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how many exorcists?


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I don't see how they reduce fun at all. They're unique, flavorful, pretty, and random.... all factors that I think actually contribute to people's enjoyment of the game. Sure, they're powerful, but power isn't antithetical to fun. And really, as I found out from the tournament I just went to, as long as both players are good sports and want to have a good time, the list can be as focused and powerful as possible, and fun will still be had.

Wow if i took 1 per 500 points i would have 20 Excorsists.

 

Nah having one per 5k is a little silly sorry, reason why is that SoB pure armies lack proper tanks, you cant compare a Immolator as a proper tank, so there is no reason why you should'nt take more Excorsists to fill in that gap and take out your opponents mechs.

 

Immolators are quick, small troop carriers, that lack enough armour to survive past the third round with our getting blown to peices by real tanks.

Repressors are the same, lacking anything that hurts all but troops they fit into the Rhino catorgory.

 

Excorsists need to be taken to fill in the gaps for exploiting your enemies larger tanks, heavy troops and transports that they are great for killing.

 

I have 3 Excorsists presently, with plans for 2 more, then i plan to use the IA datasheet for them.

Take as many as you like, taking one, well what will you use when that gets killed? take 3 atleast

i take one per 500 points (meaning 2 in a 1k list, 3 in a 1,500 list)

 

They are our only anti tank unit so its best to take them and back them up with lots of sisters in rhinos...

 

@sister rosette-thanks for the reply-how long you been playing sob?

How many Heavy Support slots do I have? :)

 

It really depends on how confident you feel in your other AT, but since the Exo is our only long range AT it becomes pretty much mandatory. As a rough idea at 1000pts or more you should probably be looking at fielding at least 2 in my experience.

My hypothetical 3k list fields them and 3 Land Raiders.

Inquisitor transports? Nice! My current 1750 actually does feature 3 Exorcists and a Land Raider with my allied DH Inq Lord. And 2 Rhinos for the little SoBs. Would be more, but I'm fielding mixed WH and DH, and so don't have all that many points for basic Battlenun squads.

Well chaplain belisarius ive been playing SoB since they very first brought them out many years ago. I first collected them to add to my already 10k DA's army (that i now sold) and now with there codex i brought there strength well upto over 10k points by themselves.

 

I only own them, with a WH Inquisitor Lord and DH Inquisitor lord Rex for a little boost with original Arbites too.

Even converted my own Baneblade for my SoB too. The Temple of Absolution i called it.

 

Thats how much i love my SoB army. :)

As for how many you should take, well it all depends on what your opponents army is. If its Tau (cartoon army), well i personnaly take 3 for good measure. With not too many AV14 tanks there easy picking along with crisis suits.

Chaos is the same, though LR's can be a little harder with AV14, you need to roll those 6's. But other wise there great for Demon and Termie killing goodness...love that AP 1.

 

Most of all with ther Ap1 you get +1 on Damage charts so just remember that in most 2k army i would take 3, a LR with a Inq Lord, and dont forget Dominion Melta squads ok

 

Oh forgot to tell you, how much i love my army, well i Just painted up the Limited ed Ephrael Stern mini for my army now ( i know im a puritan fanatic to my Faith )

My hypothetical 3k list fields them and 3 Land Raiders.

Inquisitor transports? Nice! My current 1750 actually does feature 3 Exorcists and a Land Raider with my allied DH Inq Lord. And 2 Rhinos for the little SoBs. Would be more, but I'm fielding mixed WH and DH, and so don't have all that many points for basic Battlenun squads.

 

Yeah, transports for Inquisitors. Cannoness with 8 followers and an inquisitor for 2 of them, DH Inquisitor and friends in the other.

Yeah, transports for Inquisitors. Cannoness with 8 followers and an inquisitor for 2 of them, DH Inquisitor and friends in the other.
Here I was fairly certain that Inquisitors with Retinues were unable to join other formations and that two separate units could not cohabit a non-super heavy transport. Inquisitors regrettably need the retinue to take the transport.
Yeah, transports for Inquisitors. Cannoness with 8 followers and an inquisitor for 2 of them, DH Inquisitor and friends in the other.
Here I was fairly certain that Inquisitors with Retinues were unable to join other formations and that two separate units could not cohabit a non-super heavy transport. Inquisitors regrettably need the retinue to take the transport.

 

An inquisitor (not lord) an have a retinue made up of 0 friends. I THINK he can take one on his own. I could be wrong, which would require restructuring the list...

I normally run 2 at 1500 - 2000 points but take an inducted guard platoon with missile launchers to provide some extra AT. Given the release of the PDF's, I'm now trying to run with 2 exorcists and a squad of IST's with plasma/grenade launchers in a chimera with multilaser and heavy bolter. It's working out okay and but I'm certainly missing my guard platoon. At 2000 points without the guard platoon I'd definitely up the number to three.

 

It of course depends on your local gaming environment, and I know that Australia's is very different to that of other countries.

Oh and dont forget the multiple winges about the moulding of the Excorsist.

 

Just rememner to back them up with a good Retributor squad with Hvy Bolters just in case.

Ive found my opponents who know the strengths of the Excorsist usually like to flank it or deep strike next to it.

Dont forget the CHorus of Faith formation in the IA Apoc 2 book.

I have fielded 2 for the last few months, but I have found them to be inadequate in the current Mech Environment. The army I struggle against is Guard and against both those make the matchup much easier. Getting proper flank shots on Chimeras can be difficult at times, and against AV 12 they are not the wrecking machines they are against AV 11.

I always field as many as I can afford based on the points level. So usually 2 or 3. To make the most of my Exorcists I place them at extremes of the deployment area and minimize their exposure of the back armor. That means I place one in each of my back corners and advance or move them 6" as required. Its been working spectacularly well for me the last several games and my Exorcists are living longer as a result. It helps to spread them out I found as they don't get around much. That way if someone drops or speeds up close to get one I only lose one. Its not foolproof as attack bikes and Baal Predators tend to ruin my day

 

To keep them from being punked too much make your other units dangerous or at least seem so. For whatever reason my opponents last game greatly feared my Canoness and her retinue so they shot their wad at her unit killing them all but the heavy flamer, but I soaked almost 2000 points worth of models shooting at me which more than made up for the hideous cost of the unit which is around 375 points plus teh cost of the transport. My Seraphim along with St Celestine garnered alot of attention as well. My Exorcists killed many ravagers, raiders and chaos rhino's that day.

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