Angel! Put him in the fight! How many different combats do you think any 1 unit gets into in a 5-6 turn game? Not enough to hide him in the rear of the formation!!! But, based on how most people castle their armies on one side of the board, I guess??? At least TDA would give him an Invulnerable Save.

If that was a response to my post then ill reply. my priests are always in the middle f my units where they belong. and will always get stuck in. But in the case of one with termies hes the softest thing in the unit and when he dies so does his benifit. and anything that termies are thrown at is usually hard and can probably kill a 1 wound independan character easily even with a 5+inv. 2 priests or corboulo for the points would be much more survivable if you really want to go that way and would only take up one space each in a raider. and keeps his +1 attack for 2 weapons. Personaly if i i was running a chappy and priest with termys thed be stock. But then thatsjust me :P

 

 

The Problem with running 2 priests with the termies is the rest of the army has to be fine with just 1 priest, unless i want to use 2 elite spots for just priests.

 

I like to spread 3 priests around to maximize their 6" aura.

 

EDIT: Besides, my terminator priest looks amazing, and i want to use terminators more because of their looks lol

Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2465122
Share on other sites

I like taking a 5-man Terminator Squad with a CML to accompany my Lib in TDA w/ SS (with Unleash Rage and one shooting power). It is a unit that can do a lot of damage every turn, even while foot slogging. However, I played a combined Space Wolf and CSM army a few days ago (2 vs 1 match, they have 1000 each, I had 2000), and my termies died pathetically when a Wolf Guard squad with combi-plasmas and a heavy flamer dropped in next to them in a drop pod and roasted them. So you definitely have to keep them well screened or supported.
Link to comment
https://bolterandchainsword.com/topic/206520-terminators/#findComment-2465128
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.