Amsoly Posted July 16, 2010 Share Posted July 16, 2010 In one of thel sanguinary guard armies posted here on B&C there was a unit of SG with 5 plasma pistols. Very intriguing concept- worth it? Link to comment https://bolterandchainsword.com/topic/206570-sanguinary-guard/ Share on other sites More sharing options...
Forgefather Vulkan Posted July 16, 2010 Share Posted July 16, 2010 Hmmmm intriguing indeed :)... On a serious note yeah it would be a unit of extreme Killy death though there is the chance that the unit could kill itself and with every guy having a plasma pistol the unit will cost about 250pts+ so depends if you want to take that risk... Forgefather Link to comment https://bolterandchainsword.com/topic/206570-sanguinary-guard/#findComment-2464515 Share on other sites More sharing options...
Bat33.1 Posted July 16, 2010 Share Posted July 16, 2010 Considering most listhammer players think that the Sang Guard is overpriced to start with I don't see it being a regular choice... Link to comment https://bolterandchainsword.com/topic/206570-sanguinary-guard/#findComment-2464548 Share on other sites More sharing options...
DeadBeatBert Posted July 16, 2010 Share Posted July 16, 2010 I've been spending those points on a Chapter Banner for the extra attack in CC. That with the death mask combo has worked well for me a couple of times against Orks, IG and Chaos. At five points less I'm going to give a plasma squad a go though, just to see how well they stand up. Math to come! Link to comment https://bolterandchainsword.com/topic/206570-sanguinary-guard/#findComment-2464562 Share on other sites More sharing options...
Rybnick Posted July 16, 2010 Share Posted July 16, 2010 If I were going to put the 50 points into special pistols for the squad I'd opt for Infernus Pistols over Plasma. They will still insta vaporize pretty much all infantry and really threaten most vehicles even outside "melta" range. The 6" max range isn't that big of a deal because it's likely I won't be within 6" unless I intend to charge the unit I'm shooting at anyway so the 12" range of the plasma pistol is't too much of a bonus, unless I'm sloppy and misjudge my distance for the charge. Link to comment https://bolterandchainsword.com/topic/206570-sanguinary-guard/#findComment-2464568 Share on other sites More sharing options...
Amsoly Posted July 17, 2010 Author Share Posted July 17, 2010 24" threat of the plasma pistols is what intrigues me. With 2+ saves and possibly a priest (honorguard plasma squad ftw? Or more realistically a melta squad. Have them pop it then SG light then up and charge. Good bye th/ss terms! The 12 inch range would also help to try for rear/side armor shots. Again I think the 2+ helps eliminate the worry of gaping yourself. Plus 5 plasma pistols is cool. Link to comment https://bolterandchainsword.com/topic/206570-sanguinary-guard/#findComment-2464741 Share on other sites More sharing options...
coteaz40001 Posted July 17, 2010 Share Posted July 17, 2010 That was my Sang Army. I run a 5 plasma squad w/ a priest so burning myself isn't a big issue. The reason one of my squads is equipped this way........ 1.) Eldar Avatar. His rule says he's immune to melta weapons 2.) Dark Eldar Night Shields. their rule says they subtract 6 inches off of your range. Thereby negating IPs altogether. With 5 plasma pistols a priest and a libby that squad can hunt light armor or MCs just as well as Dante and his squad. Link to comment https://bolterandchainsword.com/topic/206570-sanguinary-guard/#findComment-2465017 Share on other sites More sharing options...
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